At PAX, I got asked why weíre not on Steam with Minecraft, and I had to answer the question straight out for the first time. So Iíll repeat what I said on here, because openess is awesome.
Steam is the best digital distribution platform Iíve ever seen. Iíve spent incredible amounts of money on it, and I own a crazy amount of games on it. It runs great, offers great services like that shift+tab stuff, and it remembers my credit card details so thereís no barrier for me when I want to buy a game. The only downside I can think of is that offline mode is a bit flimsy, and that the game list is sometimes full off DLC releases for stuff I donít even own, and those are some tiny complaints!
Being on Steam limits a lot of what weíre allowed to do with the game, and how weíre allowed to talk to our users. We (probably?) wouldnít be able to, say, sell capes or have a map market place on minecraft.net that works with steam customers in a way that keeps Valve happy. It would effectively split the Minecraft community into two parts, where only some of the players can access all of the weird content we want to add to the game.
We are talking to Valve about this, but I definitely understand their reasons for wanting to control their platform. Thereís a certain inherent incompatibility between what we want to do and what they want to do.
So thereís no big argument, we just donít want to limit what we can do with Minecraft. Also, Steam is awesome. Much more awesome than certain other digital distribution platforms that we would NOT want to release Minecraft on.
He's pretty awesome.
Oh, and while we're talking about STEAM...
This is the face of anti-valve people.
If anyone can find a comparable video of other distribution hating, lemme know