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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Air Combat Theory 101 - >> TGU has released a required reading and understanding module for anyone intrested in basic
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    Mordona's Avatar

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    Air Combat Theory 101

    >> TGU has released a required reading and understanding module for anyone intrested in basic and advanced flight modules. <<

    Battlefield 2142 Flight Modules are still in the works and not finalized as of today. This gives you some time to read over
    and practice the tactics lined out. Also give you time to clear up any questions of the thoery class.

    TGU Air Combat Theory Thread
    The soldier formerly known as, Eroak.


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    Re: Air Combat Theory 101

    The first and only rule of air combat. Avoid light poles, or get a gunship made from lightpoles. You'll NEVER DIE!!!

    Tearing structurally-superfluous new behinds with high caliber weapons since 2006.

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    Re: Air Combat Theory 101

    Quote Originally Posted by Lokismischief View Post
    The first and only rule of air combat. Avoid light poles, or get a gunship made from lightpoles. You'll NEVER DIE!!!
    haha one of the best i heard.. this should be in the tips on EA

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    Re: Air Combat Theory 101

    Tips are good. Do you have any more bf 2142 gunship spacific manauvers.



    "When at first you don't succeed... RDX"

    "I am purely evil;
    Hear the thrum
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    A fine night for murder
    Winging through the sky.

    — Ethel Mannin, 'Song of the Bomber.'

    P = The problem logged by the pilot S = The solution logged by the mechanic
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    Re: Air Combat Theory 101

    Like how to use inverted and near-inverted flight to your advantage? Or how to be a really hard target to hit?
    playing off the TG server feels like we're playing 2142 on easy mode~Fehmart

    I'm going to close my eyes until it's over~Experiment, commenting on my driving

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    Re: Air Combat Theory 101

    If you have an enemy on your tail:

    1) Go straight up to about 500
    2) Pull back so you are inverted and level with the ground.
    3) Fly for about 5 - 10 seconds inverted and level with the ground.
    4) Finish the flip
    5) Come back on the guy who if he is like 95% of the pilots out there will be doing circles trying to figure out where you went.


    Reason this works: Most people see a craft start a flip, and think they are going to immediately finish it. If you stop halfway, get some distance, and come back, you can most likely catch them off guard. Also, at the higher altitudes (400 - 600) the enemy is black against the fog, making them easy to see.

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    JMJ
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    Re: Air Combat Theory 101

    And watch out for the transport helo's

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    Re: Air Combat Theory 101

    Quote Originally Posted by JMJ View Post
    And watch out for the transport helo's
    And kill them

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