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Rush Game Mode in Bad Company 2

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by , 02-04-2010 at 09:39 PM (1396 Views)
The forum discussions being held on the Bad Company 2 forum area has skirted around this issue a few times without ever really hitting it; the Rush game mode and TG servers.

Many people, I think, want to see this game mode passed over when it comes to our little piece of BattleField carnage; favoring instead the Conquest game mode.

I, on the other hand, and some others absolutely love this game mode.

For those who aren't in the know the Rush game mode pits one team against the other in an attacker/defender style. The objective for the defending team is simple: kill the attackers enough to run down their ticket count like in the familiar Conquest mode. The objective for the attackers are two crates called "m-com stations". Attackers need to blow up these crates using explosives, collapsed buildings or setting a timed charge that the defenders can diffuse. When the attackers have blown up both crates the defending team falls back to a new position with 2 brand new crates to defend. The attackers gain a few extra tickets to help with the next push and the defenders get a better position to defend from and/or extra armor and equipment to aid in defense.

I like this game mode because I think it speaks to something in the very core of Tactical Gamer. It's an objective based game that involves some very creative tactics and thinking. The attacking team start of the round with a huge advantage but by the end of the round the defenders have the massive advantage. The tactics employed throughout the round have to be constantly changing to meet new terrain, new defenses and new tactics employed by the opposing team.

Now, a lot of people do not like the C4 charges as a way to blow the crates. A few don't like that a tank can sit back and shell a building. I think both encourage squad play and teamwork from the defenders. 2 guys sitting on each crate and no solo recon/assault is getting C4 charges down. A squad in a slightly advanced position can make armor back away or even blow it up.

And this is just the beta! Think of what tactics will have evolved out of this game after we've been playing for 3 months, 6 months, a year.

It'd be a real shame if this game mode is overlooked for the all-too-familiar Conquest. I came to this game to see and play something different!

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Comments

  1. Scattershot's Avatar
    I like the rush mode too and although I don't like C4 blowing the crates I don't really have a problem with it. I feel most of our "teething" problems will be ironed out once we have an actual TG server where both sides should be able to coordinate the proper teamwork needed render it a non issue.
  2. Evo<^|SiNz|^>'s Avatar
    I agree, it's great fun. The action is very concentrated, but the maps have been big and varied enough to allow for some fun tactics. Compared to the relative chaos of Conquest (albeit FUN chaos), Rush is good focused fun.
  3. draeh's Avatar
    This game mode is fine by me... my only concern is how utterly easy (even accidentally) it is to spawn camp the enemy as you are trying to attack the objectives. I know the players have a momentary invulnerability, but it still seems like the devs put the spawn points way to close, as well as not making enough different spawn locations.

    Beyond that, I hope that this game mode is kept in the mix when the rotations are designed.
  4. Abel's Avatar
    Quote Originally Posted by draeh
    This game mode is fine by me... my only concern is how utterly easy (even accidentally) it is to spawn camp the enemy as you are trying to attack the objectives. I know the players have a momentary invulnerability, but it still seems like the devs put the spawn points way to close, as well as not making enough different spawn locations.

    Beyond that, I hope that this game mode is kept in the mix when the rotations are designed.
    I would like to have the "gray zone" you have in the beginning on the rest of the map too.. You got 30 seconds to fall back and then the attackers new spawnpoint will be out of bounds for you..
  5. Gorhaut's Avatar
    Also, once voip is functionally (properly and not on and of as it is now) and people gets used to this mode things will change. Though I still prefer conquest myself.


  
 

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