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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Rules Clarification Please - Last nights Pfrosty Pfriday brought up an interesting situation that I would like to see
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    rage4order's Avatar

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    Rules Clarification Please

    Last nights Pfrosty Pfriday brought up an interesting situation that I would like to see a clarification on. We were at Bridge of Remagen 32 player assault lines. We were EU. EU had control of East Bridgehead, military outpost and our squad had just capped Park. We noticed our goliath and a walker heading to Hotel so we decided to head to the locked Monorail station base before it was unlocked as it looked like we were about to take all of the flags therefore unlocking the PAC base for a cap out. On our way there we reminded each other that we cannot engage in the base while it is locked so we were going to position ourselves in such a way that as soon as the base was unlocked we would be on the flag to bring it down quickly. Our team took hotel just as we were arriving unlocking the base but about 10 seconds later PAC took park back re-locking the base. We immediatly left the locked base and re-engaged at park. It was typed in chat after this "please do not go into the locked base before it is unlocked" which brings up my first question, why not? Isn't that a valid strat to be there as it is unlocked to not give the opposition an opportunity to set up a defence, especially if we follow the rules of engagement for bases? My second question is once a base is unlocked are the assets available to be taken by the opposition? When the base unlocked there was a walker in the base I could have jumped into but was unsure so I didn't. Thanks in advance for some clarification for all involved in this last night.
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    Re: Rules Clarification Please

    Northern Strike’s Conquest: Assault Lines does introduce a new twist in terms of UCBs, but our rules still fit well with this game mode. Until the PAC team captures all of the standard Control Points, the EU UCB is off limits and this is clearly noted with the large, red lock icon above the flag on the mini-map. Once it is unlocked by the EU team, this flag is no longer off-limits and is considered a normal Control Point. The only problematic part of this format is that the PAC team can capture a standard Control Point and relock their main flag. If this should happen in a round, the EU team must abandon their attack. With this in mind, let’s take a look at the questions brought up in this thread.

    Quote Originally Posted by rage4order View Post
    It was typed in chat after this "please do not go into the locked base before it is unlocked" which brings up my first question, why not?
    Soldiers may enter an UCB, but only with the intent to destroy assets.

    Quote Originally Posted by rage4order View Post
    Isn't that a valid strat to be there as it is unlocked to not give the opposition an opportunity to set up a defence, especially if we follow the rules of engagement for bases?
    Soldiers cannot be in an UCB before it is unlocked by their team, but may certainly position themselves within striking distance of it.

    Quote Originally Posted by rage4order View Post
    My second question is once a base is unlocked are the assets available to be taken by the opposition?
    Once unlocked by a team, this flag and its assets are no longer covered under our UCB rules.

    If you have any further questions, please let us know.

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    Re: Rules Clarification Please

    Pfeil2281 hit the nail on the head. I have found myself in the same position, rage4order.


    If you are in the UCB while it is unlocked and it then becomes locked you must make a hasty retreat. You are allowed to cover yourself as you
    evacuate, but do not spawn camp in the process.

    It would be just like escaping from a UCB after an asset destruction run.


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    Re: Rules Clarification Please

    Can you shoot players, who have already spawned while it was unlocked, while you're running away?
    -F- Darksteel

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    Re: Rules Clarification Please

    Thank you very much for the clarification, guess I should have jumped in that walker! In the future, I will position my troops outside the base while it it locked rather than in it waiting for the unlock. I appologize to the squad we upset last night for getting to their base before it was unlocked, we will do an extra hour of PT as a punishment. Thanks guys.
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    Re: Rules Clarification Please

    Quote Originally Posted by darksteel525 View Post
    Can you shoot players, who have already spawned while it was unlocked, while you're running away?
    Not sure, but I belive that coming into the locked base and shooting the commander (me) last night, twice in a row is against the server rules.
    sucked as I was OSing their walker both times it happened, that person never destoryed any of my assests ether, just hunted me down.
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    Re: Rules Clarification Please

    This what I dislike about grey areas - What if you have the unlocked flag at nuetral and they cap another flag and then it locks the flag back up, are you then allowed to stay so they can't put the flag back up?

    I understand that this might happen 1 in 1000 rounds, but it is still a question.

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    Re: Rules Clarification Please

    I think that is a good question, If PAC relocks a neutral flag, does EU have to leave or can they defend a neutral locked flag. I have seen this happen but not at TG.
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    Re: Rules Clarification Please

    Quote Originally Posted by sgt fetterman View Post
    Not sure, but I belive that coming into the locked base and shooting the commander (me) last night, twice in a row is against the server rules.
    sucked as I was OSing their walker both times it happened, that person never destoryed any of my assests ether, just hunted me down.
    I usually end up killing the CO just because they usually come hunting you after you destory there arti and uav. Another good thing, a lot of CO's go support so pick up there kit and down an ammo hub so you can blow the rest of those assets! I do think just killing the CO is probably against the rules but you may be considered an asset to the team, as you are essentially the Controller of the weapons. As an asset you should be able to be destoryed/killed to momentarily make assets unavailable to the enemy team.

    Quote Originally Posted by moxmax View Post
    This what I dislike about grey areas - What if you have the unlocked flag at nuetral and they cap another flag and then it locks the flag back up, are you then allowed to stay so they can't put the flag back up?

    I understand that this might happen 1 in 1000 rounds, but it is still a question.
    Oh my, this will still be considered a locked base of which you should not be in. Then again though, a neutral base is in the possesion of no one. There could be no spawn killing because no one could spawn there. A grey area, yikes!




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    Re: Rules Clarification Please

    Quote Originally Posted by rage4order View Post
    I think that is a good question,
    Quote Originally Posted by moxmax View Post
    I understand that this might happen 1 in 1000 rounds, but it is still a question.
    If we made a ruling on everything that occured with this kind of probability, the rulling for this event would fall below rule number 421 in terms of likelihood of needing it.

    Rule number 421: When zombies invade Belgrade we should all equip RDX shotguns and get on the rooftops. Zombies don't climb well and explode easily due to the degradation of their connective tissues.

    Rule number 422: When a neutral base is locked in assault lines, its ownership falls back to that team that originally owned it. If it is possible for the other team to cap it while it is locked and neutral - do so.

    Since this pretty much will never happen, you should hope that events outlined in rule number 421 happens first, it would be far more enjoyable.


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    Re: Rules Clarification Please

    Quote Originally Posted by sc1ence View Post
    Rule number 421: When zombies invade Belgrade we should all equip RDX shotguns and get on the rooftops. Zombies don't climb well and explode easily due to the degradation of their connective tissues.

    In the event of said zombies on Belgrade does this then superscede Rule 420 which i do believe is the rooftop beacon rule to allow for safer deployment of said anti zombie RDX equipped rooftop troops?
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    Re: Rules Clarification Please

    This game mode is new to the Battlefield series, but has rather clear and simple goals. EU tries to capture and hold all of the standard Control Points to unlock the PAC’s main base. PAC tries to defend all the normal flags and prevent EU from overrunning their outpost. There really is no grey area with a locked flag in Conquest: Assault Lines. It is considered an UCB and should be treated as such according to our rules.

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    Re: Rules Clarification Please

    Quote Originally Posted by sc1ence View Post
    If we made a ruling on everything that occured with this kind of probability, the rulling for this event would fall below rule number 421 in terms of likelihood of needing it.

    Rule number 421: When zombies invade Belgrade we should all equip RDX shotguns and get on the rooftops. Zombies don't climb well and explode easily due to the degradation of their connective tissues.

    Rule number 422: When a neutral base is locked in assault lines, its ownership falls back to that team that originally owned it. If it is possible for the other team to cap it while it is locked and neutral - do so.

    Since this pretty much will never happen, you should hope that events outlined in rule number 421 happens first, it would be far more enjoyable.
    When NS first come out and I was playing on other servers, this actually does happen quite a bit. I don't really play NS at all anymore, so I don't really know how often this happens on TG servers. Anyway, as a side note, be gone with NS and its motion mine bait and ids!




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    Re: Rules Clarification Please

    Quote Originally Posted by darksteel525 View Post
    Can you shoot players, who have already spawned while it was unlocked, while you're running away?
    Answer please?
    -F- Darksteel

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    Re: Rules Clarification Please

    Quote Originally Posted by darksteel525 View Post
    Answer please?
    If a player initiates the combat, then you can obviously defend yourself.

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