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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#31 (permalink) |
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Join Date: Jul 2007
Posts: 239
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Re: Which Engineer weapon do you prefer?
I beg to differ...if I nail a guy from a good distance with my anti-tank rocket it makes me feel way more warm and fuzzy then putting some bb gun SMG rounds into them.
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#32 (permalink) |
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Registered User
Join Date: Nov 2006
Location: Ottawa, Canada
Posts: 1,641
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Re: Which Engineer weapon do you prefer?
Here's a small movie showing the power of the SMG and Pilum.
http://files.filefront.com/SMG+RAMPA.../fileinfo.html Note: This is the first movie I made ever so the editing is crap. |
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#33 (permalink) | |
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Join Date: Feb 2007
Age: 32
Posts: 586
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Re: Which Engineer weapon do you prefer?
Quote:
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#35 (permalink) |
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Join Date: Jul 2007
Location: Illinois
Age: 16
Posts: 180
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Re: Which Engineer weapon do you prefer?
this is one of the instances where ea didn't completely screw up unlocks. the pilum and the stock engineer guns both have their place. pilum is much better in the smaller city maps because it moves fast, your target should be close so deviation shouldn't be a huge problem, and you probably don't have time to wait out their active defense. the stock rockets are wonderful on titan, or large scale vehicle heavy maps, because they can accurately shot as far as you can see and then some. Ultimately it comes down to preference I use both, but tend to stick to pilum in cities, stock in large scale. I find the stock is much better for hitting moving targets and cutting around to the side or rear of tanks and apcs, it's also pretty good at nailing air vehicles. plus the stocks ability to make infantry kills is amazing, I've made some 100+ meter infantry shots and it's so so satisfying, especially when you instantly knock off one enemy ticket.
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#36 (permalink) |
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Join Date: Aug 2007
Posts: 65
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Re: Which Engineer weapon do you prefer?
I was recently fooling around on a seeding server when I found that the default engineer guns are reasonably accurate when not scoped, this means that you can still one shot that tank from medium range without it getting the warning.
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#37 (permalink) |
![]() Join Date: Oct 2007
Posts: 13
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Re: Which Engineer weapon do you prefer?
I prefer using stock AT on open maps. They are far more accurate than the Pilum at long distance, especially if the target is moving. If the target is not moving too fast, I can easily guide the rockets to target by holding down on the fire button after launch. It also doubles as an anti-sniper(or infantry) weapon at distances out to 100m or more. You don't even have to have him centered up at launch, just make sure to center him up in-flight. Bingo! Also, it works best to fire at targets that have counter-measures off-aim initially and guide the rocket in. This avoids giving the target a warning tone until it is too late to react to it in time. I still use the Pilum for close quarters city maps where the target is within 50m or so. Packs a lot of punch for stationary targets. But, you're SOL if they move left or right. Also, I know it's n00bish to use either for infantry within 20m or so. But, if the AT weapon is in hand, I don't wait around for the extra few seconds to change weapons when we're both faced-off. Aim, fire, bye-bye!
My two-cents. |
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#38 (permalink) |
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Join Date: Nov 2007
Location: Midwest USA
Posts: 2
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Re: Which Engineer weapon do you prefer?
Pilum. Ability to fire from behind cover without having to guide it and the target doesn't get a lock-on tone. All you have to do is lead your target properly. Hence my 64% accuracy with it.
Plus one shot close range to the back of a tank = kill. |
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#39 (permalink) |
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Join Date: Sep 2007
Location: USA, CT
Age: 38
Posts: 1
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I was all psyched when I got the pilum unlock and ran with that for a while....until I started trying to engage moving targets or long range ones.....and there was not much of an improvmeent over the standard issue rockets.
Definately prefer the rockets in general now (great for tagging that transport / gunship harrassing your titan)....being able to steer the rockets in is a big bonus for me....and if you happen to find yourself on the enemy titan before being able to (errr....die....) switch kits then the rockets with the splash damage can be a little more helpful against defenders. Pilum has it's uses though... If you are in close defending a silo/cp, then the pilum is a nice "howdy" to those drivers unwise enough to come rolling in on a Sunday drive.... |
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#40 (permalink) |
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Join Date: Jul 2007
Posts: 65
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Re: Which Engineer weapon do you prefer?
I'm not certain but I believe the Pilum being a dumb fire rocket doesn't set off that "BEEP BEEP BEEP BEEP YOUR BEING LOCKED ON TO!" alarm when you target something.
Enabling a Stealth attack. Thats why I like it. hehe The deviation is really stupid tho, in my humble opinion. And it needs to fly MUCH faster. Like the shoulder mounted AA rockets in Desert Combat.
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#41 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,744
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Re: Which Engineer weapon do you prefer?
Well, I prefer the Pilum for the fact that it is "fire and forget" and there is no tone. You may need to practice with it, but I have hit and taken down transports. You can also hit a non-experience Gunship pilot that decide to hover or come in low, they get no notice other than the immediate damage. You just have to lead your target.
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#42 (permalink) | |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,799
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Re: Which Engineer weapon do you prefer?
Quote:
Also, the SAAWs will start locking onto air targets even if your aren't scoped in.
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#44 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Austintown, Ohio
Age: 36
Posts: 2,404
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Re: Which Engineer weapon do you prefer?
Pilum for armor centric maps.
SAAW for maps with air assets. Motion mines & bait always.
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#45 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,799
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Re: Which Engineer weapon do you prefer?
Draeh, you have a hilarious k/d with the SAAW:
67 Kills 2 Deaths 33.50 K/d I'd say probably around 10-15 of those are me. I carry this when I fly in the event I lose a battle with gravity or do something stupid. I'll lock onto a gunship, fire as its moving parallel to the missiles path and barely ever get a hit. Yet, you seem to just fire these things off, and I'll die much later (sometimes up to 15 seconds later). The thing that frustrates me the most is that an air vehicle will only get a lock on warning while being targeted. A SAAW missile alone will not activate any type of alarm. It probably works off the same mechanic of the gunship's heat-seaking missiles.
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