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11-24-2007, 10:29 PM
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#16 (permalink)
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Join Date: Jun 2007
Posts: 280
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Re: tank formations and tactics
Quote:
Originally Posted by Exploding_Silver
another possiblity is
__[W]__
_[T]_[T]_
W=walker
T=Tank
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I've found this one to be extremely useful, as tanks can lay covering fire when the walker needs to move forward a bit to use its guns to devastating effect.
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12-20-2007, 11:10 AM
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#17 (permalink)
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Join Date: Nov 2007
Posts: 4
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Re: Tank Formations and Tactics
Tank v air attack.
Overcame the air attack issue (being a new player i did not know you could change seats!).
The heavy machine gun brings them down and has a superior arc of fire.
So hit the sheild button and then hit F2 to engage target. If the target stops and hovers you can sometimes use terrain to elevate your main gun onto the target.
If two tanks had two good players in side each of them and were supported by a gunship they could be a nasty support unit for a walker or apc's
Once i over-ran a gunship that was hovering too low and pushed it into water , the tank has good pushing power..
Please... where are the weak areas on a walker? The only things i can id are perhaps right under it using a hand held rocket or perhaps crashing a tank into a walker and using the tank to push walker into a wall and hold it there while you shoot at it and control your sheilds - in the hope the walker cant shoot down at you. There must be a better , less ugly way...anyone know?
thanks
Last edited by SC*Lucky13th; 12-20-2007 at 11:12 AM.
Reason: missed a bit
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12-20-2007, 12:41 PM
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#18 (permalink)
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Join Date: Feb 2007
Location: New Castle, DE
Age: 42
Posts: 2,541
Tournaments Joined: 0 Tournaments Won: 0
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Re: Tank Formations and Tactics
Vents and legs are weak spots. If you have an adjustable mouse, increase your DPI when in a tank and you can spin the turret around really fast. Great for tracking an airship with the main gun.
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12-20-2007, 08:59 PM
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#19 (permalink)
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Join Date: May 2006
Location: California
Posts: 2,272
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Re: Tank Formations and Tactics
Quote:
Originally Posted by SC*Lucky13th
Tank v air attack.
Overcame the air attack issue (being a new player i did not know you could change seats!).
The heavy machine gun brings them down and has a superior arc of fire.
So hit the sheild button and then hit F2 to engage target. If the target stops and hovers you can sometimes use terrain to elevate your main gun onto the target.
If two tanks had two good players in side each of them and were supported by a gunship they could be a nasty support unit for a walker or apc's
Once i over-ran a gunship that was hovering too low and pushed it into water , the tank has good pushing power..
Please... where are the weak areas on a walker? The only things i can id are perhaps right under it using a hand held rocket or perhaps crashing a tank into a walker and using the tank to push walker into a wall and hold it there while you shoot at it and control your sheilds - in the hope the walker cant shoot down at you. There must be a better , less ugly way...anyone know?
thanks
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Tank vs Air is only an issue when the air target is a gunship, at which point the tactic you mention won't do you any good 90% of the time.
The gunner chair of the tank (both EU and PAC) will do significant damage vs transports, but little/no damage against gunships. You would have to overheat your gun 4-5 times before you make an impact in the gunship's armor and yet only twice to down a transport (transport pilots beware ^_^).
Your best bet against gunships, however, is either the SAAW AA engineer unlock or the Pilum and a little luck. With the SAAW you can use your Tank for AV and AI operations then jump out to down gunships with your personal AA capabilities. This is actually the best combination because if you're in a tank then odds are you are either going to die in the tank (making any AV weapon you take pointless) or will be in a position where infantry will wipe you up before you can hit any armor. Rare are the chances a good armor jockey will give you a parting shot with your AV weapon after turning your armor into a burning wreck. The pilum is a bit more sneaky than the SAAW AA and is more effective in close quarters and if the pilot and gunner are napping. However, the SAAW AA may give a lock on, but just 2 rockets will down any gunship unless they jinx behind some cover or out of range.
Your second best bet are some evasive manuvers (which do not include drifting lazily to the left). The biggest problem with competant Gunship crews is the TV missile which can literally fly out of the blue and blow you to pieces. With evasive manuvering (shifting side to side and backwards/forwards) you can make the gunner work extra hard to get the kill. The TV missile, in fact, has greater difficulty with up and down corrections than side to side so jinxing forward and back on a rear/front shot or side to side on a side shots (more difficult with EU tanks) may cause them to miss their targets as they overcorrect and can no longer pull it back on course.
The AA rockets of the pilot seat are much less of a threat since they do relatively weak damage against armor even with their limited homing ability. If the pilot puts all the rockets into your vent then you're going to go boom, but if they approach from the side then it'll take you to around 40 health and from the front they'll scrape off 20 and take you to 80. Furthermore, the rockets are seat sensitive so if you switch out of the driver seat or hop out of the armor entirely most of the rockets will plow into the ground (doing little/no infantry splash damage unless you take one to the forehead). They can also be deflected with the shields which is why you should probably wait until the gunship starts its pass instead of before so you catch them before your shield goes out.
The last resort is the main gun which takes a steady eye, firm grasp of trajectory, and a lot of luck to pull off. Not only will your shell suffer noticable drop as it goes through the air, but your turret can only go so high which most pilots will avoid. There will also be the occasional latency draws of luck the pilot will pull out of their proverbial rear ends which makes your tank shells bounce off plexiglass and the gunship fly away laughing.
__________________
My sanity is not in question...
It was a confirmed casualty some time ago.
|TG|Tarenth Battlefield 2142
Mirra World of Warcraft
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.
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12-20-2007, 10:56 PM
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#20 (permalink)
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Join Date: Aug 2007
Posts: 69
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Re: Tank Formations and Tactics
I remember one time when I made an amazing shot against a gunship with a tank... unfortunetely the gunship was friendly, the guy hunted me with his pilum the entire round.
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12-21-2007, 06:38 AM
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#21 (permalink)
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Join Date: Nov 2007
Posts: 4
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Re: Tank Formations and Tactics
Cheers Tarenth. I am still on Demo version for one more week
So the heavy machine gun will have to do for now...... but if you hide your tank up against a wall or under a tree sometimes it helps and although it takes 4 passes if you make yourself hard to hit (providing you have time) then 4 bursts sometimes present themselves.
Also the not so good flyer players may crash into the object above your tank or are flying around in a pre damaged gunship making a machine gun kill easier. ... Its better then waiting for death ...hit back lol
I will be on full version very soon (christmas day :P thanks to my missus ) , very excited about this game , first game since Ut99 and the first PC Battlezone - that holds my attention.
Last edited by SC*Lucky13th; 12-21-2007 at 06:38 AM.
Reason: missed a bit
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12-21-2007, 02:13 PM
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#22 (permalink)
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Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 1,196
Tournaments Joined: 0 Tournaments Won: 0
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Re: Tank Formations and Tactics
Quote:
Originally Posted by Freeboter
I remember one time when I made an amazing shot against a gunship with a tank... unfortunetely the gunship was friendly, the guy hunted me with his pilum the entire round.
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Someone did that to me. Enemies had overrun one of our points and I had a phenomenally good gunner, we cruised in and went to town, some helpful noob in a tank who didn't realize that it was Titan mode and therefore almost impossible for the enemy to have one of our OWN gunships, sent a round right through the canopy glass.
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12-21-2007, 02:18 PM
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#23 (permalink)
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Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 1,196
Tournaments Joined: 0 Tournaments Won: 0
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Re: Tank Formations and Tactics
Quote:
Originally Posted by SC*Lucky13th
Cheers Tarenth. I am still on Demo version for one more week
So the heavy machine gun will have to do for now...... but if you hide your tank up against a wall or under a tree sometimes it helps and although it takes 4 passes if you make yourself hard to hit (providing you have time) then 4 bursts sometimes present themselves.
Also the not so good flyer players may crash into the object above your tank or are flying around in a pre damaged gunship making a machine gun kill easier. ... Its better then waiting for death ...hit back lol
I will be on full version very soon (christmas day :P thanks to my missus ) , very excited about this game , first game since Ut99 and the first PC Battlezone - that holds my attention.
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People have talked a lot of crap about BF2142, and while I understand it was way too close to BF2 to make people comfortable about a new game, and this crap-ass piece of trash engine would've looked and run poorly in 1999, it really plays so much more differently than BF2 that I can't really go back. It's like BF:V. It was theoretically just Desert Combat with trees, but it really changed how the game was fought.
I could go on about how crappy the balance in BF2142 is though, and it's disappointing that there's so much that they didn't add in in an attempt to get the game out as fast as possible...
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12-21-2007, 07:45 PM
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#24 (permalink)
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Join Date: Aug 2007
Posts: 69
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Re: Tank Formations and Tactics
Quote:
Originally Posted by Uranium - 235
Someone did that to me. Enemies had overrun one of our points and I had a phenomenally good gunner, we cruised in and went to town, some helpful noob in a tank who didn't realize that it was Titan mode and therefore almost impossible for the enemy to have one of our OWN gunships, sent a round right through the canopy glass.
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You weren't playing Minsk right?
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01-12-2008, 05:00 PM
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#25 (permalink)
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Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 1,196
Tournaments Joined: 0 Tournaments Won: 0
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Re: Tank Formations and Tactics
Quote:
Originally Posted by Freeboter
You weren't playing Minsk right?
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Might have been - I'm terrible with the map names.
It's the one with the arrays of curved buildings arranged in semicircles.
BTW: I miss Highway Tampa 24/7
Honestly, I think a squad of tanks is a lot more fun than a squad of infantry. Easier to control, better feeling of firepower, less chaotic. "Tactics" as infantry are pretty hum-drum, tanking tactics have a better feeling of effectiveness. I was in a squad with a walker and four tanks and we'd have the walker draw enemy fire while the four tanks would move in a pincer and blast the rears for one-shot kills.
The fact that people would just park a tank way behind an enemy base to shoot you in the rear as soon as you got in a tank, or the endless waves of people driving jeeps out to shoot a Pilum in the back end of your tank really annoyed the hell out of me though.
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01-22-2008, 03:54 PM
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#26 (permalink)
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Join Date: Jan 2008
Location: Dallas
Posts: 10
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Re: Tank Formations and Tactics
Yea, basically any formation of a heavy armor vehicle (tank or walker) should always be accompanied by at least a jeep or apc with engies inside. APC EMP is the main thing that needs to be used if your friendly heavy vehicle comes into contact with the enemy.
That or a speedy buggy to slip around the back, get out and Pilum. Its even fun sometimes to drive around in a circle placing mines all around the enemy heavy and then just you and the friendly heavy leave and go off to fight somewhere else. Making the enemy stranded/isolated can be more useful than killing them and they respawn in the middle of the fight elsewhere.
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01-22-2008, 05:34 PM
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#27 (permalink)
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Join Date: Feb 2007
Location: New Castle, DE
Age: 42
Posts: 2,541
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Re: Tank Formations and Tactics
I would love to have you do this to me so that I can shoot the buggy with my tank, get out and throw my MMB and move on. I have read quite a few of your posts and have to ask, have you played on our servers at all. Many of the things you describe will work great in a pubby enviroment, but not in the TG server. Tactical, Teamwork, and Communication make the difference for us. I only ask because it seems that you haven;t played much with us, please come.....open your mind.....feel the power.....come to the good side.
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01-28-2008, 05:46 PM
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#28 (permalink)
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Join Date: Jan 2008
Location: Dallas
Posts: 10
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Re: Tank Formations and Tactics
Quote:
Originally Posted by MDFubar
I would love to have you do this to me so that I can shoot the buggy with my tank, get out and throw my MMB and move on. I have read quite a few of your posts and have to ask, have you played on our servers at all. Many of the things you describe will work great in a pubby enviroment, but not in the TG server. Tactical, Teamwork, and Communication make the difference for us. I only ask because it seems that you haven;t played much with us, please come.....open your mind.....feel the power.....come to the good side.
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Hmm, well I'm entitled to my opinion and style of play but..
Yes.. I have played many a round with you guys on TG.. but unfortunately I have been BANNED for the second time for the same thing ; admin misjudging my 'intention' in an uncap (while I was trying to destroy assets). it's also extremely laggy for my connection ..So now, I just like to respond to the postings .. by the way, it's tough to shoot at a speeding buggy which is driving around you while you are engaged with other armor (not to mention emp'ed).. feel free to add me as a buddy, join me on server and I'll leave it to you to decide how many times you need to die to understand my level of play..
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01-28-2008, 08:49 PM
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#29 (permalink)
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Join Date: May 2006
Location: California
Posts: 2,272
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Re: Tank Formations and Tactics
Admins don't 'misjudge' intentions in uncaps. The rules are pretty well lined out in SOPs stickies in regards to uncappable actions. If you are going in to destroy assets you are effectively putting the safety on your weapon on and going in weapons yellow. You are not allowed to fire on ANYONE unless fired upon or in defense of the destroyed asset and you are not allowed to take any vehicle except the FAV to escape. If you want to talk to an admin about such an issue you may PM one or take advantage of the private board used to discuss such server admin issues.
You are entitled to your opinion and your own style of play, but that style doesn't seem to bridge the gap between PUG and TG play when you're on our servers. Playing on TG servers in BF2142 enforces a great deal of teamwork and squad play because of the nice script work the behind the scenes people did. As such with such emphasis on teamplay the amount of skill that is displayed when put up against such a wall tends to go up. You will constantly hear people talking about finding TG to be too hard, but after a few weeks they start to find PUBs too easy and lacking in teamwork.
An armor formation would be used primarily to deal with other armor formations. However priorities are placed on targets that can be eliminated first due to armor or prove to be the most dangerous. Example: If faced with an APC and a tank you would target the APC first because of lower frontal armor and the EMP unless you can get a 1-shot kill on the vent of the tank. If faced with a Walker, Tank, and FAV you want to target the FAV first, Walker second, and tank third. Again...heavy tank armor means you'll spend more time shooting at it than you would one shotting the FAV or plinking away at the knee joints of the walker.
It should also be noted that there are some EXTREMELY well skilled players in the IHS of TG who haunt the TG servers. Sniping a moving FAV with AV or armor isn't all that difficult. If all else fails, then machine gun fire or small arms will take it out as it tries to circle around an armor squad anyways.
__________________
My sanity is not in question...
It was a confirmed casualty some time ago.
|TG|Tarenth Battlefield 2142
Mirra World of Warcraft
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.
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01-31-2008, 08:32 AM
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#30 (permalink)
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Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 35
Posts: 9,044
Tournaments Joined: 0 Tournaments Won: 0
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Re: Tank Formations and Tactics
Quote:
Originally Posted by Consciousness
Hmm, well I'm entitled to my opinion and style of play but..
Yes.. I have played many a round with you guys on TG.. but unfortunately I have been BANNED for the second time for the same thing ; admin misjudging my 'intention' in an uncap (while I was trying to destroy assets). it's also extremely laggy for my connection ..So now, I just like to respond to the postings .. by the way, it's tough to shoot at a speeding buggy which is driving around you while you are engaged with other armor (not to mention emp'ed).. feel free to add me as a buddy, join me on server and I'll leave it to you to decide how many times you need to die to understand my level of play..
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For the record, admins are human just like everyone else, we can and sometimes do make mistakes. If you feel your ban is unjust, appeal it. You are not helping yourself by ignoring the unban process and choosing to continue posting in this fashion.
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