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		<title>Tactical Gamer - Blogs - E-Male</title>
		<link>http://www.tacticalgamer.com/blogs/e-male/</link>
		<description>Tactical Gamer is the PREMIERE mature online gaming community.  We feature games such as PlanetSide 2, Battlefield 3, Armed Assault (ARMA2), Natural Selection 2, DayZ, and more.  Our community is geared around teamwork,  strategy and tactics in a mature environment.</description>
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			<title>Tactical Gamer - Blogs - E-Male</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/</link>
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			<title>FaceDeath</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1054-facedeath.html</link>
			<pubDate>Fri, 17 May 2013 14:26:51 GMT</pubDate>
			<description>Deleted both my Facebook accounts today after 6 years of FaceBragging. 
 
On to the next Internet trend . . . 
 
Dr. Strangelove</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Deleted both my Facebook accounts today after 6 years of FaceBragging.<br />
<br />
On to the next Internet trend . . .<br />
<br />
Dr. Strangelove</blockquote>

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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1054-facedeath.html</guid>
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			<title>P2P Game Piracy: New Research</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1053-p2p-game-piracy-new-research.html</link>
			<pubDate>Wed, 15 May 2013 15:27:44 GMT</pubDate>
			<description><![CDATA[This from a recently published academic study (summarized here (http://www.tgdaily.com/security-features/71628-busting-digital-piracy-myths)): 
 
 
---Quote--- 
"First and foremost, P2P game piracy is extraordinarily prevalent and geographically distributed [at least it was during the period...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">This from a recently published academic study (<a href="http://www.tgdaily.com/security-features/71628-busting-digital-piracy-myths" target="_blank">summarized here</a>):<br />
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				&quot;First and foremost, P2P game piracy is extraordinarily prevalent and geographically distributed [at least it was during the period analyzed]. However, the numbers in our investigation suggest that previously reported magnitudes in game piracy are too high,&quot; Drachen adds. &quot;It also appears that some common myths are wrong, e.g. that it is only shooters that get pirated, as we see a lot of activity for children's and family games on BitTorrent for the period we investigated.&quot;
			
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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1053-p2p-game-piracy-new-research.html</guid>
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			<title>More on Digital Ethnography</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1052-more-digital-ethnography.html</link>
			<pubDate>Thu, 09 May 2013 19:18:08 GMT</pubDate>
			<description>It is not often that I encounter across myself when researching a topic. I found the following in a recent article (http://www.reciis.icict.fiocruz.br/index.php/reciis/article/view/496/831) on the uses of ethnography in virtual environments: 
 
 
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Virtual Video Ethnography 
 
Neither...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">It is not often that I encounter across myself when researching a topic. I found the following <a href="http://www.reciis.icict.fiocruz.br/index.php/reciis/article/view/496/831" target="_blank">in a recent article</a> on the uses of ethnography in virtual environments:<br />
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				Virtual Video Ethnography<br />
<br />
Neither the virtual ethnography nor netnography seem to pay special attention to the visual aspect of cyberspace, which seems contradictory, since the great popularization of the online medium is mostly due to its visual appeal, both in the use of the graphic interface and in the presentation of multimedia pages on the World Wide Web. As Steven Johnson says, it is from the moment in which the computer gains a visual interface that one can speak of informational aesthetics, where one has the windows, icons and images on the screen acting like a symbolic system generating and being influenced by a culture of its own (JOHNSON, 2001).<br />
<br />
This is particularly important on considering the modern virtual worlds, where the interactions are not registered in texts, but occur dynamically on the screen by means of synchronically animated images, many times simulating the three-dimensional aspect of the offline world. Seeking to address the need of registration and interpretation of this vast interactive environment, Michael Strangelove proposes a new technique, which he calls virtual video ethnography:<br />
<br />
This work describes my use of the computer as a camera and camcorder for capturing the action within the virtual world – a technique referred to herein as virtual video ethnography. Virtual video ethnography is in a long tradition lineage that utilizes communication technologies, such as recorders, camcorders and video cameras for exploring human action.&quot; (STRANGELOVE, 2007, p. 3)<br />
<br />
Of the techniques and variants of ethnography mentioned, the one proposed by Strangelove is the one which places more emphasis on the visual aspects of the online medium, an environment for which he anticipates a great growth of possibilities, not only of dangers, but of opportunities for learning, creativity and research. According to him, recording the experience of virtual worlds from the “vision” of the ethnographer’s computer gives not only a precise registration of what he or she is seeing on the screen, but it also serves as a space of reflexivity, where the researcher can reflect about his or her reactions and framing of the research field.<br />
<br />
His proposal is an heir of the visual anthropology, which develops itself right at the beginnings of the history of Anthropology as a means of visually safeguarding (in film and photography) information of threatened or transforming cultures and also as an attempt at registering in a more precise way the visual observation of a culture (RIBEIRO, 2005). In fact, the work of Malinowski himself was strongly based on photographs and his images of the natives of Trobriand are not a mere appendage of his ethnographic text, but an essential part of it so that his anthropological description is in fact encompassing (SAMAIN, 1995).<br />
<br />
However, according to Strangelove, registration and preservation are just the more primary levels of the use of technique. More sophisticated arrangements permit (depending on the technical limitations of the virtual world studied) to record the video from multiple camera angles, giving a multiple perspective of what occurs in the field, not only from the ethnographer's standpoint, but also from a third person's. More than the amount of data, this technique would bring a whole new layer of reflexivity upon the ethnographic experience. At the same time, the players/users of the virtual world can also record their own versions of the videos, serving as a counterpoint to the researcher's &quot;authorized&quot; vision: “Adding an omniscient perspective to our actions within the virtual realm also brings a new dimension to the way we experience the self and construct our identities.” (STRANGELOVE, 2007, p. 9)<br />
<br />
The ethical concern of the defenders of netnography is echoed by Strangelove, when he points out that the technique of virtual video ethnography with multiple perspectives is highly reflexive and can make the online behaviour registrations more responsible towards the communities they intend to interpret:<br />
<br />
The ‘intense and authority-giving personal experience of fieldwork’ is extending deep into the virtual realm. In-game video recording provides a novel tool for authoritative virtual fieldwork of an emotionally intense and highly personal nature. The virtual realm needs to be approached as a distinct realm of human action, one not to be collapsed into some other category of the ‘real’ or even the ‘hyperreal’. (STRANGELOVE, 2007)<br />
<br />
This way, the arguments cited by Wittel concerning the limitations of interaction and participating observation in the online medium could be offset by the use of the virtual video ethnography, as it is proposed by Strangelove. This technique is widely applicable in the online games due to the way the virtual images that shape the shared environment are created.
			
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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1052-more-digital-ethnography.html</guid>
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			<title>Still Waiting</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1050-still-waiting.html</link>
			<pubDate>Tue, 07 May 2013 17:17:56 GMT</pubDate>
			<description>It has been almost 6 months now and I am still waiting for the second peer-review report to come in for my next book (this one is on the future of television). 
 
Things usually unfold faster than this, even in the slow-paced world of scholarly publishing. 
 
I hope the tardy second reviewer gets...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">It has been almost 6 months now and I am still waiting for the second peer-review report to come in for my next book (this one is on the future of television).<br />
<br />
Things usually unfold faster than this, even in the slow-paced world of scholarly publishing.<br />
<br />
I hope the tardy second reviewer gets his or hers work done soon so I can make any changes to the manuscript during these slower summer months.<br />
<br />
At this rate the book will be available in Fall 2013.<br />
<br />
The waiting.<br />
<br />
The hardest part.<br />
<br />
Sigh.</blockquote>

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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1050-still-waiting.html</guid>
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			<title>Just Another Day at Work</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1042-just-another-day-work.html</link>
			<pubDate>Sat, 06 Apr 2013 15:25:15 GMT</pubDate>
			<description>http://www.youtube.com/watch?v=i6-67VavH1k</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">
<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/i6-67VavH1k?wmode=opaque" frameborder="0"></iframe>
</blockquote>

]]></content:encoded>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1042-just-another-day-work.html</guid>
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			<title>Dad</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1041-dad.html</link>
			<pubDate>Fri, 05 Apr 2013 20:46:25 GMT</pubDate>
			<description><![CDATA[I went to Canada's National War Museum today with my father. He told old war stories as we walked by pieces of equipment he worked with during his military service. 
 
Here he is standing in front of a Sherman tank. He used to work on their communications systems.  
 
Image:...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">I went to Canada's National War Museum today with my father. He told old war stories as we walked by pieces of equipment he worked with during his military service.<br />
<br />
Here he is standing in front of a Sherman tank. He used to work on their communications systems. <br />
<br />
<img src="http://i1090.photobucket.com/albums/i367/mstrangelove/DSCN4412_zps6b2867f6.jpg" border="0" alt="" /></blockquote>

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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1041-dad.html</guid>
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			<title>I am Going to Write this Down . . .</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1039-i-am-going-write-down.html</link>
			<pubDate>Sun, 31 Mar 2013 05:06:29 GMT</pubDate>
			<description><![CDATA["I am Going to Write this Down" 
 
Slicktron's words to me after I promised him that I would personally train him in squad leading. 
 
Slicktron asked if he could take over as SL tonight and I declined, saying he needs further training, but I would personally ensure that he gets the training he...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore"><span style="font-family: Century Gothic"><font size="3"><font color="#FF0000">&quot;I am Going to Write this Down&quot;</font></font></span><br />
<br />
Slicktron's words to me after I promised him that I would personally train him in squad leading.<br />
<br />
Slicktron asked if he could take over as SL tonight and I declined, saying he needs further training, but I would personally ensure that he gets the training he needs.<br />
<br />
This is, I believe, the essence of a community like TG --  the willingness to train others in the art of teamwork. <br />
<br />
I believe that anyone can rise to leadership if they are willing to follow the rules and principles of standard operating procedures.<br />
<br />
Whether or not someone will be a good leader depends of things that cannot be taught, but the TG community must stand ready to work with the willing.</blockquote>

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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1039-i-am-going-write-down.html</guid>
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			<title>Ethnography of Gaming</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1038-ethnography-gaming.html</link>
			<pubDate>Thu, 28 Mar 2013 14:01:39 GMT</pubDate>
			<description>With my third book for the University of Toronto Press now in the hands of my editor I am turning my attention back to my hobby, the ethnography of online military gaming. This will probably culminate in yet another book down the road.  
 
I recently taught a course at the University of Ottawa on...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">With my third book for the University of Toronto Press now in the hands of my editor I am turning my attention back to my hobby, the ethnography of online military gaming. This will probably culminate in yet another book down the road. <br />
<br />
I recently taught a course at the University of Ottawa on online virtual environments, using Celia Pearce's text, Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds. A good introduction to the kind of autoethnographic project I am undertaking here at TacticalGamer.com. Pearce's work highlights a significant difference between the role of avatars in military FPS games and more social games such as Sim City -- an issue to which I will return herein.<br />
<br />
Meanwhile, this from the <a href="http://www.nideffer.net/classes/270-08/week_02_game_studies/ludicrousdiscipline.pdf" target="_blank"> inaugural  issue of Games and Culture</a> (Jan 2006):<br />
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				&quot;the study of gaming is moving from the periphery of scholarly inquiry to take a central position in how we study and theorize social life. I continue to be surprised by the lack of scholarly interest in video games and interactive media more broadly given not only their massive and rapidly increasing impact worldwide but their usefulness for thinking through a range of key questions concerning selfhood and society.&quot;
			
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	</div>
</div>Using TacticalGamer.com as the primary subject, I will probably focus my own study on the issues of virtual community (online cultures), gaming as a learning experience (beyond simply learning how to play the game!), leadership and authority.<br />
<br />
I am also interested in answering the question: are military (combat) skills acquired via virtual military gaming?<br />
<br />
I'll use this blog to publish my draft notes and observations as feedback from the TacticalGamer.com community will prove to be a valuable part of the ethnographic process.</blockquote>

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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1038-ethnography-gaming.html</guid>
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			<title>PS2 Trailer Draft Opening</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1037-ps2-trailer-draft-opening.html</link>
			<pubDate>Tue, 26 Mar 2013 16:00:52 GMT</pubDate>
			<description>Working on a new opening title sequence . . . 
 
http://www.youtube.com/watch?v=rPSejvsHfbA</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Working on a new opening title sequence . . .<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/rPSejvsHfbA?wmode=opaque" frameborder="0"></iframe>
</blockquote>

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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1037-ps2-trailer-draft-opening.html</guid>
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			<title>Communication Best Practices: Guide</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1036-communication-best-practices-guide.html</link>
			<pubDate>Tue, 26 Mar 2013 13:39:54 GMT</pubDate>
			<description>Here is a new guide to some basic best practices in Planetside 2 (or any environment). 
 
Playing around with my new editing tools . . . 
 
http://youtu.be/YyC_0ymu7Iw</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Here is a new guide to some basic best practices in Planetside 2 (or any environment).<br />
<br />
Playing around with my new editing tools . . .<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/YyC_0ymu7Iw?wmode=opaque" frameborder="0"></iframe>
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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1036-communication-best-practices-guide.html</guid>
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			<title><![CDATA[Cinematic PS2 Intro & New Special Effects]]></title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1035-cinematic-ps2-intro-new-special-effects.html</link>
			<pubDate>Mon, 25 Mar 2013 02:58:08 GMT</pubDate>
			<description>My latest video, with new editing features. 
 
http://www.youtube.com/watch?v=P0sm-HpT-GI</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">My latest video, with new editing features.<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/P0sm-HpT-GI?wmode=opaque" frameborder="0"></iframe>
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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1035-cinematic-ps2-intro-new-special-effects.html</guid>
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			<title>Special Effects Test #1</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1033-special-effects-test-1.html</link>
			<pubDate>Fri, 22 Mar 2013 20:35:15 GMT</pubDate>
			<description>Spent $200 upgrading my video editor and will waste many hours exploring the new special effects. 
 
Here is the first one . . . 
 
http://www.youtube.com/watch?v=w0Q79dIMZbg</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Spent $200 upgrading my video editor and will waste many hours exploring the new special effects.<br />
<br />
Here is the first one . . .<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/w0Q79dIMZbg?wmode=opaque" frameborder="0"></iframe>
</blockquote>

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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1033-special-effects-test-1.html</guid>
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			<title>New Tactical Gamer Promo</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1032-new-tactical-gamer-promo.html</link>
			<pubDate>Fri, 22 Mar 2013 01:35:20 GMT</pubDate>
			<description>Playing around with a upgraded version of my Corel editing software . . . 
 
http://www.youtube.com/watch?v=q2xJ7UYqwiA</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Playing around with a upgraded version of my Corel editing software . . .<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/q2xJ7UYqwiA?wmode=opaque" frameborder="0"></iframe>
</blockquote>

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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1032-new-tactical-gamer-promo.html</guid>
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			<title>Branding and Identity in Online Gaming Communities</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1031-branding-identity-online-gaming-communities.html</link>
			<pubDate>Thu, 21 Mar 2013 16:09:05 GMT</pubDate>
			<description>My video editing now includes more branding aspects, including (1) an image uploaded to YouTube that functions as the video thumbnail and includes the TG name, (2) a TG branded Intro, (3) a TG branded Outro, and (4) TG elements in the YouTube description. 
 
This is the latest example of such...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">My video editing now includes more branding aspects, including (1) an image uploaded to YouTube that functions as the video thumbnail and includes the TG name, (2) a TG branded Intro, (3) a TG branded Outro, and (4) TG elements in the YouTube description.<br />
<br />
This is the latest example of such branded amateur video production:<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/OWpvoCRcNOU?wmode=opaque" frameborder="0"></iframe>
</blockquote>

]]></content:encoded>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1031-branding-identity-online-gaming-communities.html</guid>
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			<title>Visualization of Collective Action in a Virtual Environment</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1030-visualization-collective-action-virtual-environment.html</link>
			<pubDate>Wed, 20 Mar 2013 19:49:02 GMT</pubDate>
			<description>As part of my ongoing ethnographic study of online gaming I made the following representation of platoon movement in PS2.  
 
http://www.youtube.com/watch?v=jE_C_8assKk</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">As part of my ongoing ethnographic study of online gaming I made the following representation of platoon movement in PS2. <br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/jE_C_8assKk?wmode=opaque" frameborder="0"></iframe>
</blockquote>

]]></content:encoded>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1030-visualization-collective-action-virtual-environment.html</guid>
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			<title>Electronic Arts CEO to Step Down</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1029-electronic-arts-ceo-step-down.html</link>
			<pubDate>Tue, 19 Mar 2013 13:29:53 GMT</pubDate>
			<description>Image: http://i1090.photobucket.com/albums/i367/mstrangelove/cd66d098-4f42-497a-b304-f3e7e9875638_zps1fdae504.jpg  
 
EA appears to have been recyling old ideas for far too long, while Sony is leading in innovative online gaming. BF3 is so 1995, while Planetside 2 pushes the envelop. 
 
...</description>
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<br />
EA appears to have been recyling old ideas for far too long, while Sony is leading in innovative online gaming. BF3 is so 1995, while Planetside 2 pushes the envelop.<br />
<br />
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				&quot;Riccitiello's tenure coincides with the collapse of the traditional video game industry. EA has struggled as consumers shifted away from packaged games to mobile and social games. The company has invested significantly in building its presence in mobile in particular, generating $1.5 billion in digital net revenue annually. But the company is still losing money.&quot; -- <a href="http://www.cnbc.com/id/100565533" target="_blank">CNBC</a>
			
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			<dc:creator>E-Male</dc:creator>
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			<title>Arma 3 Campaign Development</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1028-arma-3-campaign-development.html</link>
			<pubDate>Tue, 19 Mar 2013 13:21:40 GMT</pubDate>
			<description>Part one of a 1stMIP Stratis Campaign (ARMA 3) development session. Here we are helping John_C test his new campaign. 
 
Development Team 
 
Project Lead - John_C 
Mission Development and Scripting - LoyalGuard and John_C 
Roll Calls / Briefings / AARs - Coridon 
Administration - Grunt 
Videography...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Part one of a 1stMIP Stratis Campaign (ARMA 3) development session. Here we are helping John_C test his new campaign.<br />
<br />
Development Team<br />
<br />
Project Lead - John_C<br />
Mission Development and Scripting - LoyalGuard and John_C<br />
Roll Calls / Briefings / AARs - Coridon<br />
Administration - Grunt<br />
Videography - E-Male <br />
<br />
Replay in 1080p mode for best picture quality.<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/4161HZoMM0k?wmode=opaque" frameborder="0"></iframe>
</blockquote>

]]></content:encoded>
			<dc:creator>E-Male</dc:creator>
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			<title>Idiot Declares Video Games Are Not Art</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1025-idiot-declares-video-games-not-art.html</link>
			<pubDate>Fri, 08 Mar 2013 16:20:49 GMT</pubDate>
			<description><![CDATA[I'll use this story (http://www.guardian.co.uk/commentisfree/2013/mar/07/designer-says-moma-wrong-on-video-games-art?CMP=EMCNEWEML6619I2) in my Pop Culture course at the University of Ottawa to discuss the idiot class known as art critics. 
 
 
---Quote--- 
"A survey of the past 2,500 years of art...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">I'll use <a href="http://www.guardian.co.uk/commentisfree/2013/mar/07/designer-says-moma-wrong-on-video-games-art?CMP=EMCNEWEML6619I2" target="_blank">this story</a> in my Pop Culture course at the University of Ottawa to discuss the idiot class known as art critics.<br />
<br />
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				&quot;A survey of the past 2,500 years of art philosophy offers no support for the classification of games as art.&quot;
			
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	</div>
</div>A survey of the past 2,500 years of philosophy would provide very weak indications of the classification of women as persons . . .</blockquote>

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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1025-idiot-declares-video-games-not-art.html</guid>
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			<title><![CDATA[Infantry platoon "How to guide" + AAR.]]></title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1020-infantry-platoon-how-guide-aar.html</link>
			<pubDate>Tue, 19 Feb 2013 14:24:21 GMT</pubDate>
			<description><![CDATA[An AAR worth studying: 
 
 
---Quote (Originally by BigGaayAl)--- 
Unfortunately I have neither screenshots or any video to show. So I'd like to start by saying, if you have any media or reports/opinions to add from this night, please post it here! 
So yesterday we ran as an Infantry only platoon....]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">An AAR worth studying:<br />
<br />
<div class="bbcode_container">
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				<div class="bbcode_postedby">
					<img src="images/styles/UndergroundStyle/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>BigGaayAl</strong>
					<a href="showthread.php?p=1769150#post1769150" rel="nofollow"><img class="inlineimg" src="images/styles/UndergroundStyle/buttons/viewpost-right.png" alt="View Post" /></a>
				</div>
				<div class="message">Unfortunately I have neither screenshots or any video to show. So I'd like to start by saying, if you have any media or reports/opinions to add from this night, please post it here!<br />
So yesterday we ran as an Infantry only platoon. The setup was: all on foot, the only vehicles allowed are a few Sundy's as redundant spawns. Our baseline-spawn was provided by our spawn beacons. Sundy's where used as offensive spawns and occasionally to grab a kit.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Our MO was very simple, although somewhat different than usual reasoning. Written as a &quot;how to&quot; guide, so other people can use some techniques that worked.<br />
<br />
<br />
<br />
<font color="#B22222"><b>1) Set all beacons at platoon waypoint.</b></font><br />
I would put the waypoint in a spot +-300m from the flag. All the SL's had to put their beacons <b><i>exactly</i></b> on that waypoint to assure they were up or down together, streamlining platoon organisation.<br />
<br />
<br />
<br />
<font color="#B22222"><b>2) Designate squad-objectives</b> with colored smoke. </font><br />
The 4 smokes make it possible to set 4 sub-objectives for each squad. Usually three squads would provide a base of fire from ridges around the enemies we are attacking. One squad would be moving in the thick of it to capture a control point or destroy e.g. a sundy. Thus respecting the iirc 3 to 1 ratio accepted in military doctrine for suppression and flanking. (number of soldiers supressing vs number of soldier moving in/flanking)<br />
<br />
<br />
<br />
<font color="#B22222"><b>3) </b>Squadleaders place <b>green waypoint on squad-objective</b></font><br />
This isn't always necessary, but probably a good sop here, as only the bottom of the smoke is colored. Iit is easier for squad-members to find their way with the green waypoint. The smoke is used more as a means of communication from PL to SL.<br />
<br />
<br />
<br />
<font color="#B22222"><b>4) Defend/attack objective until given new orders.</b></font><br />
Whatever happens -WHATEVER as in even when things are completely fubar- squads hold or attempt to retake their objectives until further orders. This is key and this was working amazingly once the squads got into the habit of it. It was especially effective once people experienced that it worked. Once this happened, the platoon was on a roll it seemed.<br />
<br />
When the squads stay organized in the middle of total combat chaos, what they did last night, then the gold wind blows. <br />
Then the Platoon leader can make battle altering decisions on a dime. This is what armies all over the world focus nearly all of their training on; on retaining the ability to act as an organised unit in the thick of battle. <br />
<br />
In the 'battle of Indar Comms&quot; last night as one example,<br />
we defended against first a suicidal zerg rush (armor+infantry) by raining down the holy annihilator fire on them in just awesome volleys of sparkly death. <br />
After what seemed like a warcrime on our part, commited against them innocent TR smurfs :). The enemy got a foothold on our west flank just next to the base. Sundy spawns with armor supporting of approximately platoon-strength caused our west squad to die several times. The Battle was locked for long minutes in the very middle of the Indar Comm Array. All squads were admirably sticking to their objectives. The furthest squad was not on the front line, but they had a lot of AA at our spawn and covered our flanks. It looked like we were being overwhelmed, but somehow the battle stalled in a lethal back and forth were we fought over mere meters. All troughout the squad that was pushed off tried to regain it's ground assisted by the squad to whom's position they were pushed back. <br />
<br />
Then at one point we gained a good 50 meters on them and they felt a bit weak. I asked all squads to rush them. It was glorious wave, rolling over a good bunch of enemies with beautiful violence.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
So the end of the how-to guide got a bit into <font color="#B22222"><u>the aar:</u></font> <br />
<br />
It was a long session so I won't go into specific moments much. When we started doing this infantry only, and walking often 800m to reach an objective, our numbers in the platoon kept growing consistently. Showing that this is an attractive way for people to play, maybe even more so an attractive way for public players to join us in a meaningful way. <br />
<br />
Once we started using the smoke designation system, I noticed squads moving together on the map like I have never seen before. More often than not, even when I didn't ask, the squads were uni-colored blobs on adjacent positions on the map. This is remarkable to me. Our numbers kept growing and pretty soon we had four full squads doing this. <br />
<br />
It seemed people, squads, really got on a roll. They picked up the habit of rolling with their color :p, over the habit of deciding for themselves where to go. We were all getting shots, all getting kills, points for ammo, revives anyway, and <i>it was working</i> we were getting easy kills. We were flanking platoons moving perpendicular to us, and just murdering them as they struggled to realize in time the gravity of their situation.<br />
<br />
I asked squads to <b><i>trust</i></b> the other squads to perform their role, and help them by performing their own role instead of trying got do the other guy's job. We used proximity to tell people 'hey dude you're walking with the wrong color, please go to your squad'. And they did so. <br />
<br />
<br />
It was a total blast to platoon lead yesterday. We defended against attacks, as huge as one could possibly defend against. We took many points decisively. We got superior positioning on the flanks of enemies on countless occasions, allowing us to kill many many foes. I personally had an amazing sense of control as so many tactical options became available to me as the platoon got into this amazing groove. I recommend all platoon leaders have a go at this, or at least consider using some of the techniques found effective yesterday. One <b><u>key remark</u></b> here is that they have <b><u>changed the rendering distance for colored smoke from +-50m to hundreds of meters</u></b>. Without that this would not have worked. I think the use of the smoke, while a technicality, was really a key element to yesterday's kind experience. I recommend people on the platoon-leading list at some point invest in getting the 4 smokes.<br />
<br />
Yesterday was for me truly the type of experience that I imagine when I think of TG. And I wish to commend everyone in the ps2 community for the way we are evolving our play, withe moment of relaxed play, and moments of more organised play mixing pleasantly imo. At the same time I see a steady increase in our ability to work together effectively.<br />
<br />
I certainly was not the only one having a ball yesterday, that I know. Many of the public players that fell into the platoon asked for more information about our outfit, shared their appreciating in our playstyle. Some were quit vocal about it on voip too. Comments from public players included (paraphrasing): &quot;Best organisation I've ever seen in this game&quot; when one was comparing our play to their experience with other outfits, &quot;Actually spotting and calling out directions&quot;, &quot;Exactly what I'm looking for, &quot;Thanks&quot;...<br />
<br />
As I said, <font color="#B22222">'t was a ball. Thanks to the squadleaders, exceeding expectations</font>.</div>
			
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			<dc:creator>E-Male</dc:creator>
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			<title>Harlem Shake feat. Dr. Strangelove</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1019-harlem-shake-feat-dr-strangelove.html</link>
			<pubDate>Wed, 13 Feb 2013 07:30:39 GMT</pubDate>
			<description>http://www.youtube.com/watch?v=5hACoUo4FvM</description>
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			<dc:creator>E-Male</dc:creator>
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			<title>The Great Escape</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1018-great-escape.html</link>
			<pubDate>Fri, 01 Feb 2013 22:36:09 GMT</pubDate>
			<description>http://www.youtube.com/watch?v=2N_tmvWsLQQ</description>
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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1018-great-escape.html</guid>
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			<title>A Year of YouTube Views</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1017-year-youtube-views.html</link>
			<pubDate>Fri, 01 Feb 2013 14:20:20 GMT</pubDate>
			<description>Image: http://i1090.photobucket.com/albums/i367/mstrangelove/YouTUbeViews_zps904941a8.jpg</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore"><img src="http://i1090.photobucket.com/albums/i367/mstrangelove/YouTUbeViews_zps904941a8.jpg" border="0" alt="" /></blockquote>

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			<dc:creator>E-Male</dc:creator>
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			<title>Cold Day in Ottawa</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1015-cold-day-ottawa.html</link>
			<pubDate>Wed, 23 Jan 2013 21:56:19 GMT</pubDate>
			<description>http://www.youtube.com/watch?v=ICtFeG2gAMQ</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">
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			<dc:creator>E-Male</dc:creator>
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			<title>New Reason for Team Killing?</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1012-new-reason-team-killing.html</link>
			<pubDate>Wed, 19 Dec 2012 18:04:08 GMT</pubDate>
			<description><![CDATA[Odd thing happened today while in Tahwick Tech plant. 
 
My Sunderer was safely parked inside, plant was under heavy assault that had just begun, and a NC player named Novasphere blew up my Sunderer with C4 (or a mine). Ask him why and he simply said "rolf".  
 
Curiously, Novasphere was listed as...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Odd thing happened today while in Tahwick Tech plant.<br />
<br />
My Sunderer was safely parked inside, plant was under heavy assault that had just begun, and a NC player named Novasphere blew up my Sunderer with C4 (or a mine). Ask him why and he simply said &quot;rolf&quot;. <br />
<br />
Curiously, Novasphere was listed as the #3 player in points at the time in that arena.<br />
<br />
After I respawned I noted another deployed Sunderer in another nearby section of the vehicle bay.<br />
<br />
I suspect Novasphere TKed me and my vehicle so as to set up his as a spawn point.<br />
<br />
You can hardly 'accidently' toss a mine on a friendly Sunderer in a locked vehicle bay.<br />
<br />
Anyway, another name on the list of intentional teamkillers.</blockquote>

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			<dc:creator>E-Male</dc:creator>
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			<title>11 Minutes in Planetside 2</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1011-11-minutes-planetside-2.html</link>
			<pubDate>Tue, 18 Dec 2012 19:44:45 GMT</pubDate>
			<description>In a AMS Sunderer. 
 
http://www.youtube.com/watch?v=fyQzB6yaNcU</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">In a AMS Sunderer.<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/fyQzB6yaNcU?wmode=opaque" frameborder="0"></iframe>
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			<dc:creator>E-Male</dc:creator>
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