"What follows is a brief introduction to the Tactical Gamer in house squads. These squads are small factions, not independent of TG, but formed to allow groups to more closely work together to develop tactics, procedures and missions. Able to operate as individual units they are most powerful when called in to represent TG, bringing their own flavor and style into helping the community as a whole.
Note - you must be a Supporting Member to be accepted into or to form an in-house squad."
I find myself questioning the need for a new IHS to achieve what I want, a group of people trained in a particular discipline of teamwork.
To do this I do not need the infrastructure of an IHS, although such an infrastructure would act as a kind of certification process. The [UN] tag becomes the mark of a player who has gained a certain set of skills.
I am not sure that there is any 'market demand' for such a product.
Clearly certain IHS do have a enviable reputation. The 70th, for example, is a fearsome fighting unit to be reckoned with . . . the tag signifies something. Few IHS achieve such a level of distinctive 'brand' recognition.
This is perhaps the crux of the issue: If I proceed with a new IHS, it must be premised on achieving a unique, distinctive, and enviable brand.
This in itself poses an interesting challenge . . .
No. I most certainly do not "just want people to envy" me. I hope that my motives are more complex than that!
Primarily, I wish to foster a small community of people who are sufficiently trained in a very particular set of standard operating procedures so as to be effective members of my squad.
My motives are driven more by self-interest than envy.
Envy would be a by-product of a successful IHS . . .
Oh. It just sounded like you thought a necessary condition for you to proceed with the new IHS idea was that it would enviable. Presumably wanting to be envied is a self-interested motive for doing something. Narcissism is a personality disorder, linked to egocentrism, where one often feels the need for others to envy them. Heh. But hopefully you meant that your motives are driven by some interests you have and not self-interest, even though that's what you wrote.
It's just not very clear what your ultimate motivations for creating a new IHS are then, especially if you admit you're not sure there's any need or market for such a thing, and where you claim if such a thing goes down "it must be premised on achieving a unique, distinctive, and enviable brand."
I'm not sure envy is necessarily a by-product of a successful IHS. People can be envious for all the wrong reasons.
Anyway, if you want to form a group and recruit people to practice and play together with some particular techniques, then go ahead. What's stopping you? Why all of this stuff about other IHS members or whether there's a "market" for this "product" and whether this "product" will be enviable and unique?
You haven't ever been diagnosed with narcissistic personality disorder have you?
E-Male, as a fanboy of your tactics from my days in PR, I would welcome utilizing tactical skill sets to achieve in game goals. And why not just [TG-Delta] ... I like that one
About the IHS, though, I think there are so many current IHS that it could be best to simply join one for now. I know you've been in an IHS before, but that was some time ago, no? I know you're quite fond of leading, but it takes quite some time to lead IHS due to the amount of bureaucracy, and such time would have to be taken from your schedule, no matter whether or not you feel like it or not or whether or not you have the time to spare. If you're up for it, go for it, but just remember that a lot of IHS leaders end up being inactive, sometimes failing to communicate with his/her subordinates with frequency, even if to just state that they will be absent due to some reason or another -laziness takes over.
Personally, I think that if anyone has a chance at leading an IHS successfully, it's you. I'm not saying the above to talk you out of becoming an IHS leader, nor to convert you to any IHS. I simply want you to place your welfare above the urge to make a squad.
Hope to see you online tonight for some BC2 action,
CAT!
---------“In war, victory. In peace, vigilance. In death, sacrifice.”---------
About the IHS, though, I think there are so many current IHS that it could be best to simply join one for now.
A good point. I am reviewing all the IHS descriptions now in the tactical wiki.
Although the are MANY IHS, the only one that is frequently seen playing together in BC2 is the mighty 70th. A respectable and often unbeatable IHS, but their style of play is pretty much exactly the opposite of mine.
You are correct to note the often short life span of IHS, and the time it can demand. I think much of the time sink comes from unnecessary "bureaucratization" -- a tendency to recreate the wheel vis a vis how-to guides, and related paper work.
If I go forward with this I plan on keeping such things to a bare minimum.
I'll talk to Aphosis about getting permission for a meta-squad, one that other IHS members may temporarily join without abandoning their current IHS membership.
I see the [UN] IHS as providing regular players with an induction into a particular style and methodology of tactical gaming which could be adapted to suit the needs of any particular IHS.
Think of the [UN] IHS as a ongoing workshop in advanced communication and tactical movement exercises that takes players out of the gaming-as-usual mode and exposes individuals to alternative approaches to the game.
Admittedly, the formation of a new IHS is simply the extension of my own propensity to squad lead in an environment that is generally lacking in formal squad structures.
But given my long term commitment to TG (as with many of you, this is more than just a game to me, it is a hobby and a preferred past-time), I might as well explore the curious phenomenon of in-house squads (a cultural characteristic of online gaming that is of particular significance).
It is also noteworthy that as the evening wears on, my squad always fills up with individuals, TG and non-TG, who are willing to put up with my operating procedures, strategies, and orders.
Not that mine is the best (it certainly is not), but that there is a clear demand for explicit leadership, comms discipline, and a different pace of engagement.
This new [UN] IHS would simply formalize what I have been trying to achieve.
Well I guess that says it all - you're going through with this. Consider me a source of absolute support. If you need anything at all, feel free to ask - you know I'm fond of your style of leadership and I would like to help promote it as much as possible.
Unfortunately, BC2 doesn't have the chain of command B2142 does, which is one of the main reasons why chains of command must sometimes be made clear on the battlefield. Your taking of this next step is proof that you are willing and wanting to aid TG as a whole, making the community progress further in terms of teamwork and discipline.
TG-UN will be a beacon of inspiration to us all.
---------“In war, victory. In peace, vigilance. In death, sacrifice.”---------
Personally, I think creating [TG-UN] would be a good idea. Based on my stay here, I've come to learn that IHS's develop a certain personality and playstyle that caters to a specific group of players. In regards to IHS's who focus on BC2, there exist IHS's that range from slower-paced methodical to fast-paced aggressive to everything in between, all of whom incorporate their own version of methods, teamwork, and tactics.
It seems redundant to create a new IHS that is similar in style to that of another existing IHS with the same game focus, but I don't think there's an IHS with a BC2 focus that caters to individuals of your tactics and playstyle. Creating an IHS like [TG-UN] would open up an avenue for those interested in that type of style, increasing and enhancing the diversity for tactics we have here at TG.
Just my 2 cents.
|TG-70th| Trailblazers
Aut viam inveniam aut faciam ... walking into a room after BrokeBack entered it, and just seeing a pile of dead corpses, and he's all cheery, happy-go-lucky ... that bastard. -Zhohar Brokeback shoots better with a lazy eye. -xBadger
If you think about it, TG as a whole is akin to the United Nations already. Whenever we play on the TG servers we act as one, all united to work together using tactics and teamplay to achieve the ultimate goal of whatever the game. Each squad represents it's own personality and style of play within the larger group. The idea of the UN IHS is redundant due to the nature of how the IHS's interact.
From the Wiki (emphasis added):
"These squads are small factions, not independent of TG, but formed to allow groups to more closely work together to develop tactics, procedures and missions. Able to operate as individual units they are most powerful when called in to represent TG, bringing their own flavor and style into helping the community as a whole. "
Also, some added thoughts. What happens in the BC2 server when members of the UN are on opposite teams? Does that mean that those members have to switch teams to join up with their squad mates? If such is the case then all that will happen is the eventual depopulation of the server due to comments of "teamstacking" and the like. I hope that this is not the intent, and I am sorely mistaken by construing this as such.
Last edited by ACOGRecon; 02-01-2011 at 12:27 PM.
Reason: added thoughts
"Great spirits have always encountered violent opposition from mediocre minds. " - Albert Einstein
It is not often that I encounter across myself when researching a topic. I found the following in a recent article on the uses of ethnography in virtual environments:
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