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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 11-20-2007, 12:08 PM   #31 (permalink)
 
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Re: AE Difuser Help

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Originally Posted by Anospa View Post
Did they change that in the patch? Because I've spent a lot of timing testing this out, and feel pretty confident in my original statements. PM me how you did it, definitely wanna check it out.
Yep tested it on a non TG titan and the motion mine bait not the motions fell through the floor most times. Usualy only explodeing when when they were near it. It was not 100% fail but not likely worth while.

Theres something else I was going to try tonight to see if theres a way it can be made to work reasonable rate. If a bait falls right by a motion they more often explode and they will follow a motion that is thrown far away very fast. So you may be able to walk them in and then explode them with your next throw.

Rifle Rockets can hit the core from up in the cat walks still though.
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Old 11-23-2007, 04:08 AM   #32 (permalink)
 
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Re: AE Difuser Help

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...You can't throw the IL-29's far enough, and the sniper wouldn't last long enough in the open to draw a bead and fire. ...
You haven't been playing with the right snipers.
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Old 11-23-2007, 04:11 AM   #33 (permalink)
 
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Re: AE Difuser Help

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Originally Posted by Anospa View Post
Did they change that in the patch? Because I've spent a lot of timing testing this out, and feel pretty confident in my original statements. PM me how you did it, definitely wanna check it out.
I haven't done anything special, I do it all the time. The trick is to nail the RDX on the lower half of the graphic, that usually does the trick, if I remember correctly. I'm usually hitting these at 150+ range or even 200+ range when I'm sniping RDX, and it's usually around CP's and silos. Indoors, it's a helluva lot closer. For both instances just nail them on the lower half. I do this all the time before 1.4, so I'll have to test again with 1.4, just to make sure it still stands.
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Old 11-23-2007, 01:51 PM   #34 (permalink)

 
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Re: AE Difuser Help

Well, what is the RDX placed on? I know that when you put it on any part of the Titan, its considered a vehicle or an object, and will explode upon being shot, same goes for silos.
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Old 11-24-2007, 09:41 PM   #35 (permalink)
 
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Re: AE Difuser Help

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Well, what is the RDX placed on? I know that when you put it on any part of the Titan, its considered a vehicle or an object, and will explode upon being shot, same goes for silos.
Well, because your doubt put a splinter in my brain, the other day I went and played in single player mode just to check this out. On the Fall of Berlin map and the Suez Canal map, I placed RDX and APMs on the ground, on structures such as buildings, bridge posts, and even a trash container and background vehicle (the VW bus looking things.)

In every single instance I was able to blow up RDX and APMs, even if it was on dirt. I hit it quite easily from a distance of 150m, but at around 200m it became difficult (no stabilizer used.)
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Old 11-26-2007, 09:25 AM   #36 (permalink)

 
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Re: AE Difuser Help

Hmm, thats kinda weird. I'm wondering if for some strange reason it happens in single player only.

The times I've tested it out, I'm practically standing on it just so I know where its getting hit.

Think you can join on the 3rd's server tonight to test this out?
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Old 11-26-2007, 10:56 PM   #37 (permalink)
 
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Re: AE Difuser Help

PM me the 3rd's server details, and I'll gladly shoot some RDX with you. I've done it online as well.
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Old 11-27-2007, 12:34 AM   #38 (permalink)

 
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Re: AE Difuser Help

Heh, yeah, after all of this, turns out Bagheera and I were talking about the same thing. They just disappear.
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Old 11-27-2007, 04:16 AM   #39 (permalink)
 
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Re: AE Difuser Help

But APM's do blow up!

RDX doesn't detonate though, it just goes poof safely, if not on a vehicle.

Thanks for trying this out with me tonight.
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Old 11-27-2007, 08:44 AM   #40 (permalink)

 
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Re: AE Difuser Help

Heh, no problem. Reaper, Guardian and I were really bored one night and tried a bunch of this type of stuff out.
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Old 11-27-2007, 12:00 PM   #41 (permalink)
 
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Re: AE Difuser Help

I guess the only place blowing up RDX with your Zeller would be handy (for destructive purposes) is if you see a friendly recon place his RDX on an enemy vehicle, but get hosed before he can detonate it. (It happens.) Then you shoot his RDX before he respawns, but you'd better be good!

Otherwise, you're simply a long range engie with a really snappy defuser that happens to have a scope. Hey, it happens! The other night I cleared out a whole road full of motion mines and EMP mines for a squaddie in a walker trying to cap a silo.
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