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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 08-10-2007, 09:58 PM   #16 (permalink)
 
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Re: Map Tactics - Fall of Berlin

Hobby: Put down APCs in the middle of the building at crossroads if silver or or someone of the 3rd is on PAC
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Old 08-11-2007, 10:37 AM   #17 (permalink)
 
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Re: Map Tactics - Fall of Berlin

Quote:
Originally Posted by DLBlue View Post
I've seen that tactic before, where the SL is the only one infiltrating and then once behind the lines everyone spawns. It always makes me cringe because:

A) You have taken 5 people out of the battle for how long while you get behind the lines?

B) If you die, there is no one there to bring you back and back to point A

-- EDIT

On another note, I have seen it work, and work well especially in the middle which is just down right bold. On the north face I would think there would be too many men to survive consistently with rockets and grenades. On the south face, the ladder makes your cloak mute.
A) As far as this is concerned there is usually just massive deaths while trying to capture Crossroads so 5 less guys constantly feeding the bleed may be a benefit.

B) Well at least its only one death.

Quote:
Originally Posted by Anospa View Post
You also lose cloaking on the north side once you fall over that cliff for a short instance. Down the middle, I've made it all but twice. First was an APC mortar from my own team, and second was an observant EU soldier.
Depends on how you go done. If you go done to the far right you will lose cloak, the middle and slightly left/right will allow you to stay cloaked if you go down it slowly.


As a side note, I agree with the number of times guys don't follow orders. We get a lot of pub guys and they halfway observe the rules of the server. At this point though, I try to only report the pubs that really are not following the rules. If I did I would have Sc1ence on speed dial, as it is, I'm always sending Moxmax to talk to him.

Considering the Armor strat, I like to have the APC cover the North and center while moving the walker to the south. I don't like to have the apc make the turn though. Just stay on the road facing Crossroads to mortar the hill, flag, and center areas. The walker should be able to handle any South push. The apc is just too vulnerable to being emped by the other apc and then blasted by the walker coming up.
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Old 08-11-2007, 11:18 AM   #18 (permalink)
 
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Re: Map Tactics - Fall of Berlin

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Considering the Armor strat, I like to have the APC cover the North and center while moving the walker to the south. I don't like to have the apc make the turn though. Just stay on the road facing Crossroads to mortar the hill, flag, and center areas. The walker should be able to handle any South push. The apc is just too vulnerable to being emped by the other apc and then blasted by the walker coming up.
That and the APC is just fat. Such a big target.
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Old 08-11-2007, 12:20 PM   #19 (permalink)

 
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Re: Map Tactics - Fall of Berlin

Luckily Lyra, I'm gone by the time you get there, but you're usually smart enough to pull back. Engineers, attack!
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Old 08-11-2007, 01:57 PM   #20 (permalink)
 
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Re: Map Tactics - Fall of Berlin

I ment APMs not APCs lol .. mm mall those abrevations - anyway - why the hell is everyone going on about defening on Berlin when good attack plans are of way more need?
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Old 08-11-2007, 02:19 PM   #21 (permalink)
 
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Re: Map Tactics - Fall of Berlin

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Originally Posted by Anospa View Post
You also lose cloaking on the north side once you fall over that cliff for a short instance. Down the middle, I've made it all but twice. First was an APC mortar from my own team, and second was an observant EU soldier.
I'm pretty sure that was me, but its always fun to stick it to guardian when he does a RR I killed him 3-4 time in one round once.
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Old 08-11-2007, 02:51 PM   #22 (permalink)

 
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Re: Map Tactics - Fall of Berlin

So, no offensive strategies yet?
I'll throw this one in, but the credit goes to the members of the 3rd who first introduced it to me.

The APC rush:



It's fairly simple:
1. SL spawns, takes APC, instructs the squad the spawn on him.
2. Squad loadout: 1 engineer with bait, 1 support with IDS and EMP, the rest are medics.
3. At the pink square, use the second seat of the APC to to cover the engineer who throws the bait. *NOTE: fork below*
4. Move quickly after the bait, drive to the Cyan dot, and pod out over the fence.

Congratualations, you're out of the main fray!

*The fork: If you're lucky, the bait will take out all the mines and you are free to proceed. If not, sit your engineer and support behind the APC (to repair it), and simply mortar the spawning EUs.
You will draw enough attention to get a walker into that alleyway, and this is where you need to shine to succeed. The F2 and F1 seat must be keeping everything dead except the walker.
Everything lies on the support's shoulders now.
He must EMP the walker and supply the engineer with pillum ammo. If he drops the ball for 1/2 of a second -- ie, the walker is not EMPd still 100% of the time, there are six dead people and a flaming wreckage of an APC in that alleyway.
Now thinking about it, two support with EMPs wouldn't be such a bad idea in case this rush goes sour.
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Old 08-11-2007, 03:16 PM   #23 (permalink)
 
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Re: Map Tactics - Fall of Berlin

yea, thats a well known strategy that works a good number of times. The opposing walker though if worked right and with infantry support easily destroys the apc before it makes to the fence. If the walker gets too aggresive and moves down that back road, then you have a chance of emping and pillum it.
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Old 08-13-2007, 11:32 AM   #24 (permalink)
 
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Re: Map Tactics - Fall of Berlin

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Originally Posted by Zhohar View Post
So, no offensive strategies yet?
I'll throw this one in, but the credit goes to the members of the 3rd who first introduced it to me.

The APC rush:
...

This is a [FEMALE DOG] of a strategy if done in the first few seconds of a round. Most EU teams are still getting set up by the time the APC gets to the fence. Adding it to the first post, =)

EDIT: Ahh sadness, I cant edit the first post anymore. Oh well
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Old 08-13-2007, 11:36 AM   #25 (permalink)
 
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Re: Map Tactics - Fall of Berlin

On a side yet related note to offense, I noticed one key factor. You cannot have every friggin squad attempting to get behind the lines. One, maybe two, should attempt to infiltrate while the other 2 - 4 squads push on crossroads. This is because if there is no pressure on that flag, what does it matter if they have to send two squads back to clean up the one squad that got through?
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Old 08-13-2007, 03:01 PM   #26 (permalink)
 
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Re: Map Tactics - Fall of Berlin

The only way to guarantee victory in Berlin is: rooftop camping superiority.
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Old 08-13-2007, 03:05 PM   #27 (permalink)
 
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Re: Map Tactics - Fall of Berlin

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Originally Posted by FrankHelicoptr View Post
The only way to guarantee victory in Berlin is: rooftop camping superiority.
lol

Sure it is. I have so many people tell me to do that it gets annoying.

Although, on a side note, if you are doing really well on defense, you can try to get on the roof the the north west of crossroads. It has an awesome vantage point on the ice wall. You can snipe/rocket/asshat all the way to the base of it on the PAC side.
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Old 08-13-2007, 04:03 PM   #28 (permalink)
 
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Re: Map Tactics - Fall of Berlin

As PAC, my 'Silver Method' still has a 70% success rate for the 1st minute rush on the crossroads flag

http://www.youtube.com/watch?v=Z3UaFeHFjUQ

I have this patented and everytime someone uses it I get paid $1
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Old 08-13-2007, 04:26 PM   #29 (permalink)
 
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Re: Map Tactics - Fall of Berlin

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Originally Posted by Exploding_Silver View Post
As PAC, my 'Silver Method' still has a 70% success rate for the 1st minute rush on the crossroads flag

http://www.youtube.com/watch?v=Z3UaFeHFjUQ

I have this patented and everytime someone uses it I get paid $1
Damn, I like it.

[PAC] Silver Method:
Quote:
Credits: Exploding_Silver

Synopsis: Run up the middle, securing Crossroads in the first minute, then immediately push through the middle to Roadblock.



LEGEND:
RED O - Squad Leader Spawn Point (Western most point)
RED ARROWS - Suggested Path
GREEN CIRCLES - Beacon placement location
BLUE CIRCLE - Squad spawn in point (on SL)
YELLOW CIRCLE - Rally point

SUGGESTED KITS:
5 MED
1 SUP

DESCRIPTION:
The squad leader spawns in with light armor, full stamina unlocks. He tells his squad to hold spawn. Following spawning in, the SL runs as far as he can. Once his sprint is depleted, his squad members are ordered to spawn in and rush the flag from the lower path. The SL places a beacon while his members are entering the flag area. Once the flag is taken, the SL picks up the beacon and orders his squad to rally at the middle alley through the western building. Once rallied, they rush into Roadblock where the SL places another beacon just south of the flag.
Hope I got it right
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Old 08-13-2007, 04:40 PM   #30 (permalink)
 
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Re: Map Tactics - Fall of Berlin

Yeah thats right (Silver Method), its all about getting to and taking the first flag before their apc arrives and watch the counter attack from the north of crossroads.

Another method is SL recon, squad medics and few engineers. All over the north ice wall same time. Enemy usually shoot the visible squad members first which allows the SL to get through that danger open zone at the bottom of the ice wall. The squad are kind off expendible in this one, to get the squad leader behind the buildings for the squad to spawn in again.
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