Welcome to Tactical Gamer

User Tag List

Page 3 of 3 FirstFirst 123
Results 31 to 32 of 32

Thread: UAV in BC2

  1. #31

    Re: UAV in BC2

    Quote Originally Posted by Obsidian0 View Post
    Every post here so far basically identifies the firepower of the UAV, however the defined usage of UAV is simply a surveillance droid. While it can call down hellfire it should not be its primary roll. Usually when I man the UAV i use the motion sensor perk and go to max altitudes and zoom around where the enemy are suppose to be giving my team info on the enemy defense as a whole. If i do not have to call hellfire no one bothers to look for me. If you think about it whenever you are looking for a UAV it is because you saw a hellfire come down. If it doesn't come down you don't think its up. The best part about the perk is that it doesn't beep like motion balls do when you are in their radius, thus the enemy can be hiding behind walls, buildings or all the way in the back of the base thinking they are safe and undetected but now you're team that looks at the map knows exactly where they all are and can make better decisions on where to make an assault or concentrate defense.
    the motion sensor circle you see on your mini map.. i'm pretty sure it doesn't show up on anyone else's.

  3. #32

    Join Date
    Mar 2011
    0 Post(s)
    0 Thread(s)

    Re: UAV in BC2

    Well but the uav can be very usefull in rush mode. You can take out an m-com station easily, if it is set in an building, from far away. Just destroy the structure, the collapsing building will do the rest for you .

Page 3 of 3 FirstFirst 123

Tags for this Thread


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Back to top