Seeing more videos pop up, they don't look too bad,
Some don't look like they would have too much destruction, but Aside from being console videos they do look like they could be great at the proper player amounts and would fit into the server for when its low players.
There seems to be a feature that shows which floor people are on, I hope its disabled on hardcore, Most maps look like they have 4-5 floors and are farily big in total.
I'd rather not have the minimap in favor of 3D spotting in hardcore.... its supposed to mimic another guy literally pointing in a direction to show you where enemies are....why would they disable that for hardcore but keep the mini?
|TG|Serafiel - Pfälzer Wolf "For he to-day that sheds his blood with me shall be my brother"
- King Henry V, Shakespeare's "Henry V"
I think Id rather have the 3d spotting, People complain about it, but it works.
But yeah,
So what do you guys think of the close quarters maps?
Actually very pleasantly surprised. They look quite good. I think they're going to be awesome with the population kept at the right level. Of particular relief to me me was the Ziba Tower is the smallest of the maps. Scrapmetal and 925 are actually pretty decently sized maps, and Donya looks fine.
I mean, watching videos of 24 person PS3 games, no one is tripping over each other really. I think it's gonna be fun.
But I don't like that it shows how many people are on what level.
Kinda weird.
Ok, I thought that might be what I was thinking of. I'm glad they included it-- just because I need to know where my teammates are around me. When the guy that you think has your 6 walks off leaving your back exposed, that kind of sucks. And I think in real life, between hearing, situational awareness, and peripheral vision, you'd kind of know if that person walked off. So I feel like the minimap supplements that ability. But I definitely prefer 3D spotting off (on the HUD). I kind of wish they'd do away with mine spotting, too.
So what's the ideal maximum player count for these maps?
I saw one video where the flag only had one person on it and it capped in a matter of a few seconds. Is that a characteristic of the new maps-- or is that just how it works on consoles? I didn't like it.
I think its anywhere from 0-32 players for these maps
Most of the maps seem to be fairly large for being indoors, The destruction looks farily neat, but Im hoping from the few videos I have seen its played caused and not static, because a lot of it does look fairly nice.
I think its anywhere from 0-32 players for these maps
Most of the maps seem to be fairly large for being indoors, The destruction looks farily neat, but Im hoping from the few videos I have seen its played caused and not static, because a lot of it does look fairly nice.
I guess it's should versus can. What's the limit until you're stepping over each other, and what's the limit that the server is restricted to by DICE-- if any?
No limit, I have seen 64 player screens on console and if you check battlelog you can see a few empty close combat servers ranging for 16-64 players.
Like I said, they look like they could support 32 players comfortably, They are a metro/grandbazaar size, but they have a lot more pathways to get around the map.
It is not often that I encounter across myself when researching a topic. I found the following in a recent article on the uses of ethnography in virtual environments:
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