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Discussion: Battlefield: Bad Company 2 / Battlefield BC2 - Tactics & SOPs - DISCUSSION_ Assault class tactics - I'm no G with assault class. Give me a 4x scope, magnum rounds and an
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    Merc205's Avatar

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    Cool DISCUSSION_ Assault class tactics

    I'm no G with assault class. Give me a 4x scope, magnum rounds and an accuate rifle and I can get decent kill death ratio. I'm no good with 40mm grenade and the 40mm shotgun is laughable. Tested at necessary for a fully accurate center mass shot to insta kill from very short range, a smoke grenade would kill them just as easily with that much of a requirement.

    I'd like to hear your thoughts on the assault class, when to use, what its good for, what its not, bla bla bla. SHOOT. IF you read this post and DON"T RESPOND>......."YOU ARE WRONG"!!!!! (As my last CO used to say)

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    Re: DISCUSSION_ Assault class tactics

    Um, hold still, crouch, tap a few rounds into centre mass, drop an ammo box, spam 40 mil. Not much there is to say, in my opinion.
    He was told that he should not kill, and he did not kill, until he got into the Army. Then he was told to kill, and he killed.

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    Re: DISCUSSION_ Assault class tactics

    (# of Bullets in air)^(# of 40mm GL in air) * (Downward force exerted upon mouse button 1) + (Ammo boxes used)
    (Time spent reloading/not fighting)


    = Effectiveness as Assault

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    Re: DISCUSSION_ Assault class tactics

    Using Assault? Equip extra nade and extra explosive perk. Use it to noobtube people, and then if your noobtube is empty you can use your rifle for backup. If you empty your rifle (the one with cobwebs in the barrel because no one ever shoots it) then use your pistol.

    Just like in BF2 where the claymore kit had a powerful but slow firing backup gun.
    |TG-12th|Britt

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    Re: DISCUSSION_ Assault class tactics

    Personally I don't like how a lot of fights degrade into a 40mm spam fest. What happened actually having to be accurate and hit what your aiming for? I understand that it has it's uses with infantry in buildings and behind hard cover but the way that it is used med - short/CQB is ridiculous in my opinion and tends to degrade my experience while playing. Understand that I'm not whining about it, I just feel as though it creates a better experience for everyone involved when the outcome of a battle is decided by how precise of a shooter you are and your ability to conserve ammo rather than lobbing an insta kill weapon from 10 feet away. They are great for taking out HMG's and/or snipers in windows though .

    This is just my personal opinion so no-one take offense to it but I think for alot of people the 40mm especially with the exp mk 2 upgrade is used solely because it's an insta-kill weapon. It makes it quite easy to get a positive KDR and high score without having to learn to burst fire properly or focus on using proper tactics such as suppression and flanking to kill the enemy. They have their place and their proper uses but when everyone is running around with their 40mm's out and barely ever uses the rifle that they are attached to it really takes away from that feeling of a pitched firefight over an objective that this game can convey quite well.

    Just my $.02

    *edit*

    As for play here at TG I would like to see the use of Smoke Launcher perks encouraged to enhance that tactical abilities of ones squad rather than everyone carrying the 40mm GL. It is much more compatible with tactical gameplay. In every round of 2142/BF2/PR I have ever played here squad members always equip what the SL wants them to. After the voip situation is sorted I would really like to see that same sort of rule/system implemented.



    The liberties of our country, the freedom of our civil Constitution, are worth defending at all hazards; and it is our duty to defend them against all attacks. We have received them as a fair inheritance from our worthy ancestors: they purchased them for us with toil and danger and expense of treasure and blood, and transmitted them to us with care and diligence. It will bring an everlasting mark of infamy on the present generation, enlightened as it is, if we should suffer them to be wrested from us by violence without a struggle, or to be cheated out of them by the artifices of false and designing men.
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    Amplitudo's Avatar

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    Re: DISCUSSION_ Assault class tactics

    I use the 40mm launcher because it is so darn effective. It has nothing to do with wanting a good KDR. I can level entire squads with one click using grenades and the improved explosives perk, I cannot do that with any other weapon in the game.

    Examples: http://www.flickr.com/photos/32467751@N07/4417947596/

    I also love smoke, just ask anyone that has played with me in the past week how much I spam it. Unfortunately, it is not as effective in conquest as it is in rush offense.

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    Re: DISCUSSION_ Assault class tactics

    @Fiddlestx: I feel that the 40mm is overpowered and really just invalidates the need for even using the AR except for a backup, and I agree that it isn't right and it isn't realistic. However, that's simply how the game is balanced right now. I wish that the GLs had a smaller impact damage and larger distance-to-detonation, but until changes are implemented, spamming it is as fair game as using the defib.
    He was told that he should not kill, and he did not kill, until he got into the Army. Then he was told to kill, and he killed.

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    Re: DISCUSSION_ Assault class tactics

    Ask Sproge, Vega, and some other people about how I rock the smoke grenade and shotgun attachment more often then not. I'm usually one of the only people on the battlefield not sporting the 40mm ball-o-death. Smoke grenades are useful on, for example, White Pass when assaulting B to blind the CG/sniper fire in the two houses, and to provide concealment when the houses are finally brought down.

    People neglect the shotgun attachment because they'd rather use the 40mm for closeup kills, I think it was intended for the SG to be the instakill oh-crap weapon which is what i use it for. If someone suddenly gets the drop on me around the corner, it almost always 1-hit kills them. I'd rather see the 40mm have some serious range in the explosions instead of this piddling 5 feet away and barely hurt mechanism.

    <04:11:24> *** You are now talking in channel: "TFP - Task Force Proteus"
    <04:16:25> "|TG-XV| Tralic": this channel is so gay
    DICE needs to make a comical boxing glove attached to a spring punch the player in the face 40% of the time they get into a helicopter or jet.


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    Re: DISCUSSION_ Assault class tactics

    SMK is the ultimate teamwork attachment.

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    Re: DISCUSSION_ Assault class tactics

    I'm not too sure where people expect realism with a grenade launcher. You wouldnt ever be using a grenade launcher in real life against someone from medium or short range (as you see primarily in BF). Too much fragmentation.
    It sure looks to me like people throwing explosive perk on their assault class are doing more splash dmg than an Anti Tank weapon without the perk.
    I'll never much like the 40mm grenade since its not my style.
    I'll play a while with explosive perk and additional rockets as engineer and play in the same style for similar affect as nade spammers, and probably tick as many people off as they do.
    When I first got onto a TG server and everyone had m60's I went down so fast as an assault style gamer I decided to switch to medic. I got far far more kills with medic mg's than I ever did with assault guns.
    I have no doubt plenty of people are pissed at me for constantly using an m60 with mag rounds. 700+ kills on it btw.
    Our servers tend to be dominated by medics with Mg's and assaults with Grenades. Thats just what people know to be effective.

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    Re: DISCUSSION_ Assault class tactics

    Perhaps. The grenade launcher in vanilla BF2 was also supremely anemic in range and damage. POE and PR greatly enhanced the maps and range, and thats what a lot of people here are used to I would imagine. To wit, I'm used to being able to place more or less accurate indirect fire from 300+ meters with the GL in Project Reality, which also has a 50? meter arming range. Engaging something in this game at 100+ meters is pretty much reserved for snipers and TOWs.


    Guy's tutorial is a few versions old though.

    For me, the XM8 Prototype or AEK is the preferred assault weapon. The FN is great if are spawning in close-quarters because of it's ROF but the accuracy is lacking for medium range encounters. As well as smoke, smoke, smoke.

    <04:11:24> *** You are now talking in channel: "TFP - Task Force Proteus"
    <04:16:25> "|TG-XV| Tralic": this channel is so gay
    DICE needs to make a comical boxing glove attached to a spring punch the player in the face 40% of the time they get into a helicopter or jet.


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    Celestial1's Avatar

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    Re: DISCUSSION_ Assault class tactics

    Quote Originally Posted by Bisclaveret View Post
    To wit, I'm used to being able to place more or less accurate indirect fire from 300+ meters with the GL in Project Reality, which also has a 50? meter arming range.
    Yeah... in PR, max range is 450-500 meters, minimum is 30 meters. 300 meters is the maximum accurate range; you can basically land a grenade at 300 meters within 1/2 meter of target, if you're good at it.

    Also, to put this in reference... Assault rifles are most effective/used (in game) at a range of 50m or lower. In comparison, IRL this number is 300m. So, scaling everything down...
    Sniper rifles are being used at roughly 100-200m, where they would be realistically used from far greater ranges (600-800m)
    UGLs are being used at roughly 50m or lower (300m)

    It's all realistically portioned, but significantly shrunken.
    (man, I love Grenadier in PR...)

    For me, the XM8 Prototype or AEK is the preferred assault weapon. The FN is great if are spawning in close-quarters because of it's ROF but the accuracy is lacking for medium range encounters. As well as smoke, smoke, smoke.
    After finally unlocking all of the rifles, I can say with confidence that the best are the XM8, M416, AN-94, and M16A2. (This of course is mostly user-preference, but based on stats and personal experience...)

    XM8: Great accuracy. Not great damage. Good for long range and flanking shots, not good for head-to-head CQC.
    M416: Great all rounder, ROF is high for CQC, and Accuracy is high enough for medium range fighting.
    AN-94: High damage and semi-accurate. Good for long and medium range, and also fairs decently in CQC with it's high damage. (2 shot burst)
    M16A2: Another good all rounder, better at longer ranges than the M416 with burst fire and higher accuracy. (3 shot burst)

    I generally use the M416/M16A2. (XM8 is great for long range, but long range isn't what this game is about. AN-94 is also great for long range, and is decent for CQC, but doesn't always match up)








    Something to note, tactics wise... You're bearing the brunt of the assault. You're critical for getting in that building, getting the kills, and letting the rest of your squad relax. Perform well, and your entire squad will live longer and easier.
    Though, what most people don't realize: Being fast is NOT performing well. You've got to feel the tide of the battle. If they're dug in really well, sit back and pick them off for a little while. When they start to get restless and head out to come get your squad, attack and kill them off on the way in, or back off and take another route entirely if they can overpower you.

    You should really be an Assault and use these tactics when being an active SL. Being a medic is okay, but nothing is better than being able to dictate the battle by being at the front of it.

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    Re: DISCUSSION_ Assault class tactics

    I drop more bodies with the Medic LMG than the assault rifle. I go to the 40mm Grenade launcher when it is appropriate to use it. Say, when defending a rush of enemy coming at me and my squad isn't with me anymore. Say the've all met a quick death and I'm last man standing. If the opposition is coming right at us in waves instead of flanking. I will find cover throw down an ammo box and spam 40mms into them for as long as I can hold out.

    Or when attacking a heavily fortified position in RUSH. It's useful to lob a few 40mms behind the cover. But then you're left with an underpowered assault rifle.

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    Re: DISCUSSION_ Assault class tactics

    The AN-94 is THE best assault rifle, period. It has high power, high accuracy, and because it is a burst fire weapon it fires as fast as you can mash the mouse button. It has a fast reload as well. If you throw the magnum ammo perk onto this 3 bursts to the chest or 1-2 to the head will kill any enemy you come across.

    The one drawback to it is that it is incapable of automatic fire, so if you get surprised by more than one person around a corner you will not be able to take them out.

    This is the only gun with which I find myself NOT having to spam 40mm grenades because I can put two bursts in someone's head and already be working on taking out the next guy.




    "Cum bellum clamavit, nos respondivi..."


    "I've given everything I can... There are no heroes left in man..."

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    Re: DISCUSSION_ Assault class tactics

    As for the talk about 40mm GL the only thing I see that is wrong with it is the combination with the explosive mk2 upgrade. Honestly that is what needed to be nerfed more than anything else. Lately anyone who kills me with a 40mm is using that perk and nade spamming. Which maybe effective but in this context effective means overpowered sorry to say and watch amp's vid it just goes to prove my point( your barely even aiming). Hell I'd love to see that perk get removed all together or just making the radius bigger and not adding to the kill radius. I could careless about absolute realism. Realism is good but balance is what keep people coming back. If we are talking true realism then pumping half a clip of AR into a persons chest as it would be enough to cripple or kill 3-4 people.

    I'm awaiting the first few balance patches to come out because those will dictate wether i keep this game or trade it in.

    anyways on topic. Beyond talking about how broken 40mm GL's are right now. Don't hold the trigger down and rapidly tap unless your face to face with the person you want to kill and unless the map has alot of long range stuff I'd dump the 4x scope and keep the reflex sight. Short and sweet is the age old rule for AR's.

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