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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#1 (permalink) |
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Join Date: Jun 2007
Location: Houston
Age: 22
Posts: 18
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Tactics judgement
I need some outside perspective on what the hell i did wrong here, because I can't see the problem.
Scenario: Leading transport squad, enemy gunship pilot was above average and was taking us out before we could accomplish anything. Switched to foot, capped a few bases. Our titan shield goes down and commander announces attackers on board. There is ONE person defending. The enemy shield is still up, and we have about 2 squads on the ground, plus random members of my squad. I call my squad back to defend. Only one person responds. I call repeatedly again over the next few minutes, while being killed and having 2 of our consoles blown. Every time, they guys respond with, "We have to get silos, we'll go down quicker if we don't get silos." That would be great, if everyone were point whoring on defense like usual. However, at this point there are only three of us on the titan, separated, and i'm dead with 2 consoles down. This means the entirity of our team is on the ground capping silos. My question is, what was wrong with my judgement that we'd be more useful on defense than on the ground? 2 squads capping silos was plenty, as my squad spent most of their time dying over and over at the same one. This is while we're under attack, losing consoles, and i'm requesting them back. My issue is 3 of the members immediately dropped and formed a separate squad when i made the last call for defense. I'd understand if it were pubbies, but it was a full tg squad, 3 IHS, me, and 2 non-IHS. It made me pretty angry and I ended up logging off for the night, i still can't figure out why they thought being on the ground was more important. Somebody enlighten me, please. The people that did this are great players, from my experience, and it completely shocked me.
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|TG-Irr| Schism |
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#2 (permalink) |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
Posts: 867
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Re: Tactics judgement
Don't know, I thought you made the right call. We would lose if we didn't defend the titan, while we might lose if we don't immediately cap silos. One at least lets us fight back later.
I'd also like to take this time to apologize for my poor performance that round. *sigh* I'm quite out of practice. |
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#4 (permalink) |
![]() Join Date: Apr 2006
Location: Utah
Age: 27
Posts: 165
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Re: Tactics judgement
Sometimes pubbies join squads just so they don't get kick by the server. Don't take it too hard, if you have problems again try to ask a TG member to page an admin for they are not following one of the most important rules of the TG 2142 community, "Follow SL and CO orders."
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#5 (permalink) |
![]() ![]() Join Date: Jun 2007
Location: North Port, Florida
Age: 26
Posts: 2,108
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Re: Tactics judgement
Honestly, you did just what I would have done, so I, unfortunately, can't give you any more perspective on the situation. It is rather odd that we would have TGers who'd abandon their squad leader and their titan like that; I like to think that, when I lead a mostly-TG squad, I can trust that they'll be where I and the CO need them to be when they need to be there, as long as I communicate that well, regardless of whether or not it's where they want to be. And usually when people take issue with a squad leader, it's earlier in the round than that. Strange.
Tell you what--when things like that happen, give a good, resounding "YARR!!" of frustration. It'll make you feel better. ![]()
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#6 (permalink) |
![]() ![]() Join Date: Nov 2006
Location: Colorado Springs, CO
Posts: 1,052
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Re: Tactics judgement
They were probably pubbies who just threw the TG tag on, thinking it made them "l33t" or whatever.
You could be evil and announce their names here so we can ridicule them for not following one of the central tenets of Tactical Gamer. |
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#7 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 3,016
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Re: Tactics judgement
Chain of command. You didn't do anything wrong other then, not putting your foot down. On TG, you have to follow orders of your SL. Even if it's a bad call, you still follow a SL orders. If they seem like they don't know what they are doing, Make a new squad and lead it yourself. Until then follow thier orders or get a admin.
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![]() Do you know your roots? R.I.P. Lost Fires - June 16, 2001 - June 18, 2008 An EverQuest guild - We miss you Faylon |
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#8 (permalink) | |
![]() Join Date: Jul 2007
Location: Utica, NY
Age: 30
Posts: 291
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Re: Tactics judgement
Quote:
I take it your commander didn't assign a squad to defend the titan when the enemies were spotted aboard. So I give you props on taking the initiative to have your squad do the job. It's a shame your TG squadmates didn't feel like following your orders. If I were the SL, they would have been kicked from the squad... regardless of their tags. You seemed to be more patient than I would have been, but all it really did was make you more upset in the long run. I would have simply kicked them out of my squad and went on. I'd rather defend a Titan all by myself, than to have a squadmates running around acting like my orders aren't good enough for them to follow. So based on what I read, your squadmates did the most wrong by not following the TG rule of obeying your SL and CO's orders. |
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#9 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 32
Posts: 2,589
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Re: Tactics judgement
Sounds like it was just a difference of opinion on the matter. I'm sorry the IHS people didn't treat you more courteously. Sometimes we forget the difference between winning this time and teaching sound tactics. If you disobey orders this round and make the right decision, everyone wins the round. If you stick with your SL, let him make the call even though you might know it is wrong, and afterward help him see what the right decision to make would have been, you have upheld the TG code and improved the skills of a SL for all the rest of his games.
Sometimes we all have to make the call not to obey commander orders when it's obvious they don't grasp your local situation, but you risk ruining what could be a whole map plan for your specific needs. I try and err on the side of caution. I think you should take this up in pm with the three IHS members and see if you can't get some kind of resolution.
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#10 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,686
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Re: Tactics judgement
This is interesting, I think that the call you made was a good one and I believe that you SM's should have stuck by you until the end. I do not play Titan often, but it seems that if the enemy had troops on your Titan then they had less on the ground and something should not have been that heavily defended. Also, you made the right call in trying to defend the most important position on the map.
As far as the whole thing with the SM's...........I believe(and this is just the way that I interpret the TG-Way) that if you join a squad and you do not like the decisions being made then maybe you should offer suggestions the the SL, but still follow orders. Many times I have made decisions and and Sm has offered a different(and sometimes better) alternative. I also DO NOT BELIEVE that you should EVER leave a squad because you don't like the decisions! Do not join that squad next time if you have issues, but NEVER abandone you SL. It would be the same as declaring a mutiny on the CO. One thing to remember also, making a decision(whether right or wrong) is still making a decision and the person that makes no mistakes............doesn't do anything. Good job trying to pull out of a tough situation.
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#11 (permalink) |
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Join Date: Jan 2007
Location: The Better Half of the UK.
Age: 17
Posts: 155
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Re: Tactics judgement
Sounds like the right call to me, however, it wouldn't matter if it was the wrong call. It was still an order and should have been followed.
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#13 (permalink) |
![]() Join Date: May 2006
Location: California
Posts: 2,124
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Re: Tactics judgement
Minor point, but that would be a strategic decision and not a tactical one. Tactical would be to hold hall 1 while abandoning hall 2 and 4 so they can't get hall 3. Strategic is pulling your squad off the field to attempt a new objective (silos to titan).
That said. You made the right choice and should be applauded for your quick thinking. Regardless of how many silos are held/lost the game will end quicker if your core is blown away. In theory a group of 3 can hold a hallway against a determined offense squad if they are bunkered down in hall 1 or 2 and organized. If you are severly outnumbered then you need a bit more firepower to repel attacks. There is no excuse for your squad not following your orders after the first time it is issued never mind a 2nd, 3rd, or 4th. There is also definately no reason for your squad to mutiny against you because of those orders. Though I must ask, did you use the 'issue order' command or give the order verbally? Sometimes that purple line and large shield/sword on the minimap and HUD speaks louder than some people do over their mics. Once an order is issued in such a manner then its like telling your squad "Your lord and master have given you a divine order so bend to his will!". Much harder to shrug off than "We need titan defense" over comms which can be missed in fierce combat.
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My sanity is not in question... It was a confirmed casualty some time ago. ![]() |TG|Tarenth Battlefield 2142 Mirra World of Warcraft Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off. |
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#14 (permalink) |
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Join Date: Jul 2007
Posts: 14
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Re: Tactics judgement
With no titan defense a squad of 4 recons, 1 support, and 1 medic can blow a titan in under 2 minutes.
It takes 2 minutes for a silo to launch a missile (if it is already held). Your call. Drac
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Drac73521 - "Drac" ~-~-~-~-~-~-~-~-~-~-~-~ The Appeal-- Rudyard Kipling If I have given you delight By aught that I have done, Let me lie quiet in that night Which shall be yours anon: And for the little, little, span The dead are born in mind, Seek not to question other than The books I leave behind |
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#15 (permalink) |
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Join Date: Sep 2007
Posts: 1
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Re: Tactics judgement
I KNOW A GOOD REASON WHY!!!
WELL first off all I wasnt in that game so I cant know exsactly what happend so here are my hypothesis. Second thing if you won then yes that would be a good call to stay on the groud but if you lost you decide. If your team was sure that if half of the other will go on your titan then it will be easire to take all silos and attack their titan quick enogh to destroy the core befor yours was destroyed. Other thought if you have experiensed people to defend your titan and 2 people is enough to hold back 10 just as long you have one of the long corridors covered by these two. Well the last thought if your titan was in safe location where it is hard to get to then that usually stopshalf of the people who where going to attack titan. But the best suggestion is ask those people who told you that caping silos was more important. |
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