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Discussion: Tactical / Battlefield: Bad Company 2 - Questions to the beta players ? - Originally Posted by SharinganTH1422 I really like the idea of all this extra equipment being
  1. #61

    Evo<^|SiNz|^>'s Avatar

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    Re: Questions to the beta players ?

    Quote Originally Posted by SharinganTH1422 View Post
    I really like the idea of all this extra equipment being included. Much more tactical choices have to be made about what people run with when there's more stuff at your disposal, and especially when there's only 4 guys in your squad.
    Yes, and most of the perks really DO make a difference. Since your optics take up one of your two perks slots, you really will have to choose who's going to be the marksman and who's going to use that perk to have extra grenades/explosives/medkits/etc... Also, the vehicle perk that makes the tank's main gun reload faster is absolutely dominant. Makes a huge difference, especially in tank vs. tank battles.
    "No bastard ever won a war by dying for his country.
    He won it by making the other poor dumb bastard die for his country."

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  3. #62

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    Re: Questions to the beta players ?

    Quote Originally Posted by Evo<^|SiNz|^> View Post
    Yes, and most of the perks really DO make a difference. Since your optics take up one of your two perks slots, you really will have to choose who's going to be the marksman and who's going to use that perk to have extra grenades/explosives/medkits/etc... Also, the vehicle perk that makes the tank's main gun reload faster is absolutely dominant. Makes a huge difference, especially in tank vs. tank battles.
    That's cool, because one of the big things with the great in theory 2142 unlock system is that there is really one assault kit worth using, one support kit worth using, and maybe two loadouts each that really make a difference for engi or recon. So you get these four unlocks per kit, but more then half never get used.

    If they can get the perks/unlocks to be balanced so that it's a genuinely hard decision to make, that would be very good for the game.

    Oh, and I want to know if the optics really make that much a difference. Or are you better off with extra nades or something and just using the iron sights.

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  5. #63

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    Re: Questions to the beta players ?

    Quote Originally Posted by Britt View Post
    Oh, and I want to know if the optics really make that much a difference. Or are you better off with extra nades or something and just using the iron sights.
    It depends on the gun and it depends on whether you can aim sufficiently with the iron sights. Some guns have really crummy iron sights, others are pretty easy to aim. The reflex sight, which has no magnification, is a big improvement for most weapons but not mandatory. The ACOG 4x scope is a huge improvement for some weapons, particularly the M60 LMG because of it's high first shot accuracy.

    I personally use the reflex sight most on the Engineer kit's SMGs. Because they deal quite a bit less damage than the rifles and LMGs, getting a headshot in your first or second burst is pretty critical if you want to win a head to head engagement. The downside is you can't carry extra RPGs. Most of the assault rifles I've tried are OK without optics, with the exception of the F2000 which has an ironsight I can't stand.

    I think the ACOG might really come in handy on some of the semi-auto sniper rifles that Recon gets.
    "No bastard ever won a war by dying for his country.
    He won it by making the other poor dumb bastard die for his country."

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    Re: Questions to the beta players ?

    It might be a bit limiting, choosing an optic over a rocket launcher....But whatever, I can deal with that

    <a href="http://www.metro2033forum.net">metro 2033 forum</a>

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  9. #65

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    Re: Questions to the beta players ?

    Quote Originally Posted by DeltaFart View Post
    It might be a bit limiting, choosing an optic over a rocket launcher....But whatever, I can deal with that
    You don't choose between the two. The choice is whether you take a scope or two extra RPG rockets. You start off with two or three by default.
    "No bastard ever won a war by dying for his country.
    He won it by making the other poor dumb bastard die for his country."

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    Re: Questions to the beta players ?

    Ohhhhhhh ok
    Thats better than I guess thanks

    <a href="http://www.metro2033forum.net">metro 2033 forum</a>

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  13. #67

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    Re: Questions to the beta players ?

    Quick weapon variety question.

    Are the weapon models different for both sides or are they the same once you unlock them.

    I have seen American soldiers running around with Russian RPGs and it's a bit of a turn off.

    Aside from the standard M16s and AK47s are the other weapon models different for each side??

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    Re: Questions to the beta players ?

    Quote Originally Posted by Yoyi View Post
    Quick weapon variety question.

    Are the weapon models different for both sides or are they the same once you unlock them.

    I have seen American soldiers running around with Russian RPGs and it's a bit of a turn off.

    Aside from the standard M16s and AK47s are the other weapon models different for each side??
    Each side has the same selection of weapons with no difference in appearance.
    "No bastard ever won a war by dying for his country.
    He won it by making the other poor dumb bastard die for his country."

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  17. #69

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    Re: Questions to the beta players ?

    Quote Originally Posted by Evo<^|SiNz|^> View Post
    Each side has the same selection of weapons with no difference in appearance.
    That's a big bummer

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  19. #70

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    Re: Questions to the beta players ?

    It's a balance issue. This game seems to take balance pretty seriously.
    "No bastard ever won a war by dying for his country.
    He won it by making the other poor dumb bastard die for his country."

    - Attributed to General George Patton, Jr.

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    Re: Questions to the beta players ?

    And for that, we love'em
    Nubhar

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    Re: Questions to the beta players ?

    Yeah I like the balance but maybe I dunno paint the guns different colors or something. Give them different textures. Maybe some dessert camo.

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  25. #73


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    Re: Questions to the beta players ?

    Quote Originally Posted by Yoyi View Post
    Yeah I like the balance but maybe I dunno paint the guns different colors or something. Give them different textures. Maybe some dessert camo.
    Honestly after playing COD, it doesn't bother me that much

    <a href="http://www.metro2033forum.net">metro 2033 forum</a>

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  27. #74

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    Re: Questions to the beta players ?

    Quote Originally Posted by Britt View Post
    Is there an M14 in the game?
    Actually if you look at the interview with Gordon Van Dyke there is an M14 in the background with a red dot and ris rails. I haven't played CoD but I still like the M14. Just a quick question, do the maps have little info blurbs on the loading screen like in bf2142 and bf2?
    lTG-Irrl Argetnar
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    Re: Questions to the beta players ?

    Quote Originally Posted by Evo<^|SiNz|^> View Post
    Not in the beta, nope. It's puzzling that DICE designed this class the way they did. It's as if they said, well, we need to include the LMG in the game somehow. Let's just give it to the medics.

    Now that people have started unlocking the M60, it's a tough class to fight and they almost always will win a 1v1 battle with an Assault class, especially if they've already thrown a medkit down.
    Yea I think giving the medic LMGs really turns me off to this game. Seeing as the LMGs have no overheat it seems unfair. Switch the assualt rifle and the LMG between those two classes please. How about the LMG g36 or XM8? DO they have good mobility?
    lTG-Irrl Argetnar
    If you hear the chatter of my Vossaraptor you're already dead.
    "Squad attack Tollhouse!" Experiment626
    "Cookies?" Argetnar
    "Yes bring your cookies too!" Experiment626

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