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Gaming Industry

  1. U.S. Video Game Buyers Shifting Entertainment Budgets

    by , 02-18-2011 at 02:51 PM
    New data from Nielsen:

    "Recent economic conditions have encouraged American consumers to spend carefully across entertainment categories, and gaming has been no exception. Public data shows that game sales at retail decreased slightly in 2010, and, according to Nielsen’s recently released 360° Gaming Report, so did gaming’s share of entertainment spending per household. These decreases took place even as household leisure budgets increased by 9 percent from 2009 among video game
    ...
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    Gaming Industry
  2. Black Ops Visual Survey: Pictures

    by , 11-26-2010 at 09:09 AM
    Quote Originally Posted by E-Male View Post
    I was surprised to see how little the visual feel of the game had advanced from the days of Steam's Half Life. While the textures and surroundings are somewhat more complex, the overall visual impression does not feel like it has made great strides from Half Life. This is particularly so in the way people are drawn.

    We see flat features, a lack of dimension, edges of things and people that are too sharply drawn, all reminiscent of games from years ago.

    Consider the
    ...
  3. "All your base are belong to us" -- Japanese vs American Game Design

    by , 09-20-2010 at 02:25 PM
    From an interesting article in the New York Times today:

    "“I look around Tokyo Games Show, and everyone’s making awful games; Japan is at least five years behind,” said Keiji Inafune, 45, head of global research and development at Capcom and one of Japan’s most prominent game designers."

    "The most popular games in Japan are linear, with little leeway for players to wander off a defined path. In the United States, he said, video games have become more
    ...


  
 

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