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08-16-2007, 04:30 PM #16
Re: Squad Leader unlocks




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08-16-2007, 05:40 PM #17
Re: Squad Leader unlocks
A point about bacon use, to echo Anospa:
If your beacon is destroyed, and you get one re-supplied, you must deploy it, pick it up (look at it and hit G) and then deploy it again before it will work. If you don't "re"-deploy it twice, no one will be able to spawn on it.
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08-17-2007, 02:21 AM #18
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08-17-2007, 09:26 AM #19
Re: Squad Leader unlocks
Through many people, and I'm guessing through lots of frustration of not being able to spawn on their SL, very frustrating.

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08-17-2007, 11:47 AM #20
- Join Date
- Jun 2007
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- 351
Re: Squad Leader unlocks
There are times when either is VERY appropriate, so long as you can get your squad off the damn roof. Outpost on Fall of Berlin is a great flag to have the rooftop as PAC because EU will never root you out. Statue is a great one for Belgrade. EU Base in Camp Gibraltar... I could list one for every infantry map. There are situations where its warranted so long as they dont sit on top and circle jerk. Blanket statements like this = bad
Originally Posted by WaffleHousChef
---Bellicosity---

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08-17-2007, 01:00 PM #21
Re: Squad Leader unlocks
Bacon is pretty good in the morning. Before you completely dismiss this staple of breakfast, I want to stem some of that tide of hate with a little advice:
Beacons aren't about letting the SL shirk his or her responsibility to lead the squad and indulge in a little mindless killing. They're for fast transportation across the map, and as a fallback option for feints and risky maneuvers in a disciplined squad with good revive practices.
Next time you deploy one, ask your squad to HOLD THEIR SPAWN when they die, you spawn in and pick it up, then they spawn on you. Then the enemy must locate you from only one smoke trail, and instead of folks trickling in to be picked off at leisure. You are a squad bomb in the making. If they are onto you already, only you lose your ticket, not the whole squad multiple times. More than once a back base beacon has allowed my entire squad to recap flags that were entirely inaccessible without forcing our way through some meatgrinder. It's a horrible surprise for the opponent who's commander has assured them that the back bases are entirely clear.
Avoid leaving it behind and getting beyond where squads can reasonably spawn on a nearby point, because squads operate best in close proximity.
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08-17-2007, 01:51 PM #22
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Re: Squad Leader unlocks
On a side note, no longer are beacons allowed on the roof so disregard my post above.
I am 100% behind Augustus Gloop on his addition to this thread, although there are times when I do use a beacon as a forward spawn point to put pressure on a flag from a direction not directly accessible from a friendly flag (such as north of Command Center on Cerebre Landing).---Bellicosity---

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08-17-2007, 06:14 PM #23
Re: Squad Leader unlocks
Beacon on rooftop =! rooftop camping. There are still some elevated positions you can throw a beacon on that are not prohibited by the new rule. An example would be the monorail point in Belegrade. If you climb to the top of the monorail you can throw one on the rooftop and have an elevated position to spawn in on. This would be a better option than spawning in on the SL (unless the SL is hiding up there as look out) or spawning on the flag of that position if the SL goes down because odds are it will be your squad with AV placements versus every single piece of EU armor rolling out of their base.
Its also usefull if you're running a low medic squad and can't depend on a revive if your SL goes down. Some squads have plenty of pubbies in them and I've seen TG squads fill up with 3 recons, 2 support, and 1 assault medic. Its easy to say "a good SL is one that fights and stays alive", but considering there are 49-51 other people on the server trying to 'fight and stay alive' means sometimes you have to take every advantage you can get.\
And yeah, I was thinking about the IPS instead of the IDS, but since I can hardly find a good titan server I almost never have an IPS with me anymore. The load out I mentioned is very situational as I said and most effective on the long titan hallway. Mostly because the IPS will absorb and eat any rocket that hasn't been range set or has been set past the IPS as well as block grenade damage. Very handy on a titan where you only have 1 path of attack, but not so good in the field where you can get spammed from any direction and its easier for people to range find rockets without getting a face full of lead.My sanity is not in question...
It was a confirmed casualty some time ago.
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.





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08-17-2007, 08:35 PM #24
Re: Squad Leader unlocks
even if you couldn't climb up, the monorail on Belgrade would be fair game since you can pod from an APC up there. Still, I can't really think of a reason you'd want to put a beacon there as you're easy pickins
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08-17-2007, 11:07 PM #25
Re: Squad Leader unlocks
The Monorail you can pod on to (as the feature to Lyra's anti-Bommando strategy video) but I'm not so sure about the monorail station building (the area you climb up two ladders to). Its a good place to spawn to because if a tank is rolling up the road the main gun won't aim that high and you have some clear shots with AT weapons. You also won't spawn on the ground which is usually saturated pretty heavily with tank rounds and APC mortars if a defending squad is there. Not too sure about APC mortars hitting the roof, but unless you're an engineer you should just pod in and jump down.
My sanity is not in question...
It was a confirmed casualty some time ago.
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.





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08-17-2007, 11:44 PM #26
Re: Squad Leader unlocks
You took the words out of my mouth. Before playing on TG, I considered all acts of rooftop camping to be idiotic pubbies getting their kicks, but after a round of Berlin a few days ago, I changed my mind.
My squad did an APC rush on Roadblock and the map pretty much fell under EU's hands. Fifty tickets in, we were at a stalemate outside of Outpost and it didn't look like it was going to change anytime soon. Just then, a crafty EU squad breaks through, captures Crossroads and Roadblock and starts rooftop camping on the building between these two flags. My squad was tasked with recapturing and let me tell you, it was no easy feat. That building is a really great vantage point. There is no way to capture either of the flags without exposing yourself. And if you're behind cover, they can still see the flag going down and send caution rockets.
Aye, roof camping has tactical advantage, but I'm wary of advocating for it -- it is far too frequently abused by pubbies who would sit between Roadblock and Crossroads with snipers even if no one was there. There's a right tactic for every situation -- don't discount rooftops.Fight!
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08-18-2007, 03:03 AM #27
Re: Squad Leader unlocks
All I will say is that the Beacon Prioritizer (the NS sl unlock) is not something anyone should get. Sure it lessens the time needed to spawn in, but consequently that means that there's less time for you to get revived. 5 seconds makes the difference between getting revved and spawning in.

Formerly of the fabled 3rd Special Forces Detachment
"On that day half a century ago, our species was pushed to the crumbling edge of extinction. And as we teetered on that precipice, staring down into the abyss, a hand reached out, pulled us back from the brink, and gave us hope... the hand of a Hero."
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08-18-2007, 04:56 AM #28
Re: Squad Leader unlocks
There is a time and place for everything. The NS Beacon Squad Deployment Prioritizer is handy to have when attacking or defending a Titan. Getting faster reinforcements in a hot combat zone can mean the difference between pushing forward or being pushed back.
Leave it as a field unlock and use it during Titan matches otherwise ignore it and save your team the tickets.My sanity is not in question...
It was a confirmed casualty some time ago.
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.





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08-18-2007, 10:06 AM #29
Re: Squad Leader unlocks
It's also good if you want to end a map faster. Say it's on Suez and you're one of those people that think "armour maps are for n00bs" then you can toss the faster spawning beacon somewhere where it won't be destroyed and in a high enemy concentration, and BOOM, map should be over quick enough.... as long as you can convince your squad mates to actually keep spawning on it.
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08-18-2007, 01:28 PM #30
Re: Squad Leader unlocks
I was under the impression that the only time it reduces the man down timer is if you're actually spawning directly on the beacon? If your beacon isn't down or if people spawn at a flag, it shouldn't affect that, right?
So, say you put a beacon down and you're the only one on your squad to die, you could not select the beacon and wait the full 15 seconds before spawning in so you can get revived, but if your entire squad goes down, getting back in the field 5 seconds quicker might be a positive.
But I really don't know how the new beacon works, but this was my impression.
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