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  1. Corporate Media and U.S. State Propaganda

    A good analysis of how the American press reacted to Wikileaks by calling for the head of the messenger on a plate instead of questioning government claims:

    "Most political journalists rely on their relationships with government officials and come to like them and both identify and empathize with them. By contrast, WikiLeaks is truly adversarial to those powerful factions in exactly the way that these media figures are not: hence, the widespread media hatred and contempt for
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  2. American Dream Man

    Dr. Strangelove's latest music video, featuring a tune by Leslie Hunt.

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  3. Empire's Secrets (WikiLeaks)

    For students of foreign policy, empire studies, and the Internet, a great read in The Guardian today about the latest WikiLeaks:

    "the US uses its embassies as part of a global espionage network, with diplomats tasked to obtain not just information from the people they meet, but personal details, such as frequent flyer numbers, credit card details and even DNA material."

    And related story from the New York Times.

    It is going to be a long weak for ...

    Updated 11-29-2010 at 10:50 AM by E-Male

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  4. Press LEFT MOUSE to Shoot

    Here is one of many great dramatic moments in Black Ops, which on the whole provide the most compelling reason to buy the game. But once again what could have been a great visual moment is ruined by very poor design. The designers need to draw our attention to the anti-air emplacement, but is the best solution a FLASHING gold overlay? Here a simple golden highlight, as has been used in the game thus far, would have done the trick. By making it flash like a Los Vegas sign the designers insult our ...
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  5. Black Ops: Violence and Gore

    Quote Originally Posted by E-Male View Post
    I do like the way Back Ops increased the level of gore and realism in some of the violence. In this sequence we see an enemy with a leg reduced to a bloody stump, and he clutches his leg in a realistic fashion. But why the lack of blood? Are designers afraid of blood? Is this a censor/ratings issue?

    In later sequences which I am working on capturing, we will see wounded enemies crawl away and reach for their pistols, forcing you to shoot them. This is excellent drama and realism in
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