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  1. Online ‘Swatting’ Becomes a Hazard for Popular Video Gamers

    An interesting read from the New York Times today about gamers:

    Some victims are well-known professional video game players like Mr. Eubanks, who has 386,000 followers on Twitter and a regular schedule of live-streaming practices and competitions on Twitch, the most popular live video site for gamers.

    Traditional celebrities, those in the entertainment industry, are still targets. Last week, police officers responded to a false report of a shooting at the Miami Beach
  2. Rate My Professor

    uOttawa professors respond to comments on ratemyprofessor.com

  3. Farewell Africa for now.

    As I come to the last week of being here in South Africa I can formulate my thoughts on how it was to travel out of my home country. While the cost can be high, this experience was well worth the pricetag. If anyone gets the chance to travel out of their home country, I would suggest trying it. It has opened my eyes and help round out my little world. Definitely an amazing experience and and I hope that I will be coming back here in the next couple of years.

    This is a normal response ...
  4. Anti-Social Networking

    I just deleted my Facebook and LinkedIn accounts.


    Why not.
  5. Video Game Breasts

    Now here is a topic we can all agree upon . . .

    A well documented blog post, "How Video Game Breasts Are Made (And Why They Can Go Wrong)," by Patricia Hernandez explores the history of breast design and programing in video games, with an interesting nod to fan modding of breasts. This is also a subject that has been extensively explored (all the way to second base) by gaming scholars.

    Hernandez notes that,
    Plenty of people theorize about why
    Gaming Industry
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