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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#17 (permalink) | ||
![]() Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,836
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Re: Map Tactics - Fall of Berlin
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B) Well at least its only one death. Quote:
As a side note, I agree with the number of times guys don't follow orders. We get a lot of pub guys and they halfway observe the rules of the server. At this point though, I try to only report the pubs that really are not following the rules. If I did I would have Sc1ence on speed dial, as it is, I'm always sending Moxmax to talk to him. Considering the Armor strat, I like to have the APC cover the North and center while moving the walker to the south. I don't like to have the apc make the turn though. Just stay on the road facing Crossroads to mortar the hill, flag, and center areas. The walker should be able to handle any South push. The apc is just too vulnerable to being emped by the other apc and then blasted by the walker coming up.
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#18 (permalink) | |
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Join Date: Jun 2007
Posts: 232
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Re: Map Tactics - Fall of Berlin
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#19 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,822
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Re: Map Tactics - Fall of Berlin
Luckily Lyra, I'm gone by the time you get there, but you're usually smart enough to pull back. Engineers, attack!
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#21 (permalink) |
![]() Join Date: Feb 2007
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Re: Map Tactics - Fall of Berlin
I'm pretty sure that was me, but its always fun to stick it to guardian when he does a RR I killed him 3-4 time in one round once.
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#22 (permalink) |
![]() ![]() Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 1,088
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Re: Map Tactics - Fall of Berlin
So, no offensive strategies yet?
I'll throw this one in, but the credit goes to the members of the 3rd who first introduced it to me. The APC rush: ![]() It's fairly simple: 1. SL spawns, takes APC, instructs the squad the spawn on him. 2. Squad loadout: 1 engineer with bait, 1 support with IDS and EMP, the rest are medics. 3. At the pink square, use the second seat of the APC to to cover the engineer who throws the bait. *NOTE: fork below* 4. Move quickly after the bait, drive to the Cyan dot, and pod out over the fence. Congratualations, you're out of the main fray! *The fork: If you're lucky, the bait will take out all the mines and you are free to proceed. If not, sit your engineer and support behind the APC (to repair it), and simply mortar the spawning EUs. You will draw enough attention to get a walker into that alleyway, and this is where you need to shine to succeed. The F2 and F1 seat must be keeping everything dead except the walker. Everything lies on the support's shoulders now. He must EMP the walker and supply the engineer with pillum ammo. If he drops the ball for 1/2 of a second -- ie, the walker is not EMPd still 100% of the time, there are six dead people and a flaming wreckage of an APC in that alleyway. Now thinking about it, two support with EMPs wouldn't be such a bad idea in case this rush goes sour.
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#23 (permalink) |
![]() Join Date: Apr 2007
Location: New Tazewell, TN
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Re: Map Tactics - Fall of Berlin
yea, thats a well known strategy that works a good number of times. The opposing walker though if worked right and with infantry support easily destroys the apc before it makes to the fence. If the walker gets too aggresive and moves down that back road, then you have a chance of emping and pillum it.
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#24 (permalink) | |
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Join Date: Jun 2007
Posts: 232
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Re: Map Tactics - Fall of Berlin
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This is a [FEMALE DOG] of a strategy if done in the first few seconds of a round. Most EU teams are still getting set up by the time the APC gets to the fence. Adding it to the first post, =) EDIT: Ahh sadness, I cant edit the first post anymore. Oh well
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#25 (permalink) |
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Join Date: Jun 2007
Posts: 232
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Re: Map Tactics - Fall of Berlin
On a side yet related note to offense, I noticed one key factor. You cannot have every friggin squad attempting to get behind the lines. One, maybe two, should attempt to infiltrate while the other 2 - 4 squads push on crossroads. This is because if there is no pressure on that flag, what does it matter if they have to send two squads back to clean up the one squad that got through?
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#27 (permalink) | |
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Join Date: Jun 2007
Posts: 232
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Re: Map Tactics - Fall of Berlin
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Sure it is. I have so many people tell me to do that it gets annoying. Although, on a side note, if you are doing really well on defense, you can try to get on the roof the the north west of crossroads. It has an awesome vantage point on the ice wall. You can snipe/rocket/asshat all the way to the base of it on the PAC side.
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#28 (permalink) |
![]() Join Date: Dec 2005
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Re: Map Tactics - Fall of Berlin
As PAC, my 'Silver Method' still has a 70% success rate for the 1st minute rush on the crossroads flag
http://www.youtube.com/watch?v=Z3UaFeHFjUQ I have this patented and everytime someone uses it I get paid $1
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#29 (permalink) | ||
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Join Date: Jun 2007
Posts: 232
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Re: Map Tactics - Fall of Berlin
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[PAC] Silver Method: Quote:
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#30 (permalink) |
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Location: With Wonder Woman in Awesomeland !
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Re: Map Tactics - Fall of Berlin
Yeah thats right (Silver Method), its all about getting to and taking the first flag before their apc arrives and watch the counter attack from the north of crossroads.
Another method is SL recon, squad medics and few engineers. All over the north ice wall same time. Enemy usually shoot the visible squad members first which allows the SL to get through that danger open zone at the bottom of the ice wall. The squad are kind off expendible in this one, to get the squad leader behind the buildings for the squad to spawn in again.
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