As I come to the last week of being here in South Africa I can formulate my thoughts on how it was to travel out of my home country. While the cost can be high, this experience was well worth the pricetag. If anyone gets the chance to travel out of their home country, I would suggest trying it. It has opened my eyes and help round out my little world. Definitely an amazing experience and and I hope that I will be coming back here in the next couple of years.
This is a normal response
I just deleted my Facebook and LinkedIn accounts.
Now here is a topic we can all agree upon . . .
A well documented blog post, "How Video Game Breasts Are Made (And Why They Can Go Wrong)," by Patricia Hernandez explores the history of breast design and programing in video games, with an interesting nod to fan modding of breasts. This is also a subject that has been extensively explored (all the way to second base) by gaming scholars.
Hernandez notes that,
Plenty of people theorize about why
An article by Green and Bavelier from the book, Digital Media: Transformations in Human Communication, with the intriguing conclusion that:
Video games currently play a substantial role in our culture as more than half of all Americans play some type of video game. The available research in the perceptual and cognitive domain indicates that such activity is likely to alter a wide range of perceptual, motor, and cognitive traits. Video game play has been shown to dramatically enhance
Updated 02-24-2015 at 10:50 AM by E-Male
'SeX-Box: Exposure to Sexist Video Games Predicts Benevolent Sexism' by S. Paul Stermer and Melissa Burkley, argues that "men who played video games perceived to be high in sexism showed higher levels of benevolent sexism, compared with men who did not play such games." I am a bit skeptical of the conclusion, given the poor track record of the research regarding violence and media consumption. Such effects research has been plagued with methodological problems. Nonetheless, their findings