Go Back   Tactical Gamer > Tactical > Battlefield 2142 > Battlefield 2142 - Tactics and Missions Discussion

Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

Reply
 
Thread Tools
Old 07-26-2007, 12:51 PM   #1 (permalink)



 
Eroak's Avatar
 
Join Date: Nov 2006
Location: Bucks County, PA
Age: 29
Posts: 4,689
Tournaments Joined: 1
Tournaments Won: 0
Tactics: Surroundings and Survival

It's come to a point where I have held my ground and waited for enemy squads to leave a flag while my whole squad has been wiped out. Although I'm alone and not the TG way, But my survival instinks kick in and I say to myself, "why should I suiside myself?"

I hide. Be mindfull of whats around you. I use bushes, crates, open boxes, Train cars, and anything I can find. I don't want to die! Sometimes running into 8 enemey members is insane and just plain stupid. You might be a hero if you somehow take'em out with one chip in that 1 in 1000 chance. But I'd play me odds and survive and hope a IDS isn't close by. By giving the enemy squad the feeling of security, you now have a chance to do 3 things. Revive your dead SL, cap that flag yourself, or provide intel to your team. Sometimes you'll have to wait 2-5 minutes, But I have done it myself and capped one flag 8 times in a row with out one death or any help after my squad got killed off, I knew where they were and they had no clue where I was. I can be done!

I would never frown upon someone alone trying to survive after his squad got got mowed by 3 HMG's.

SL's: Don't revive when your SL just died 3 times and the same spot. Your stat padding someone! Watch whos around you. Get your squad together. Just because your not the SL doesn't mean you can't be when your SL is down and has no clue to whats going on. Direct your squad to clear the enemy or provide recovery fire to revive that SL.

Vehicles: Yes you have armor, but it stinks. Sorry to tell you this shocking news. Tanks mostly are easy pray. They are slow, and very blind to whats going on around them. Again I come back to using crates, walls, and even other vehicles as cover. In BF physics, projectiles stop at walls and don't punch through. Thats your best armor right there. Take a shot, move back, take a shot, move back. I find it very hard to kill these tanks quickly only because now I have to and time my shots now and make myself a sitting duck focusing on this turd . 2nd note: resist the urge to kill whats shooting you. Small arms fire can't do anything to you. Don't focus on that one guy thats trying to distract you by poping his HMG on you. He's most likey Fehmart telling his engineer to flank you.

NetBat: Make sure if you see a lonewolf to point it out. Just because it's on NetBat doesn't mean they are looking at it to. Do a quick report: "NetBat, Contact east". Again giving voice intel beats out all other intel. The same goes for CO's to. If you see a flanking squad. Highlight that defending squad and get on "v" key and let them know. You just increaned thier chance of surviving by double.

Walkers: What kills you the most? If your me it be railguns. That becomes my focus when I'm in a area. I seen Lyra taking out by a friendly controled area and one guy sneakin in grabbing the railgun. It's also a good hinding spot because your harder to see. I take out all rainguns unless there is enemy armor in the area. Time your enemy's armor spawn. Know where it is at all times.

That thought brings me to my last point.

Your full overhead map: Hit tab to bring it up while out on the field. I love playing intel junkie for my squads. I'll let the SL know that our rear flag fell. If our squad is moveing in the same direction, I'll let him know that no one is attacking Church and everyone is at Office Ruins. Hey we are at junkyard and have a walker in our squad. I see a walker at East Docks moving south. I believe this map is one of the most under-used tools and needs some real looking over. Get to know whats going on everywhere! It helps you fortify your position and increasing your survival chances.
__________________


|Think Tank|TGU Admin|BFx Admin|Community Improvement|
From the TG Primer: 2) Create an environment where there is
mutual respect for your fellow gamers
and where all members
would be working together to advance the enjoyment of their hobby.
Eroak is offline   Reply With Quote
Old 07-26-2007, 01:41 PM   #2 (permalink)
 
Muhnk's Avatar
 
Join Date: Jul 2007
Location: Utica, NY
Age: 31
Posts: 291
Tournaments Joined: 0
Tournaments Won: 0
Re: Tactics: Surroundings and Survival

Quote:
Originally Posted by Eroak View Post
Be mindfull of whats around you.
Like explosive barrels and crates. I lost count on how many times I see a group of teammates firing their rockets while using those as cover. As if giving away your position by leaving tracers from your rockets wasn't bad enough...
__________________


Muhnk is offline   Reply With Quote
Old 07-26-2007, 01:48 PM   #3 (permalink)
 
sc1ence's Avatar
 
Join Date: Feb 2007
Age: 37
Posts: 4,289
Tournaments Joined: 0
Tournaments Won: 0
Re: Tactics: Surroundings and Survival

Quote:
Originally Posted by Eroak View Post
my whole squad has been wiped out. ... I don't want to die!
This is very much the TG way - near simulation. Treating the game like it is real gets your head to a place where you fight claw tooth and nail to win the battle and survive to tell about it. The longer I am alive without a death, the more enjoyable the game becomes.

Perhaps I have played too many role playing games, but usually when I am playing in non competitive environment I am very much playing the role of the soldier that just spawned in. The longer my soldier stays alive, the more I am into his character.
__________________

sc1ence is offline   Reply With Quote
Old 07-26-2007, 02:05 PM   #4 (permalink)



 
Eroak's Avatar
 
Join Date: Nov 2006
Location: Bucks County, PA
Age: 29
Posts: 4,689
Tournaments Joined: 1
Tournaments Won: 0
Re: Tactics: Surroundings and Survival

I shoulda refreised that: It might not seem like the TG, Your squad dead and no one around to help you. But you alone survived because your smart! Now time to get some damage done.
__________________


|Think Tank|TGU Admin|BFx Admin|Community Improvement|
From the TG Primer: 2) Create an environment where there is
mutual respect for your fellow gamers
and where all members
would be working together to advance the enjoyment of their hobby.
Eroak is offline   Reply With Quote
Old 07-26-2007, 07:18 PM   #5 (permalink)

 
Anospa's Avatar
 
Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 22
Posts: 4,788
Tournaments Joined: 0
Tournaments Won: 0
Re: Tactics: Surroundings and Survival

I love being that last guy alive and having to decide if you wanna try and take the enemy down or hide and wait.

I use that map soooo often, its incredibly useful. I actually bring up the squad screen which shows the mini-map and your squad's status (who's alive/dead and what kits).
__________________



Proud to have been an IRRegular!
Anospa is offline   Reply With Quote
Old 07-29-2007, 12:16 AM   #6 (permalink)
 
Bagheera's Avatar
 
Join Date: Jun 2007
Posts: 280
Tournaments Joined: 0
Tournaments Won: 0
Re: Tactics: Surroundings and Survival

Very good thread! Often, being the last guy alive, the enemy squad THINKS they have wiped your squad, and after they cap a flag or a silo, they move on. This is especially crucial in Titan mode, because you need to hold a silo for a set amount of time before a missile launches. For example, one time I was out of RDX, which got rid of any notion of a suicide run to take out a tank and walker capping the flag I was watching through my scope, after they had capped a few of my guys defending. I let them leave, waited until they were almost at the next silo (where my team was waiting, took about 20 seconds) and re-captured the silo completely solo with no explosives to back me up, nullifying their silo capture. The next missile that went up was ours on the way to the enemy titan, not vice-versa.

So, the moral of the story is exactly Eroak's point. Stay alive!, and good things can happen.

(I use this tactic quite often to deny the enemy team the advantage, as enemy teams are usually constantly moving forward.)
Bagheera is offline   Reply With Quote
Old 07-29-2007, 02:24 PM   #7 (permalink)
 
rage4order's Avatar
 
Join Date: Apr 2007
Location: Northern Colorado
Age: 39
Posts: 3,661
Tournaments Joined: 0
Tournaments Won: 0
Re: Tactics: Surroundings and Survival

Quote:
Originally Posted by Bagheera View Post
For example, one time I was out of RDX, which got rid of any notion of a suicide run to take out a tank and walker capping the flag I was watching through my scope, after they had capped a few of my guys defending.
I dont know if you meant this the way it came out but suicide tactics are highly frowned upon at TG. Maybe you need to clarify this statement in the future.
__________________
|TG-8th|RAGE


SigPic provided by www.davidclair.com

New to TG start HERE * 8th Mercs * Admin List * Supporting Membership
I am a proud former IRRegular!
*****
rage4order is offline   Reply With Quote
Old 07-29-2007, 05:27 PM   #8 (permalink)
 
Birdman1011395's Avatar
 
Join Date: Apr 2007
Location: Pittsburgh
Age: 22
Posts: 260
Tournaments Joined: 0
Tournaments Won: 0
Re: Tactics: Surroundings and Survival

Also on the subject of railguns, if you need some cover from small arms fire, the front shield is rather nice. I've hoped in railguns, not because there is armor around but because there wasn't (I'm strictly an Engineer player). This actually allows me to be helpful to my squad when the enemy is more than 20m away.
__________________
BF 2142:|TG| Birdman10113
CoD4: |TG|Birdman

Let's put the badges here...
Birdman1011395 is offline   Reply With Quote
Old 07-29-2007, 07:23 PM   #9 (permalink)
 
Ferris Bueller's Avatar
 
Join Date: Sep 2006
Location: Hanging IV bags and charging paddles.
Age: 27
Posts: 6,408
Tournaments Joined: 0
Tournaments Won: 0
Re: Tactics: Surroundings and Survival

On the railgun vs walker front as well, heres a big tip from a habitual railgun sniper/walker killer: know what cover your walker can hide behind and at what point you come into range from distant railguns. I can tell you that railguns have a HUGE range, and if I can see even a faint outline of a walker at distance, I can hit you. Take for example Tunis Harbor: If i'm in the railgun at Junkyard, I can kill walkers on the road at Eastern Docks. Also, be mindful of your whole vehicle. Use the crouch function on the walker if you're trying to hide, because if I can see your top mounted gun, i can hit you. I've killed countless walkers this way: they think theyre hiding behind a stack of boxes and the secondary gun is peeking over the top. I sight in, tag the top gun 3 times and boom goes the walker.

Bottom line, Eroak is absolutely correct. Environment is critical no matter what the situation is. You're just as vulnerable to your environment if youre in a tank as you are on foot. Use everything to your advantage, but know its limitations.
Ferris Bueller is online now   Reply With Quote
Old 07-30-2007, 12:10 AM   #10 (permalink)
 
Bagheera's Avatar
 
Join Date: Jun 2007
Posts: 280
Tournaments Joined: 0
Tournaments Won: 0
Re: Tactics: Surroundings and Survival

Quote:
Originally Posted by rage4order View Post
I dont know if you meant this the way it came out but suicide tactics are highly frowned upon at TG. Maybe you need to clarify this statement in the future.
Basically, if a combo of walker+tank is mowing down my guys and their armor, and I have 5 rdx (takes 3 to take out enemy armor) that means I will take out one enemy armor (either tank OR the walker, but not both) and die to the other. I don't do this often, but I do it knowing that my one death to the surviving armor will save many of my team mates lives. Sometimes if I'm lucky, I can place the remaining 2 rdx and maybe, just maybe make that mad dash to the railgun and finish off the remaining armor, but I'm usually found right after the first piece of armor blows.

So, not ACTUAL suicide tactics, but taking out something strategic, but knowing I'll die shortly thereafter, but saving my squad. Sorry for the mixup.
Bagheera is offline   Reply With Quote
Old 07-30-2007, 09:37 AM   #11 (permalink)
 
SVD_Sniper's Avatar
 
Join Date: Jul 2007
Location: London
Age: 22
Posts: 38
Tournaments Joined: 0
Tournaments Won: 0
Re: Tactics: Surroundings and Survival

Incedentally, what about RDX+FAV combos? If you time it you dont actually die, its not a suicide run at all - you walk away with 100 HP...is that frowned upon? All you are doing is using the FAV as a delivery mechanism -its got nada to do with suicide.
__________________
I use the 3 call rule: If I ask you for ammo/health/repairs 3 times and you just stand there and look at me, im TK'ing you and taking what I need.
SVD_Sniper is offline   Reply With Quote
Old 07-30-2007, 10:17 AM   #12 (permalink)
 
Join Date: Feb 2006
Location: Riverside, CA
Age: 25
Posts: 447
Tournaments Joined: 0
Tournaments Won: 0
Re: Tactics: Surroundings and Survival

It is not OK to use vehicles to "deliver" RDX on the TG server.
Fehmart is offline   Reply With Quote
Old 07-30-2007, 10:55 AM   #13 (permalink)
 
SVD_Sniper's Avatar
 
Join Date: Jul 2007
Location: London
Age: 22
Posts: 38
Tournaments Joined: 0
Tournaments Won: 0
Re: Tactics: Surroundings and Survival

Fair enough...Just wondered. Its not something I personally do as I play assault 99% of the time and its on gib 99% of the time - not a lot of FAV's, RDX targets or point in being recon anyway

Besides, RDX is so much more useful for setting up anti-infantry traps
__________________
I use the 3 call rule: If I ask you for ammo/health/repairs 3 times and you just stand there and look at me, im TK'ing you and taking what I need.
SVD_Sniper is offline   Reply With Quote
Old 05-09-2009, 12:57 PM   #14 (permalink)
 
TheDarkPenguin's Avatar
 
Join Date: Jun 2008
Location: Iowa, U.S.
Posts: 320
Tournaments Joined: 0
Tournaments Won: 0
Re: Tactics: Surroundings and Survival

Quote:
Originally Posted by Eroak View Post
Your full overhead map: Hit tab to bring it up while out on the field. I love playing Intel junkie for my squads. I'll let the SL know that our rear flag fell. If our squad is moving in the same direction, I'll let him know that no one is attacking Church and everyone is at Office Ruins. Hey we are at junkyard and have a walker in our squad. I see a walker at East Docks moving south. I believe this map is one of the most under-used tools and needs some real looking over. Get to know whats going on everywhere! It helps you fortify your position and increasing your survival chances.
I love this point! This to me is one of the most important and looked over aspects of this game!
__________________


TheDarkPenguin is online now   Reply With Quote
Old 05-09-2009, 05:41 PM   #15 (permalink)
 
MrJengles's Avatar
 
Join Date: Dec 2008
Age: 18
Posts: 541
Tournaments Joined: 0
Tournaments Won: 0
Re: Tactics: Surroundings and Survival

Good post. I constantly point things out from the map, and there are times I get "Yep, I was just looking at that / thinking the same thing" from the squad leader, but there is no harm in that. And the other times I would assume they did not spot whatever I am pointing out so I'm being helpful.

I may need to try to stay alive for longer though, considering my K/D ratio...I've been trying a bit more since Crux's post.
MrJengles is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Advertisement



All times are GMT -4. The time now is 06:41 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved