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07-29-2007, 08:42 PM #1
Air Combat Theory 101
>> TGU has released a required reading and understanding module for anyone intrested in basic and advanced flight modules. <<
Battlefield 2142 Flight Modules are still in the works and not finalized as of today. This gives you some time to read over
and practice the tactics lined out. Also give you time to clear up any questions of the thoery class.
TGU Air Combat Theory ThreadThe soldier formerly known as, Eroak.





From the TG Primer: 2) Create an environment where there is
mutual respect for your fellow gamers and where all members
would be working together to advance the enjoyment of their hobby.
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08-01-2007, 12:14 AM #2
Re: Air Combat Theory 101
The first and only rule of air combat. Avoid light poles, or get a gunship made from lightpoles. You'll NEVER DIE!!!

Tearing structurally-superfluous new behinds with high caliber weapons since 2006.
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08-02-2007, 11:12 PM #3
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08-04-2007, 05:26 PM #4
Re: Air Combat Theory 101
Tips are good. Do you have any more bf 2142 gunship spacific manauvers.
"When at first you don't succeed... RDX"
"I am purely evil;
Hear the thrum
of my evil engine;
Evilly I come.
The stars are thick as flowers
In the meadows of July;
A fine night for murder
Winging through the sky.
— Ethel Mannin, 'Song of the Bomber.'
P = The problem logged by the pilot S = The solution logged by the mechanic
P: Number 3 engine missing S: Engine found on right wing after brief search.
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08-04-2007, 05:31 PM #5
- Join Date
- Nov 2006
- Location
- Virginia, USA
- Age
- 22
- Posts
- 463
Re: Air Combat Theory 101
Like how to use inverted and near-inverted flight to your advantage? Or how to be a really hard target to hit?
playing off the TG server feels like we're playing 2142 on easy mode~Fehmart
I'm going to close my eyes until it's over~Experiment, commenting on my driving
"Get it up quickly and beat it hard."~Jonan
I don't get a bonus DVD? My life has lost all meaning.~Zoopy_T

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08-08-2007, 03:56 PM #6
- Join Date
- Jun 2007
- Posts
- 351
Re: Air Combat Theory 101
If you have an enemy on your tail:
1) Go straight up to about 500
2) Pull back so you are inverted and level with the ground.
3) Fly for about 5 - 10 seconds inverted and level with the ground.
4) Finish the flip
5) Come back on the guy who if he is like 95% of the pilots out there will be doing circles trying to figure out where you went.
Reason this works: Most people see a craft start a flip, and think they are going to immediately finish it. If you stop halfway, get some distance, and come back, you can most likely catch them off guard. Also, at the higher altitudes (400 - 600) the enemy is black against the fog, making them easy to see.
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08-08-2007, 05:03 PM #7
Re: Air Combat Theory 101
And watch out for the transport helo's
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08-09-2007, 04:24 PM #8
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