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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 01-15-2008, 06:34 PM   #31 (permalink)
 
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Re: Tactics: Gunship Gunner

I'm not sure. You don't have to put on the TG tags to be a member of the community. There are plenty of people who are supporting members here (they donate money to help keep the servers going) who don't wear the tags. I know we have about 20,000 forum accounts... anything else would have to come from Apophis, the keeper of the books.
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Old 01-15-2008, 06:37 PM   #32 (permalink)
 
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Re: Tactics: Gunship Gunner

Nah, wasn't all that important, just something I was curious of. I know that was one of the determining factors that influenced my decision in no longer wearing my previous tag, was a lack of members & support.
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Old 01-15-2008, 09:25 PM   #33 (permalink)
 
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Re: Tactics: Gunship Gunner

hey guys, is there a way for me to be able to toggle the invert mouse option while in game? i'm weird in that, when i'm flying i like to invert my mouse, but in ground vehicles, i can't play with an inverted mouse. so i need to find a fast way of switching.

any ideas?
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Old 01-15-2008, 09:49 PM   #34 (permalink)
 
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Re: Tactics: Gunship Gunner

in the control settings, i think you can set different mouse options for aircrafts, vehicles and also just general(infantry)
but im not sure if you can invert
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Old 01-16-2008, 10:28 AM   #35 (permalink)
 
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Re: Tactics: Gunship Gunner

I think you would need a programmable peripheral for that. 2142's key settings aren't capable of it.
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Old 01-16-2008, 01:08 PM   #36 (permalink)
 
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Re: Tactics: Gunship Gunner

My tips (some are seconded but whatever):

Gunship Gunner: Be EXTREMELY aware of the minimap. A good pilot will take you where there are vehicles/infantry spotted and you can waste many people/vehicles if you anticipate what the action will be and have the proper weapon loaded (machine or rockets). I can tell you from experience that there is nothing more frustrating than:

a) hovering over infantry which is constantly blinking on the minimap to have your gunner fire off rockets to something 500 meters away in the fog, or worse yet - do nothing - while the infantry loads a pillum or anti-vehicle rockets, or worse - a SAAW or gets in the AA gun. It is extremely critical that the area around the gunship is clear first and qucikly (for obvious safety reasons) before bothering to fire rockets at distant objects. As far as I have observed, gunship machine gun bullets are explosive, as with the goliath's 2 front guns and the walker main machine gun bullets. This means you don't need direct hits to infantry to make them bleed! Fire as near to them as possible if they're behind cover, or at a wall if they have one behind them and get those much-needed kills.

b) Doing a pass on a walker or any ground vehicle to have the gunner fire the machine-gun at him. The MACHINE GUN!!! Seriously, NEVER fire the machine gun at vehicles, unless it's the gunship (aim for the engines) or a transport (aim for the sides where there are people - good and funny kills). It's a complete waste of time!!! A good gunner/pilot combination can and should waste ANY vehicle (including those pesky walkers) in a single fly-by, provided the vehicle is caught off-guard so they don't put their shield up. If they do, there is NO reason whatsoever that the second pass shouldn't be a thoroughly assured kill. Also, never fire the rocket prematurely i.e. too far away. It becomes increasingly difficult to control as it gathers speed, and your pilot will get closer to your target if he's doing a fly-by. Wait a second more and get a surer hit. Of course, do not wait so long that you can't gain control of the rocket in time (if control is needed - a well-timed rocket doesn't need adjustment/input at all!)

For the gunner, it is also IMPERATIVE that they have really good eyes and rotate the machine gun a lot especially when hovering. I have had many frustrations where as a pilot I can see people in the forward view for seconds on end, and the gunner doesn't, so I end up flying away when he could've had many easy kills. Anticipate where people will be. Again, look at the minimap. Better yet, be on the same squad as the pilot so you can talk and have the same feedback on the minimap and spot things for each other.

Gunship pilot: Take an engineer kit with the vehicle scanner (goes for the gunner too) and attach it to the gunship before taking off! It is crucial for tactical advantage in a gunship/gunship battle to know whether the other gunship is still behind/to the side of you. I also like to equip the SAAW so in case I have to bail I can quickly scare the other gunship off (if not kill them) instead of them getting an easy kill out of me. If you see a gunship reloading at base/titan without a vehicle or infantry scanner, be kind enough to attach one for them - they will be higly appreciative. As with the gunner, be EXTREMELY aware of the minimap, as well as voiceovers such as <x> spotted, especially when <x> = <gunship>! Engage gunships first and foremost. They will waste you quickly and catch you off-guard if you don't do the same to them first. Take evasive maneuvers, and learn upside-down flying, as well as vertical figure-eights if you haven't. Learn to use the rudder in combination with elevator for extremely tight turns. Avoid stopping completely, unless appropriate. A standing (steadily hovering) gunship is an engineer's wet dream come true, as well as a sitting duck for the other gunship if he's moving fast. Use the shield timely! These are critical skills in an air-to-air battle or evading walker/aa gun fire.

If something is spotted which is not a gunship, go there immediately and provide cover for your team, or waste the enemy before they know what hit them. It is the gunner's responsibility to pay attention to <x> spotted voiceovers and the minimap so they can be ready for action. Line up behind or in front of vehicles' paths, instead of to the side of them. It much more likely for your gunner and you to register your hits with a vehicle moving away/towards you than to the side.

Well, that's my 2c

Quote:
Originally Posted by RPI.CuervoJ View Post
hey guys, is there a way for me to be able to toggle the invert mouse option while in game? i'm weird in that, when i'm flying i like to invert my mouse, but in ground vehicles, i can't play with an inverted mouse. so i need to find a fast way of switching.

any ideas?
Go in the <AIR> tab in options/controls. For y-axis (pitch) click on the key and move your mouse in the desired direction. There's no reason it shouldn't work. If it doesn't register properly, try again. If it doesn't work, use a search engine to learn how to edit your keys manually in the config file.

Last edited by HeatSurge; 01-16-2008 at 01:35 PM.
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Old 01-16-2008, 01:33 PM   #37 (permalink)
 
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Re: Tactics: Gunship Gunner

is heatsurge your name in 2142? I'd like to hook up and gun with you sometime(or as stated before, any other pilot that wants to). I'll admit I'm not the best copilot out there, but I do have good spotting and tv missile skills. Although, Im sure that I could be better at spotting, and definitely be better at using the gun, but I mean everyone can improve their game somewhere right? I'd gotten into a counterproductive habit of using the missile to kill infantry because I like hearing the death scream
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Old 01-16-2008, 02:04 PM   #38 (permalink)

 
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Re: Tactics: Gunship Gunner

Gunners, pack a SAAW. If you're shot down by another gunship, take revenge.

Good pilot tips, HeatSurge. Never paid much attention to "<x> Spotted" messages.

Also, the secret to Erok's Armor Immorality is knowing when to run away. Armor doesn't make you invincible: your instincts and intellect does.
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Old 01-16-2008, 02:22 PM   #39 (permalink)
 
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Re: Tactics: Gunship Gunner

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Originally Posted by Zhohar View Post
Gunners, pack a SAAW. If you're shot down by another gunship, take revenge.

Good pilot tips, HeatSurge. Never paid much attention to "<x> Spotted" messages.

Also, the secret to Erok's Armor Immorality is knowing when to run away. Armor doesn't make you invincible: your instincts and intellect does.
Thx. I usually actually hit caps lock as a pilot when I hear <x> spotted, and look at where it is and the orientation so I can plan an approach.

Oh, I would add to the pilot tips:

Learn how to bank (aileron input) while hovering and how to circle an area effectively, while being aware of altitude and obstacles such as towers/lightpoles/trees so you don't make side contact . Don't just stand there hovering, because you'll most likely be hit with a pillum. Try not to jerk overly much though (unless you are staring down a tank's barrel lol), because it throws the gunner's fire off and it's very annoying. If you're at less than 10, BAIL because there is no saving the gunship when it's on fire (I'm sure everyone knows that).

Having been a gunner, you will also know that the rocket becomes nearly impossible to control if fired at a steep angle facing down or up. Be aware of that and don't approach vehicles steeply from above, if possible. If you're a gunner, wait as long as possible before firing and make very minimal adjustments to the path, if needed.

Also, work on selfishness issues. I played a round the other night where my k:d was 9:6 as a pilot and my gunner's was 33:6 or something (well... needless to say, the other team was BAD). Don't selfishly fly away to get far away vehicles when there's plenty of non-engineer infantry around. Get those assists and "take one for the team" on your k:d ratio.

Patience. Get away when there is a missile lock. Don't be stupid. You will get your kills eventually, and it does the team no good to have a gunship with 2 people in it go down for that one more kill. If somebody's locking on to you from the ground, there's a good chance they're already distracted by you anyway and will be wasted or knived by somebody else on your team (hopefully) because of it. Fly well away and go somewhere else.

And of course... a lot of practice.

BTW my 2142 name is HeatSurge for whoever wants to buddy up. I'm working on hooking up with the <RGR> (Rebel gun Runners) clan. It's really small, but I like playing with Flugg a lot (see below) and they're all pretty mature guys. Sorry TG. I'm not, however, saying you're not mature because I've been more impressed than many other clans/servers and I do enjoy playing on your servers. For those who want an awesome pilot or gunner (as well as me ) I'd recommend adding "Flugg" to your buddy list (he has an <RGR> tag). He's one of the best pilots I've seen so far in BF 2142. If you think you're good, play some rounds against him - it's the real test for skill imo. Also, I have had a few highly enjoyable nights of flying with "SWEET.REVENGE". He's a gunner exclusively and will yield the pilot seat to you if you're a good pilot. He is a really good gunner though.

I'm usually online sporadically and more during friday/saturday nights. I have lots'o'school otherwise :-/ .

Last edited by HeatSurge; 01-16-2008 at 03:04 PM.
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Old 01-16-2008, 03:27 PM   #40 (permalink)
 
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Re: Tactics: Gunship Gunner

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Originally Posted by HeatSurge View Post
I'm working on hooking up with the <RGR> (Rebel gun Runners) clan. It's really small, but I like playing with Flugg a lot (see below) and they're all pretty mature guys. Sorry TG. I'm not, however, saying you're not mature because I've been more impressed than many other clans/servers and I do enjoy playing on your servers.
Good luck with your clan, and let them know they are ALL welcome to play on our server, or hook up a scrim with us. We'll scrim with any number of people, and we're willing to assign TG folks to play on the other team to fill out numbers too.
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Old 01-16-2008, 10:03 PM   #41 (permalink)
 
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Re: Tactics: Gunship Gunner

I did some test while waiting for the server to populate and tested the damage the pilot missiles and the minigun did to vehicles. First off I didn't get into the vehicle I was shooting at after firing one of the pilot missiles, but it takes around 8 missiles hitting a Tank, APC, and hitting the walker in the back to kill them. It takes some times all 10 rounds to kill another gunship (but it is random depending on were the missile hits the gunship.) Now I think it's kind of stupid to use missiles on an air transport or a FAV because there lightly armored, that’s where the Minigun comes in to play. If the vehicle is hit constantly it takes no longer then a 2 seconds to destroy it, but that’s with constant fire hitting it. Now the TV missile is hard to fire with the vehicle on the ground or in the air by yourself so I can not tell you what the amount of TV missiles it take to destroy a vehicle but I guess that it would destroy a FAV in one.
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Old 01-18-2008, 01:05 PM   #42 (permalink)

 
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Re: Tactics: Gunship Gunner

Remember also that most heavily-armored vehicles have weaker spots, so the number of missiles needed can change, depending on where the damage is done. A tank's rear vents are a good, if extreme, example of that.
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Old 01-20-2008, 01:27 PM   #43 (permalink)

 
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Re: Tactics: Gunship Gunner

The pilot's missiles cannot kill a transport quickly, a full rack will bring it below 1/3, but by the time you've reloaded another rack of missiles, the transport could have been repaired.

As for ground targets, the weak spots aren't as huge of a difference in terms of damage as they are for ground weapons. The best way to coordinate against armor is to have your gunner hit them with a missile, then quickly fire (or already have the missiles fired and hit at the same time) to get the confirmed kill before the enemy can be repaired or jump out.
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Old 01-21-2008, 08:16 PM   #44 (permalink)
 
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Re: Tactics: Gunship Gunner

Had the joy of getting to ride copilot the past few days with Heatsurge, he's a pretty decent pilot, much better than myself. I know this post is not in the way of tactics, just giving him recognition for being a good pilot.
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Old 01-24-2008, 01:48 AM   #45 (permalink)
 
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Re: Tactics: Gunship Gunner

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Originally Posted by Amedias View Post
Had the joy of getting to ride copilot the past few days with Heatsurge, he's a pretty decent pilot, much better than myself. I know this post is not in the way of tactics, just giving him recognition for being a good pilot.
;-) Thanks man. I have to say Amedias is amazing with the rocket, in turn. The guy hits transports in the air left and right, and even gunships occasionally! Vehicles basically have no chance either, and you'll hear plenty of infantry screams and see them perform entertaining flips. :->
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