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Angelo-1621

The First Few Seconds After Enemy Contact: Squad Leading on Wanda Shan

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by , 03-07-2011 at 02:27 AM (874 Views)
3-5-11

Wanda Shan

Squad led a round on Wanda Shan for the first time. I let everyone know that I'm new to squad leading and would probably take it slow but still play tactical. Some guys said it was cool and a few left which was totally okay with me. Had some familiar faces in my squad-- HappyTimes123 and Noniol (my good friend). Round started with a 12 on 12 and since we were the only infantry squad we went on the attack to Northern Forest. My squad loaded up in an APC and I took a logi. The drive was long and we built a firebase NE of the objective. Then we made our way south and it wasn't long before we made enemy contact.

What I soon discovered was that I am hesitant and unsure of what to do after making contact with the enemy, especially when I am on the move. Should we hold our ground? Should we set up base of fire and flank? Most times I have no idea and it seems like the time to make a decision is very short. "I just hope we win this firefight" is what I often think. This is probably my biggest struggle as a new squad leader and one I'm trying to figure out. I know this will all come with experience but for now, I want to think about my options "after contact."

Most of the round saw us battling for Eastern Villiage. I had some ideas for how we could advance from the woods to the village and each time we were shot down.

The first was to set up a base of fire on overwatch and have the squad move up. I got into position on what I thought was the tree line and called my squad to me. Told the AR to setup and we would move in. Then we all got shot up and I realized I was in the open lol.

The second attempt was with my grenadier. Told him to lay some smoke to cover our advance. As soon as I gave him the distance he was shot and then me. Assault fail. Happened everytime, just before I said "go" we would get wiped out.

Eventually we took Eastern, actually twice. The first time is worth mentioning because I learned something. We were sweeping the woods all around the perimeter looking for enemy FOBs (didn't find any) and when HappyTimes123 told me that the enemy is probably all at our defensive flag, we moved in to Village. It capped quick. We were the only squad there and so defended. Then we spotted one, just one, enemy infantry in the fields west of village. I had my guys fire at him and ordered another to follow me. We were going to get him! We advanced FAR into the fields but never managed to find him. He deployed smoke and stayed hidden in the big bushes. So hard to see infantry prone in those bushes. Then my guys back at Village were reporting enemy contact and soon my guys were down. As we ran back I saw a stream of enemy contacts running into Village from the west. The next moment I was down.

What I learned was that I shouldn't get drawn out like that, especially when it's just one guy and he's in the open. When he's motionless (ala Yamalia of recent times) he has a little advantage as he's hard to spot but he can see us because we're on the move. We were also getting farther and farther from our cover fire. And we weren't there to defend Village when the enemy arrived. I don't know if that one guy's plan was to draw us out so the main attack could hit Village but if so, brilliant.

Later in the round, with the server reaching full capacity, we managed to take back Eastern Village. We ran in with armor support and capped quickly. Northplum was CO and I practiced my COMMs. "CO, this is Squad 1, over." I asked him what he wanted us to do and he suggested we defend and get a FOB up. No problem. We then went on to have a very dramatic and exciting defense. The enemy kept streaming in from the open fields to the west and I spent most of my time looking through my binos marking targets. The guys had fun lighting up the enemy. Then we got mortared and ran to cover. A couple of our guys were wounded but we got them up. The mortars got our FOB, crates, and we had no fortifications and no extra ammo-- quite dramatic. We held until Logi's arrived with two crates. I got up a FOB and placed a TOW covering the wide west approach. Before the round ended HappyTimes123 used the TOW to take out an enemy tank far on the horizon.

*after rereading this entry, with regards to making contact with the enemy while on the move; one thing I might want to do if I spot enemy and they have eyes on my position is simply to fall back. If I spot an enemy there might be more and we're walking into a position where they're in cover and we're on the move. Might not be good. Either that or take cover, return fire, and for a few seconds see how the firefight is going. Are we taking more fire than giving? Can I spot all the targets? If it looks like we're at a disadvantage, perhaps pull back and reposition so that we can get into a situation where we have the advantage. Live to see another day. More things to think about.

For any squad leaders reading this; when you make contact with the enemy, when do you feel you have to break contact?

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Categories
Squad Leading , AAS

Comments

  1. Jeepo's Avatar
    This is a good blog post, and I would recommend you duplicate it into the PR section of the forums to receive some feedback. Self analysis is the best way to self-improvement.

    Mortars for smoke MIGHT have been a good way to get cover before advancing over open ground.

    And don't be afraid to run away. If you stumble across an enemy squad that are in a better position, and you have no advantages like CAS, fire-support or armour, then back of and reassess, and get communicating on TS and Mumble. Good things happen that way.
  2. Alpha_s9's Avatar
    I would second that... put things like this in AAR form on the forums and you will get feedback. Just don't let it bug ya if some people are less than constructive with their criticism.

    Coming into enemy contact is THE critical point for your squad. How you react depends on the situation, and it's always very fluid. Things like whether you are "made" (spotted) or not, who has a better firing position, the effective range on the kits at your disposal, terrain... there are a million. I try to plan on how I want to handle contact and gear the squad for that type of encounter. If I plan on keeping the fight at a distance, I bring grenadiers, marksmen, ARs... and when contact is made I set up and fire if I have the advantage and maneuver if I don't. Example, if they are far away and there's a lot of open ground to cover... I'm in a superior position with long range kits. If they are pretty close and/or there's lots of cover between me and them, I try to break contact and pull away to a better position. You can pretty much bet on them moving slower than you because they are trying to find you as they advance, and all that cover normally means you have the concealment you need to reposition if you move fast enough. Set up in a position to force them into open ground if they want to continue the advance, hide and HOLD YOUR FIRE until they are committed to the open area. If you managed to pull all that off, you are almost guaranteed to win the encounter. If one of your guys fires early and they pull back into the cover, you can still hold them back while another unit moves to flank.
  3. Angelo-1621's Avatar
    Thanks for the comments guys. I'll post this soon in the forums and get a discussion going ^^

    @Jeepo - Smoke on the flag would have been good and surely would have helped our advance on Wanda. After the mortars put smoke down, they could send in explosives too to suppress the flag while we moved up. Oh, that sounds good.

    @Alpha - never thought about how my squad is geared and how that affects how my squad operates. I sort of see that in Insurgent mode where the Insurgents try to force firefights into close quarters but for some reason never really thought about that in AAS mode. Great advice.
  4. Angelo-1621's Avatar
    Posted a copy of this entry and got some great feedback and advice in the forums. All set to squad lead again. Now I can tell my squad, "that's why I want us to stay together. If we make enemy contact, we can concentrate our firepower on the enemy. If we're scattered we can't do that."
  5. Alpha_s9's Avatar
    Quote Originally Posted by Angelo-1621
    If we're scattered we can't do that.
    You can, it's just much harder than when you are a "green mob". Fireteams... Fireteams... Fireteams. That's the name of the game, but it's hard to do it effectively with pubbies. If you find the same people in your squads over and over again, eventually practice will make perfect. I tend to try and reserve the "fancy stuff" for scrims, password nights, or nights that we have 5 or 6 Quu guys on. We know how each of the others plays, and we have learned over time to support one another better than any pickup group ever could. This is especially true of non-traditional situations like ambushes, recce, and of course... the infamous Quu "Operation Pulled Pork" maneuver.


  
 

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