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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Bucks County, PA
Age: 28
Posts: 3,475
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Tactics: Gunship Gunner
Gunner's bible
Gunner's rule: Eyes Your the main eyes of the team. The pilot is to focused on the aircraft to keep a eye on all aspects of the battlefield. Gunships to have aircover from air superiorty aircraft, thus they are multi-roled aircraft. Making your job just that much harder. You need to talk 90% more then the pilot or your not doing your job. Use the Commo Rose often to spot targets your looking at. The Pilot should be looking at the NetBat about 50% of non-combat flight time. This gives your pilot a better sense of battle awareness. Gunner's rule: Tracers give you away Your gun is a give away in this battlefield of non-radar assisted weaponary. If your start shooting at something your tracers give a path back to your aircraft. Although your loud and noticeable, a few seconds of initiative migth be the difference of life and death. Don't fire on targets that can't be killed. Tanks, Walkers, APC, Transports over 10% health, and Gunships over 25% health. Never fire at another gunship until you clear it with your pilot or you have a sure shot and your enemy is aware of your posistion. Gunner's rule: Distances = reaction time The more distance you have from anything will give you more time to react to threats. Learn to engage targets outside of visual rage with guided missles. This will farm up kills to death ratio without giving up your air superiorty at the same time. Watch your NetBat while scaning the sky. If you see armor in front of you and there are no contacts. Take a distant shot. Learn fine movements of the guided missle. Never correct your movement until your missle makes it's movement .7 seconds later(pending ping). All guided missle movement is delayed reaction and leads to over correction and misses almost everytime to a untrained gunner. This forces the pilot to to use fine and slow movements to line up a gunship. Thus over-exposing the gunship more then it needs to be. Gunner's rule: hotseat Be ready at all times to take control of your aircraft with "F1". There is always the chance that your pilot can be killed with random shelling, AAA, or bullets. If your pilot is killed yor dead unless you can get control fast. The best way to notice is listen to your engine noise. Empty engines make a higher pitch noise then hover mode. This is the lack of air into the engines at 0% thrust. Thats your "Q" to punch or launch. Anyone else want to add some tactics and ideas?
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#2 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 4,152
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Re: Tactics: Gunship Gunner
Know when to use the TV missile air-to-air. It can be absolutely devastating if used at the right moment, dropping transports, decimating gunships.
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#3 (permalink) |
![]() ![]() Join Date: May 2007
Location: Florida Panhandle
Age: 24
Posts: 1,027
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Re: Tactics: Gunship Gunner
Wow, nice set of instruction there Eroak. I didn't know that there was a delay in the missile's operation. Maybe that is why I can never seem to correct and get on target with them. Thanks for the info!
-Arun |
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#4 (permalink) |
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Join Date: Nov 2006
Posts: 1,870
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Re: Tactics: Gunship Gunner
When I am a gunner, I get confused where the front of the gunship is when switching from my main gun to TV missiles. So it's a good idea to center your main gun before going into the TV missile screen.
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#5 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 4,152
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Re: Tactics: Gunship Gunner
Aye, this is a good habit to get into. If the pilot calls you onto mini-gun duty, those few moments of you trying to figure out your gun can be critical.
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#7 (permalink) | |
![]() Join Date: May 2007
Location: Plummeting toward planet Zog
Posts: 452
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Re: Tactics: Gunship Gunner
Quote:
Or when you see Anospa in the other gunship...
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#8 (permalink) |
![]() Join Date: Apr 2007
Location: The republic of awesomeness!
Age: 32
Posts: 3,016
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Re: Tactics: Gunship Gunner
I really need to do this gunship/transport stuff more, it sounds so fun.
Nice pointers, thanks!
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#9 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Austintown, Ohio
Age: 36
Posts: 2,734
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Re: Tactics: Gunship Gunner
That is why I stay on the ground with my trusty SAAW in hand.
![]() Really though, it is threads like this one that make me want to fly more. I'm eagerly awaiting some TGU flight training.
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#10 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 32
Posts: 2,589
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Re: Tactics: Gunship Gunner
I'd advise always having an airsick bag with you if you're gunning for Anospa or Guardian. You probably won't hit those trees, or that light pole, but you won't believe it until you've gone by safely. Upside down.
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#13 (permalink) |
![]() Join Date: May 2007
Location: Plummeting toward planet Zog
Posts: 452
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Re: Tactics: Gunship Gunner
There have been times with Eroak when I told myself -
"just look at the mini-map, just look at the mini-map..." Even then you see the little gunship icon flipping and spinning around. I thought I was immune to FPS motion sickness till I flew with E. Spiff
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#14 (permalink) |
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Join Date: Jul 2007
Location: UK, and proud of it!!
Age: 15
Posts: 374
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Re: Tactics: Gunship Gunner
pf, who needs a SAAW? How about a rocket at 500m...
Sorry, but that was bound to come out some day, my best kill on TG yet ![]() I've actually aligned my 'scream like a girl' sound with my X key, for those special moments.. Seriously though, please don't shoot at random stuff with the minigun, that is such a prominent point that it has to be restated... Tanks...cannot... be hurt...with the MINIGUN!!!! I hate not having a gunner with a mic, too. Last edited by HBrutusH; 08-27-2007 at 03:06 PM. Reason: If you are reading this.. you are very, very bored. :-P |
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#15 (permalink) |
![]() Join Date: Feb 2007
Location: In the Drug Store
Age: 20
Posts: 2,232
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Re: Tactics: Gunship Gunner
one important point for the gunner, use the different camera views to check for: 1) enemy gunships 2) incoming SAAWs 3) EMP missiles from the AA turrets.
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