On Squad Leading:
Reflections of Leadership in Virtual Environments
Keeping in mind that there is no one correct way to lead people in any environment, the following series of blog posts attempts to distill what I have learned about leadership in the virtual environment of online first person shooter military games.
This discussion of leadership will necessarily involve an analysis of related matters such as virtual community, conflict, communication,
Updated 12-29-2011 at 10:48 PM by E-Male
From a post to the 1stMIP.com blog:
Just a short note to say how much I have enjoyed your videos and hope you keep producing them. They tap into what is the huge potential offered by BF3 for satisfying, exciting, and meaningful gaming.
I am older than Dirt, and have been gaming since God was a Corporal……since Pong anyway. I have played them all……I have come to be totally fed up with the most common form of gameplay out there….”run-an-gun”. What your videos demonstrate
This is my very first blog post; wish me luck!
Lately I have been playing lots of mobile games, mainly the mobile versions of Dead Space and Bad Company 2. It has been a pleasant surprise to see an upward spike in the quality in gameplay and graphics as well as new features such as more and more games using Apple's Game Center. As an iPhone gamer, I confess that I lack knowledge in the Android gaming world, but I would be surprised to hear of improvements
A simple video with a BF3 "slice of life" captures so much of what I love about the game.
Here is some more of the feedback I have been getting on YouTube from my TG 1stMIP videos.
Most of the viewers appear to have little understanding of the potential of cohesive teamwork within a squad. The most frequent comment is "too slow" -- an indication of the run and gun mentality that pervades the game. There appears to be very little understanding of the role of defense. Many individuals clearly think that the number one priority is to move as fast as you can.