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  1. The Cognitive Neuroscience of Video Games

    An article by Green and Bavelier from the book, Digital Media: Transformations in Human Communication, with the intriguing conclusion that:

    Video games currently play a substantial role in our culture as more than half of all Americans play some type of video game. The available research in the perceptual and cognitive domain indicates that such activity is likely to alter a wide range of perceptual, motor, and cognitive traits. Video game play has been shown to dramatically enhance

    Updated 02-24-2015 at 10:50 AM by E-Male

    Academic Gaming Studies
  2. Sexist Video Games and Sexism

    'SeX-Box: Exposure to Sexist Video Games Predicts Benevolent Sexism' by S. Paul Stermer and Melissa Burkley, argues that "men who played video games perceived to be high in sexism showed higher levels of benevolent sexism, compared with men who did not play such games." I am a bit skeptical of the conclusion, given the poor track record of the research regarding violence and media consumption. Such effects research has been plagued with methodological problems. Nonetheless, their findings ...
  3. The Next 5,000 Days (of the Internet)

    Another uOttawa lecture by Dr. Strangelove. In this one I provide a commentary on Kevin Kelly's libertarian techno-utopianism captured in his TED talk, The Next 5,000 Days.

  4. Labour Relations in the Video Game Sector

    A great article in today's Guardian:

    A team of Canadian researchers including Marie-Josee Legault, Johanna Weststar and Pierson Browne are currently examining work experiences and quality of life in the industry . . .
    "Crunch is less of a problem than it was in 2004, but it remains an intrinsic part of development culture. Better management, increased worker organisation and a more diverse staff base may well be the way out; but this being the games industry,

    Updated 02-20-2015 at 08:08 PM by E-Male

    Gaming Industry
  5. Why Video Game Development is Expensive

    An interesting read from one of my favorite magazines, The Economist, on the video game industry.
    Developers and publishers are coy about releasing specific numbers, but budgets of tens of millions of dollars are not uncommon. The biggest, most polished games can cost hundreds of millions. "Star Wars: The Old Republic", an online game released in 2011, is reputed to have cost between $150m and $200m. "Grand Theft Auto V", which came out two years later, reputedly
    Gaming Industry

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