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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#31 (permalink) | |
![]() Join Date: Oct 2007
Posts: 465
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Re: AE Difuser Help
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Theres something else I was going to try tonight to see if theres a way it can be made to work reasonable rate. If a bait falls right by a motion they more often explode and they will follow a motion that is thrown far away very fast. So you may be able to walk them in and then explode them with your next throw. Rifle Rockets can hit the core from up in the cat walks still though. |
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#33 (permalink) |
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Join Date: Jun 2007
Posts: 269
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Re: AE Difuser Help
I haven't done anything special, I do it all the time. The trick is to nail the RDX on the lower half of the graphic, that usually does the trick, if I remember correctly. I'm usually hitting these at 150+ range or even 200+ range when I'm sniping RDX, and it's usually around CP's and silos. Indoors, it's a helluva lot closer. For both instances just nail them on the lower half. I do this all the time before 1.4, so I'll have to test again with 1.4, just to make sure it still stands.
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#34 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,816
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Re: AE Difuser Help
Well, what is the RDX placed on? I know that when you put it on any part of the Titan, its considered a vehicle or an object, and will explode upon being shot, same goes for silos.
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![]() ![]() ![]() ![]() Proud to have been an IRRegular! "Brittle?! Dude you just took a localized tactical warhead to the face." -Eroak |
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#35 (permalink) | |
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Join Date: Jun 2007
Posts: 269
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Re: AE Difuser Help
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In every single instance I was able to blow up RDX and APMs, even if it was on dirt. I hit it quite easily from a distance of 150m, but at around 200m it became difficult (no stabilizer used.) |
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#36 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,816
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Re: AE Difuser Help
Hmm, thats kinda weird. I'm wondering if for some strange reason it happens in single player only.
The times I've tested it out, I'm practically standing on it just so I know where its getting hit. Think you can join on the 3rd's server tonight to test this out?
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![]() ![]() ![]() ![]() Proud to have been an IRRegular! "Brittle?! Dude you just took a localized tactical warhead to the face." -Eroak |
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#38 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,816
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Re: AE Difuser Help
Heh, yeah, after all of this, turns out Bagheera and I were talking about the same thing. They just disappear.
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![]() ![]() ![]() ![]() Proud to have been an IRRegular! "Brittle?! Dude you just took a localized tactical warhead to the face." -Eroak |
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#40 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,816
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Re: AE Difuser Help
Heh, no problem. Reaper, Guardian and I were really bored one night and tried a bunch of this type of stuff out.
__________________
![]() ![]() ![]() ![]() Proud to have been an IRRegular! "Brittle?! Dude you just took a localized tactical warhead to the face." -Eroak |
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#41 (permalink) |
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Join Date: Jun 2007
Posts: 269
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Re: AE Difuser Help
I guess the only place blowing up RDX with your Zeller would be handy (for destructive purposes) is if you see a friendly recon place his RDX on an enemy vehicle, but get hosed before he can detonate it. (It happens.) Then you shoot his RDX before he respawns, but you'd better be good!
Otherwise, you're simply a long range engie with a really snappy defuser that happens to have a scope. Hey, it happens! The other night I cleared out a whole road full of motion mines and EMP mines for a squaddie in a walker trying to cap a silo. |
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