Enemy Occupation System is an automated system which makes a mission developer's life very easy in terms of creation of enemy presence over an area. What is even more remarkable is that an area will become populated only when players on the server are close to that area. This allows massive enemy presence over a large area without impacting the server performance. With its various options a mission developer can also customize what kind of forces will be occupying an area with a few lines of codes.
Updated 02-17-2014 at 03:28 PM by |TG| B
From my uOttawa course (WInter 2014) on Popular Culture and Communication.
Updated 02-06-2014 at 11:36 PM by E-Male
From a children's story I wrote over Christmas . . .
I have updated the Enemy Assault mission to its latest as well as trim its fat quite a lot in an effort to increase performance. I am quite happy with it. It plays smoother and there seems to some optimizations that Original Author embedded as well. The most exciting of it all is that there are two versions. co38 version sports large team with multiple armor crewmen, UAV operators and even a sniper team. I think the two versions offer very different experiences.
I have also updated
Updated 01-30-2014 at 01:22 PM by |TG| B
Images from a book I wrote in 1994 (part of my strangelove.com redesign).