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11-16-2009, 05:36 PM
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#1 (permalink)
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Join Date: Dec 2008
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4-Man Squads?
I noticed on gameplay videos that there are only 4 people per squad. I also noticed that you can spawn on a anyone in the squad. What do you guys (and gals) think about this?
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11-16-2009, 06:00 PM
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#2 (permalink)
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Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 35
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Re: 4-Man Squads?
I believe each team consists of a maximum of 3 squads of 4 players each (total of 24 players total per server). Coming from BF2142 with a few seasons of BFCL seasons, I would say that I think small squads work well and can move better than a larger squad of 6.
I'm looking forward to seeing how it works.
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11-16-2009, 06:11 PM
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#3 (permalink)
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Join Date: Mar 2008
Location: New York
Age: 32
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Re: 4-Man Squads?
Quote:
Originally Posted by Lorax74
I believe each team consists of a maximum of 3 squads of 4 players each (total of 24 players total per server). Coming from BF2142 with a few seasons of BFCL seasons, I would say that I think small squads work well and can move better than a larger squad of 6.
I'm looking forward to seeing how it works. 
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So 4 squads of 3 is not possible?
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11-16-2009, 07:41 PM
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#4 (permalink)
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Join Date: May 2008
Location: Maryland
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Re: 4-Man Squads?
I think the new spawn system will be more of a change.
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11-16-2009, 07:45 PM
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#5 (permalink)
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Join Date: Apr 2008
Location: Volcano, Ca
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Re: 4-Man Squads?
I think the ability to spawn on anyone removes a tactical element. In 2142 and BF2, you have to work to keep your SL alive. The SL in turn has to work to stay out of the way.
Now that we can spawn on any SM, the focus on keeping your leader alive is less.
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11-16-2009, 07:56 PM
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#6 (permalink)
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Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 35
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Re: 4-Man Squads?
Quote:
Originally Posted by oniell121
I think the ability to spawn on anyone removes a tactical element.
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Or adds one, it's all in how you look at it.
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11-16-2009, 08:03 PM
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#7 (permalink)
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Join Date: Jul 2008
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Re: 4-Man Squads?
I think it's a good idea to be able to spawn on anyone
I also think smaller squads might be an appropriate choice.
Spawning on anyone doesn't really destroy a strategic element. Bot mechanics would facilitate gameplay by preventing squad fragmentation.
However, it might facilitate gameplay a bit too much - if anyone survives, the squad really took no damage at all after they spawn back in.
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11-16-2009, 08:05 PM
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#8 (permalink)
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Join Date: Apr 2008
Location: Volcano, Ca
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Re: 4-Man Squads?
Quote:
Originally Posted by Lorax74
Or adds one, it's all in how you look at it.
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This is true. On the flip side, it does allow for more options when it comes to assaults. In 2142, the SL normally hangs back at least a bit if it's a hard cap. On this, you can have all 4 people assaulting. As you say, it all depends on how you look at it.
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11-16-2009, 08:07 PM
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#9 (permalink)
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Join Date: Dec 2005
Location: Wonder Woman's wardrobe
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Re: 4-Man Squads?
I really hope there is squad to squad voip comms, so that there can be teamwide co-ordination
I seem to remember hearing that whoever makes the squad can lay down orders on the map, hopefully they can talk in a SL-SL voip channel
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11-16-2009, 08:31 PM
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#10 (permalink)
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Battlefield Officer
Join Date: Aug 2005
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Re: 4-Man Squads?
Keep in mind the pc version may be different in some of these areas. Could be more players, larger squad sizes, SL only spawning or more customization. Hopefully that info starts coming out in December as the beta hits.
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11-16-2009, 08:40 PM
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#11 (permalink)
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Join Date: Apr 2007
Location: TN
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Re: 4-Man Squads?
Quote:
Originally Posted by Lorax74
Or adds one, it's all in how you look at it.
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That is how I like to look at it. Better make sure you kill all the bad guys, not just concentrate on killing the SL first.
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11-16-2009, 09:30 PM
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#12 (permalink)
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Join Date: Mar 2007
Location: Toronto
Age: 31
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Re: 4-Man Squads?
Quote:
Originally Posted by machowner
That is how I like to look at it. Better make sure you kill all the bad guys, not just concentrate on killing the SL first.
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At the start-up, elect a member of the squad (as you would elect someone to carry a certain kit) to be the "Beacon" of the squad and that member has to play a fall-back position in case of a wipe-out.
And if that member gets killed by getting too close to the action we tea-bag him.
Plenty.
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11-16-2009, 10:00 PM
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#13 (permalink)
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Join Date: Mar 2009
Location: PA, USA
Age: 19
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Re: 4-Man Squads?
Beacon? If they're going to be tea-bagged perhaps it should be "beaker." We'll be hearing "Who wants to be a tea-cup?" at the start of rounds.
I'm no little tea-cup, short and stout.
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11-16-2009, 11:16 PM
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#14 (permalink)
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Join Date: Jul 2008
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Re: 4-Man Squads?
So when we get around to classes, we will have TGU Basic Teacup?
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11-16-2009, 11:21 PM
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#15 (permalink)
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Join Date: Apr 2008
Location: Volcano, Ca
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Re: 4-Man Squads?
Are you volunteering?
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