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08-27-2007, 12:16 AM #1
Tactics: Gunship Gunner
Gunner's bible
Gunner's rule: Eyes
Your the main eyes of the team. The pilot is to focused on the aircraft to keep a eye on all aspects of the battlefield. Gunships to have aircover from air superiorty aircraft, thus they are multi-roled aircraft. Making your job just that much harder. You need to talk 90% more then the pilot or your not doing your job. Use the Commo Rose often to spot targets your looking at. The Pilot should be looking at the NetBat about 50% of non-combat flight time. This gives your pilot a better sense of battle awareness.
Gunner's rule: Tracers give you away
Your gun is a give away in this battlefield of non-radar assisted weaponary. If your start shooting at something your tracers give a path back to your aircraft. Although your loud and noticeable, a few seconds of initiative migth be the difference of life and death. Don't fire on targets that can't be killed. Tanks, Walkers, APC, Transports over 10% health, and Gunships over 25% health. Never fire at another gunship until you clear it with your pilot or you have a sure shot and your enemy is aware of your posistion.
Gunner's rule: Distances = reaction time
The more distance you have from anything will give you more time to react to threats. Learn to engage targets outside of visual rage with guided missles. This will farm up kills to death ratio without giving up your air superiorty at the same time. Watch your NetBat while scaning the sky. If you see armor in front of you and there are no contacts. Take a distant shot. Learn fine movements of the guided missle. Never correct your movement until your missle makes it's movement .7 seconds later(pending ping). All guided missle movement is delayed reaction and leads to over correction and misses almost everytime to a untrained gunner. This forces the pilot to to use fine and slow movements to line up a gunship. Thus over-exposing the gunship more then it needs to be.
Gunner's rule: hotseat
Be ready at all times to take control of your aircraft with "F1". There is always the chance that your pilot can be killed with random shelling, AAA, or bullets. If your pilot is killed yor dead unless you can get control fast. The best way to notice is listen to your engine noise. Empty engines make a higher pitch noise then hover mode. This is the lack of air into the engines at 0% thrust. Thats your "Q" to punch or launch.
Anyone else want to add some tactics and ideas?The soldier formerly known as, Eroak.





From the TG Primer: 2) Create an environment where there is
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would be working together to advance the enjoyment of their hobby.
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08-27-2007, 12:49 AM #2
Re: Tactics: Gunship Gunner
Know when to use the TV missile air-to-air. It can be absolutely devastating if used at the right moment, dropping transports, decimating gunships.

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08-27-2007, 12:55 AM #3
Re: Tactics: Gunship Gunner
Wow, nice set of instruction there Eroak. I didn't know that there was a delay in the missile's operation. Maybe that is why I can never seem to correct and get on target with them. Thanks for the info!
-ArunProud to have served with the TG-Irr, TG-3rd, and TG-Mth

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08-27-2007, 01:25 AM #4
Re: Tactics: Gunship Gunner
When I am a gunner, I get confused where the front of the gunship is when switching from my main gun to TV missiles. So it's a good idea to center your main gun before going into the TV missile screen.
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08-27-2007, 09:12 AM #5
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08-27-2007, 10:20 AM #6
Re: Tactics: Gunship Gunner
You forgot the gunners most important job:
Scream like a girl when it looks like you are about to ram into a tree/lightpost.



2 Legit 2 Quit
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08-27-2007, 11:12 AM #7
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08-27-2007, 11:53 AM #8
- Join Date
- Apr 2007
- Location
- Norway
- Age
- 35
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- 5,666
Re: Tactics: Gunship Gunner
I really need to do this gunship/transport stuff more, it sounds so fun.
Nice pointers, thanks!












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08-27-2007, 11:54 AM #9
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08-27-2007, 12:23 PM #10
Re: Tactics: Gunship Gunner
I'd advise always having an airsick bag with you if you're gunning for Anospa or Guardian. You probably won't hit those trees, or that light pole, but you won't believe it until you've gone by safely. Upside down.

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08-27-2007, 01:04 PM #11
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08-27-2007, 01:10 PM #12
Re: Tactics: Gunship Gunner
I only juggled the sharks because I was out of ammo in my SAAW and needed something to throw at the infantry closing on us.

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08-27-2007, 02:59 PM #13
Re: Tactics: Gunship Gunner
There have been times with Eroak when I told myself -
"just look at the mini-map, just look at the mini-map..."
Even then you see the little gunship icon flipping and spinning around.
I thought I was immune to FPS motion sickness till I flew with E.
Spiff.
Proud to have been an Irregular!







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08-27-2007, 03:04 PM #14
Re: Tactics: Gunship Gunner
pf, who needs a SAAW? How about a rocket at 500m...
Sorry, but that was bound to come out some day, my best kill on TG yet
I've actually aligned my 'scream like a girl' sound with my X key, for those special moments..
Seriously though, please don't shoot at random stuff with the minigun, that is such a prominent point that it has to be restated... Tanks...cannot... be hurt...with the MINIGUN!!!!
I hate not having a gunner with a mic, too.
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09-02-2007, 08:21 AM #15
Re: Tactics: Gunship Gunner
one important point for the gunner, use the different camera views to check for: 1) enemy gunships 2) incoming SAAWs 3) EMP missiles from the AA turrets.
Reapator, overlord of ponies

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