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		<title>Tactical Gamer - Blogs</title>
		<link>http://www.tacticalgamer.com/blogs/</link>
		<description>Tactical Gamer is the PREMIERE mature online gaming community.  We feature games such as PlanetSide 2, Battlefield 3, Armed Assault (ARMA2), Natural Selection 2, DayZ, and more.  Our community is geared around teamwork,  strategy and tactics in a mature environment.</description>
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		<lastBuildDate>Wed, 19 Jun 2013 03:03:17 GMT</lastBuildDate>
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			<title>Tactical Gamer - Blogs</title>
			<link>http://www.tacticalgamer.com/blogs/</link>
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		<item>
			<title>Back to Work</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1058-back-work.html</link>
			<pubDate>Fri, 14 Jun 2013 12:50:13 GMT</pubDate>
			<description>Eight months later I finally received the reports from three peer-reviews on my latest manuscript with the University of Toronto Press. This will be my third book with the same press and the second with my editor S.M. which is great as I trust both the press and my editor. 
 
Just finished my last...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Eight months later I finally received the reports from three peer-reviews on my latest manuscript with the University of Toronto Press. This will be my third book with the same press and the second with my editor S.M. which is great as I trust both the press and my editor.<br />
<br />
Just finished my last summer lecture and am free to bang my head against the keyboard for three months as I jump through the next hoop and move the book forward. <br />
<br />
This is the worst part of writing a book (accommodating p-reveiwer comments and suggestions for changes), the least fun part, and there is nothing to do but to get on with it . . .</blockquote>

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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1058-back-work.html</guid>
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			<title>The Art of the Blog</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1057-art-blog.html</link>
			<pubDate>Wed, 12 Jun 2013 04:27:33 GMT</pubDate>
			<description>Here is my latest blog about TG and leadership in virtual environments. I approach blogging as a form of performance art. This blog highlights issues such as virtual identity as performance, multimedia textual production, and the practice of virtual autoethnography. 
 
I like to play with identity...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Here is my latest blog about TG and leadership in virtual environments. I approach blogging as a form of performance art. This blog highlights issues such as virtual identity as performance, multimedia textual production, and the practice of virtual autoethnography.<br />
<br />
I like to play with identity in cyberspace and identify areas of virtual play.<br />
<br />
Check it out here at <a href="http://standardoperatingprocedures.org/" target="_blank"> StandardOperatingProcedures.org</a>.</blockquote>

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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1057-art-blog.html</guid>
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			<title>Sniper Training Plan</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1056-sniper-training-plan.html</link>
			<pubDate>Mon, 10 Jun 2013 23:23:56 GMT</pubDate>
			<description><![CDATA[Rage makes a great case for using the VR as a place for training as a sniper. Virtual training rooms for training in virtual warfare.  
 
This post is a great TG read: 
 
 
---Quote (Originally by Rageq3a)--- 
I'd love that idea BigAl and I agree with the concept of training with little enemy...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Rage makes a great case for using the VR as a place for training as a sniper. Virtual training rooms for training in virtual warfare. <br />
<br />
This post is a great TG read:<br />
<br />
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					<img src="http://www.tacticalgamer.com/images/styles/UndergroundStyle/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>Rageq3a</strong>
					<a href="showthread.php?p=1788705#post1788705" rel="nofollow"><img class="inlineimg" src="http://www.tacticalgamer.com/images/styles/UndergroundStyle/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">I'd love that idea BigAl and I agree with the concept of training with little enemy present to promote training and technique and the principle could also be applied to having no enemy present but in firmly held ground. I agree also with the idea of playing with the core players, those who get on PS2 regularly (which was my meaning of &quot;TG commitment&quot; made in another post). You can't train people who casually get on-line because your training would be in various stages of training all the time.<br />
<br />
I'm glad the 'tower siege' plan worked as outlined in your strategic guide, I had no doubt it would show positive results.<br />
<br />
I encourage all players who want to excel at this game or anything in life for that matter to put forth the time and effort to learn, training (practice), and apply that is the well known and proven formula for success.<br />
<br />
For any training I do, I would start in VR....why? Because the infil/sniper role relies on a few more complicated factors.........<br />
<br />
timing - knowing when to cloak and uncloak and how much time do you have between the 2 actions, it eventually become instinctual but you have to start with the timing.<br />
Reading reticule - Each scope is different and compensation has to be made for the 'bullet drop' over distance<br />
Location - where do you go to provide the most benefit for the role and the support of the squad<br />
<br />
These are static techniques and can be learned in VR.......and practiced alone once you learn the basic foundations without anyone else being there.<br />
<br />
This is not an attempt to hijack this great thread but to expand on it with regard to Al's suggestions. Thank's for the advice Al.</div>
			
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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1056-sniper-training-plan.html</guid>
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			<title><![CDATA[In one fell swoop Microsoft may have just lost the 'Console War']]></title>
			<link>http://www.tacticalgamer.com/blogs/wicks/1055-one-fell-swoop-microsoft-may-have-just-lost-console-war.html</link>
			<pubDate>Wed, 22 May 2013 17:04:36 GMT</pubDate>
			<description><![CDATA[Bravo Microsoft, you have now surpassed EA in poor decisions and once and for all seized the crown for the worst 'Reveal' ever.  That EA were standing there on the stage with you when you did it was beautiful.  Really, the future of gaming is a giant voice activated remote control for my TV, that...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Bravo Microsoft, you have now surpassed EA in poor decisions and once and for all seized the crown for the worst 'Reveal' ever.  That EA were standing there on the stage with you when you did it was beautiful.  Really, the future of gaming is a giant voice activated remote control for my TV, that will only work in the US, hiding used games behind a paywall and you as a company snooping on your customers with your sinister Kinnect 2 and the potential to limit content viewing per individual personal license.  <br />
<br />
I can barely type my hands are stinging from the face palming.  Instead of consolidating your position as a game centric console with a robust online infrastructrure (admittedly behind another paywall ala Xbox Live Gold) you have decided to go to battle with Smart TV's, Google and Apple???? Whilst simultaneously alienating a significant proportion of your existing customer base.<br />
<br />
It doesn't matter what they do at E3 now, it doesn't matter what IP's they bring, it doesn't matter that rationally we all know the console will have some excellent features, they utterly botched the reveal.  It made Sony's reveal which was admittedly a little strange (no look at the system itself) seem right on point, focused on gamers and incredibly forward looking, as if they knew exactly what Microsoft intended to announce and couldn't believe their luck.<br />
<br />
I say this as the owner of many consoles, Xbox, 360, PS2, Dreamcast and so on through the years, not with any bias one way or the other.  I wanted them to knock it out of the park but somehow they managed to swing the bat into the own face.  If they are able to reverse the tidal wave of negative press from their actual existing consumers at E3 it truly will be an impressive feat.<br />
<br />
I wonder how some of these people get these jobs at time, I really do lol.<br />
<br />
Looks like I might treat myself to a nice cheap PS3 for the &quot;The Last of Us&quot; and a few older titles and save any money I was considering spending on a new HDD for my PC, non proprietary of course.</blockquote>

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			<dc:creator>Wicks</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/wicks/1055-one-fell-swoop-microsoft-may-have-just-lost-console-war.html</guid>
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			<title>FaceDeath</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1054-facedeath.html</link>
			<pubDate>Fri, 17 May 2013 14:26:51 GMT</pubDate>
			<description>Deleted both my Facebook accounts today after 6 years of FaceBragging. 
 
On to the next Internet trend . . . 
 
Dr. Strangelove</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Deleted both my Facebook accounts today after 6 years of FaceBragging.<br />
<br />
On to the next Internet trend . . .<br />
<br />
Dr. Strangelove</blockquote>

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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1054-facedeath.html</guid>
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			<title>P2P Game Piracy: New Research</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1053-p2p-game-piracy-new-research.html</link>
			<pubDate>Wed, 15 May 2013 15:27:44 GMT</pubDate>
			<description><![CDATA[This from a recently published academic study (summarized here (http://www.tgdaily.com/security-features/71628-busting-digital-piracy-myths)): 
 
 
---Quote--- 
"First and foremost, P2P game piracy is extraordinarily prevalent and geographically distributed [at least it was during the period...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">This from a recently published academic study (<a href="http://www.tgdaily.com/security-features/71628-busting-digital-piracy-myths" target="_blank">summarized here</a>):<br />
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				&quot;First and foremost, P2P game piracy is extraordinarily prevalent and geographically distributed [at least it was during the period analyzed]. However, the numbers in our investigation suggest that previously reported magnitudes in game piracy are too high,&quot; Drachen adds. &quot;It also appears that some common myths are wrong, e.g. that it is only shooters that get pirated, as we see a lot of activity for children's and family games on BitTorrent for the period we investigated.&quot;
			
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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1053-p2p-game-piracy-new-research.html</guid>
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			<title>More on Digital Ethnography</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1052-more-digital-ethnography.html</link>
			<pubDate>Thu, 09 May 2013 19:18:08 GMT</pubDate>
			<description>It is not often that I encounter across myself when researching a topic. I found the following in a recent article (http://www.reciis.icict.fiocruz.br/index.php/reciis/article/view/496/831) on the uses of ethnography in virtual environments: 
 
 
---Quote--- 
Virtual Video Ethnography 
 
Neither...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">It is not often that I encounter across myself when researching a topic. I found the following <a href="http://www.reciis.icict.fiocruz.br/index.php/reciis/article/view/496/831" target="_blank">in a recent article</a> on the uses of ethnography in virtual environments:<br />
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				Virtual Video Ethnography<br />
<br />
Neither the virtual ethnography nor netnography seem to pay special attention to the visual aspect of cyberspace, which seems contradictory, since the great popularization of the online medium is mostly due to its visual appeal, both in the use of the graphic interface and in the presentation of multimedia pages on the World Wide Web. As Steven Johnson says, it is from the moment in which the computer gains a visual interface that one can speak of informational aesthetics, where one has the windows, icons and images on the screen acting like a symbolic system generating and being influenced by a culture of its own (JOHNSON, 2001).<br />
<br />
This is particularly important on considering the modern virtual worlds, where the interactions are not registered in texts, but occur dynamically on the screen by means of synchronically animated images, many times simulating the three-dimensional aspect of the offline world. Seeking to address the need of registration and interpretation of this vast interactive environment, Michael Strangelove proposes a new technique, which he calls virtual video ethnography:<br />
<br />
This work describes my use of the computer as a camera and camcorder for capturing the action within the virtual world – a technique referred to herein as virtual video ethnography. Virtual video ethnography is in a long tradition lineage that utilizes communication technologies, such as recorders, camcorders and video cameras for exploring human action.&quot; (STRANGELOVE, 2007, p. 3)<br />
<br />
Of the techniques and variants of ethnography mentioned, the one proposed by Strangelove is the one which places more emphasis on the visual aspects of the online medium, an environment for which he anticipates a great growth of possibilities, not only of dangers, but of opportunities for learning, creativity and research. According to him, recording the experience of virtual worlds from the “vision” of the ethnographer’s computer gives not only a precise registration of what he or she is seeing on the screen, but it also serves as a space of reflexivity, where the researcher can reflect about his or her reactions and framing of the research field.<br />
<br />
His proposal is an heir of the visual anthropology, which develops itself right at the beginnings of the history of Anthropology as a means of visually safeguarding (in film and photography) information of threatened or transforming cultures and also as an attempt at registering in a more precise way the visual observation of a culture (RIBEIRO, 2005). In fact, the work of Malinowski himself was strongly based on photographs and his images of the natives of Trobriand are not a mere appendage of his ethnographic text, but an essential part of it so that his anthropological description is in fact encompassing (SAMAIN, 1995).<br />
<br />
However, according to Strangelove, registration and preservation are just the more primary levels of the use of technique. More sophisticated arrangements permit (depending on the technical limitations of the virtual world studied) to record the video from multiple camera angles, giving a multiple perspective of what occurs in the field, not only from the ethnographer's standpoint, but also from a third person's. More than the amount of data, this technique would bring a whole new layer of reflexivity upon the ethnographic experience. At the same time, the players/users of the virtual world can also record their own versions of the videos, serving as a counterpoint to the researcher's &quot;authorized&quot; vision: “Adding an omniscient perspective to our actions within the virtual realm also brings a new dimension to the way we experience the self and construct our identities.” (STRANGELOVE, 2007, p. 9)<br />
<br />
The ethical concern of the defenders of netnography is echoed by Strangelove, when he points out that the technique of virtual video ethnography with multiple perspectives is highly reflexive and can make the online behaviour registrations more responsible towards the communities they intend to interpret:<br />
<br />
The ‘intense and authority-giving personal experience of fieldwork’ is extending deep into the virtual realm. In-game video recording provides a novel tool for authoritative virtual fieldwork of an emotionally intense and highly personal nature. The virtual realm needs to be approached as a distinct realm of human action, one not to be collapsed into some other category of the ‘real’ or even the ‘hyperreal’. (STRANGELOVE, 2007)<br />
<br />
This way, the arguments cited by Wittel concerning the limitations of interaction and participating observation in the online medium could be offset by the use of the virtual video ethnography, as it is proposed by Strangelove. This technique is widely applicable in the online games due to the way the virtual images that shape the shared environment are created.
			
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			<dc:creator>E-Male</dc:creator>
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			<title><![CDATA[And Another,  Well Not a "New" One Per Se...]]></title>
			<link>http://www.tacticalgamer.com/blogs/acreo-aeneas/1051-another-well-not-new-one-per-se.html</link>
			<pubDate>Thu, 09 May 2013 06:10:00 GMT</pubDate>
			<description>Took a gamble and got a refurbished 30 GB OCZ Vertex 1 off of NewEgg for the low, low price of $30.  Had some trouble getting the drive to be recognized by Windows or by my BIOS.  Had to use a jumper to put the drive into firmware flash mode (destructive to any data stored).  Plugged her in using a...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Took a gamble and got a refurbished 30 GB OCZ Vertex 1 off of NewEgg for the low, low price of $30.  Had some trouble getting the drive to be recognized by Windows or by my BIOS.  Had to use a jumper to put the drive into firmware flash mode (destructive to any data stored).  Plugged her in using a external enclosure and Windows 8 picked her up for a few minutes.  Unplugged it and removed the jumper and installed it into my ASUS 1000HE netbook.  Ended up installing Ubuntu 13.04 (32-bit) on there.  Considering switching to Crunchbang (what I had before on the HDD) since it's a more minimal distro and offers better boot and app loading times.<br />
<br />
Now I've successfully replaced all my machines with SSDs for OS and applications.  Just need to wait for some 2 TB TLC SSDs for an affordable price.  Then I can dump my WD Green HDDs completely.</blockquote>

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			<dc:creator>Acreo Aeneas</dc:creator>
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			<title>Still Waiting</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1050-still-waiting.html</link>
			<pubDate>Tue, 07 May 2013 17:17:56 GMT</pubDate>
			<description>It has been almost 6 months now and I am still waiting for the second peer-review report to come in for my next book (this one is on the future of television). 
 
Things usually unfold faster than this, even in the slow-paced world of scholarly publishing. 
 
I hope the tardy second reviewer gets...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">It has been almost 6 months now and I am still waiting for the second peer-review report to come in for my next book (this one is on the future of television).<br />
<br />
Things usually unfold faster than this, even in the slow-paced world of scholarly publishing.<br />
<br />
I hope the tardy second reviewer gets his or hers work done soon so I can make any changes to the manuscript during these slower summer months.<br />
<br />
At this rate the book will be available in Fall 2013.<br />
<br />
The waiting.<br />
<br />
The hardest part.<br />
<br />
Sigh.</blockquote>

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			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1050-still-waiting.html</guid>
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			<title>And Another SSD to Make It a Trio!</title>
			<link>http://www.tacticalgamer.com/blogs/acreo-aeneas/1049-another-ssd-make-trio.html</link>
			<pubDate>Sun, 05 May 2013 08:58:26 GMT</pubDate>
			<description><![CDATA[Just bought a Plextor M5S and will be throwing it into my development rig later today (since it's 4 am on Sunday).  I'll take a read performance hit (huge one) since my dev rig only has a P5Q with SATA 3/Gb ports (just like my Samsung 840 took a read hit in my laptop).  I should still manage to...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Just bought a Plextor M5S and will be throwing it into my development rig later today (since it's 4 am on Sunday).  I'll take a read performance hit (huge one) since my dev rig only has a P5Q with SATA 3/Gb ports (just like my Samsung 840 took a read hit in my laptop).  I should still manage to pull a 25 second or so boot time out of it using Windows 7 Professional 64-bit.  :)<br />
<br />
I decided to pick a different brand and a different controller SSD.  That means I have: Kingston (Sandforce), Samsung (Samsung MCX), and Plextor (Marvell).  Performance is close to a 120 GB Kingston HyperX 3K.  There is one big plus side: reliability and good support.  Those two are pretty good standout points in most of the reviews I've read of Plextor's SSDs.  They may not be the fastest out there, but their internal testing and support makes a great product and stable to boot.  <br />
<br />
I was stuck choosing between a Micro Center SSD (rebraded ADATA S599?), Sandisk Ultra Plus, and another Samsung 840.  I'm glad I didn't pick the Sandisk given the relatively poor performance in real world usage over comparable drives.  That and it comes in a all-plastic case.  I'm not taking any points off for the shell, which I feel most of the SSDs later on will probably be encased in plastic anyways.  Right now since we're paying so much per GB, I figure they should at least give us a premium feel, aka a metal case.<br />
<br />
How would you feel about future SSD being only encased in plastic?  Would that affect your purchasing decision?</blockquote>

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			<dc:creator>Acreo Aeneas</dc:creator>
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			<title>Moar SSDs!</title>
			<link>http://www.tacticalgamer.com/blogs/acreo-aeneas/1047-moar-ssds.html</link>
			<pubDate>Thu, 25 Apr 2013 19:51:09 GMT</pubDate>
			<description><![CDATA[So I spent a portion of my tax return on...MOAR SSDs!  That's right, I think I'm done buying HDDs for the most part.  I still will for the sheer storage, but any critical data I need will start migrating over to a SSD once I can afford to replace my files hard drives (later).  Right now, boot...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">So I spent a portion of my tax return on...MOAR SSDs!  That's right, I think I'm done buying HDDs for the most part.  I still will for the sheer storage, but any critical data I need will start migrating over to a SSD once I can afford to replace my files hard drives (later).  Right now, boot drives and extra applications drives is my focus.<br />
<br />
I was going to plop down $300 on the Western Digital 4 TB Black.  Not bad considering it surpasses the first-gen SSDs in a few areas (nothing compared to current stuff), but what happens if it fails within 5 years?  I gotta RMA it, spend a bit on the shipping, wait 1-2 weeks, and play a gamble again with the unknown reliability of the replacement drive.  Given how many drives I've bought over the last 2-3 years that have failed, my faith in mechanical hard drives is not what it used to be (Seagate included).  <br />
<br />
Enough of my back chatter...onto those SSDs and some background...<br />
<br />
I'll be mainly using GiB measurements instead of GB, but I'll be doing some back-and-forth in my explanations.  So here's a explanation on the explanation of the explanation.  BAH!<br />
<br />
-----------<br />
Now you're probably thinking, WTF is a GiB?  Well it's a <a href="http://en.wikipedia.org/wiki/Gibibyte" target="_blank">gibibyte or GiB</a> is 1,024 mebibytes (or 2^30, binary) and it's a unit of measurement of digital storage.  It's typically how a computer science person (okay anyone who knows squat about computers) would think of a &quot;gigabyte&quot;.  However, a <a href="http://en.wikipedia.org/wiki/Gigabyte" target="_blank">GB or gigabyte</a> is how the storage industry measures the capacity of a hard drive (or SSDs or flash drives, etc).  A GB is only 1,000 megabytes.  <br />
<br />
So since usable capacity on drives (and all of our data) is actually GiB, not GB, we can do some simple math to come up with approximately how much capacity on a drive we have to use.  So we take the 240 GBs and convert it down to the bytes value which is: 240,000,000,000 bytes.  Then we divide that by the bytes size of a gibibyte which is: 1,073,741,824 bytes.  Now: 240,000,000,000 / 1,073,741,824 = ~223 GiBs of usable space.  Now you're probably going: &quot;Wait!  Windows uses GB, not GiB!&quot;.  Yes, but Windows should say GiB not GB since it divides by a gibibyte and not a gigabyte.  <br />
<br />
Suffice it to say, it's all very confusing to the average consumer and even to most geeks.  I basically have to sit down (or stand still) and do some math if I want to find out exactly how much space I have to use when I buy a storage medium (HDDs, SSDs, etc).  (I or someone else here can explain everything again if any of this confuses the hell out of you.  Even I have to be careful I don't interchange GB for GiB or vice versa.)<br />
--------------<br />
<br />
Back to my problem...I have three drives, 1 SSD, and two &quot;green&quot; 1.5 TB HDDs.  My SSD is my boot and applications drive.  My two HDDs are &quot;files&quot; and &quot;media&quot; respectively.  Both the HDDs are sitting at 99% and 93% capacity filled respectively.  Files as you can guess are the critical data that, if lost, would screw me over big time.  Media is comprised of home and trip movies, photos, and other media files.  The other media files I can withstand to lose, the home movies and such I can't as these are the only backups I have.  <br />
<br />
So my plan was to replace these two HDDs with larger capacity drives, specifically two 2 TB Seagate 7,200 RPM drives or 1 4 TB Western Digital Black 7,200 RPM drive.  I was looking at $200-$300 for the replacement.  That's fine and dandy, however, reliability of mechanical hard drives worries me to no end.  Given that these two green drives used to be two Seagate Barracuda drives (7200 rpm) and have gone through 3+ RMAs in the past 3 years I've owned them, says a lot of my own recent experience with &quot;reliable&quot; mechanical hard drives.  In the end I purchased two SSDs, one 256 GBs and the other a 120 GB.  Both Samsung 840 series drives.  The first being a 840 Pro and the second being a <a href="http://www.anandtech.com/show/6337/samsung-ssd-840-250gb-review" target="_blank">840 non-pro</a> (consumer with asynchronics TLC NAND).  Linked to a review on the 250 GB 840 if anyone is interested in a detailed read on TLC NAND, how it works, reliability, performance, etc.  <br />
<br />
The larger, 256 GB, SSD would be used as my secondary applications SSD on my main rig as my main SSD is 90% filled.  I need more room for more games, more apps, etc.  As for the 120 GB, well, my plan right now is to replace the 5,900 RPM 500 GB Hitachi mechanical in my ASUS AMD APU laptop with this baby.  Boot times would be much more bearable.  With the mechanical, I'd have to leave it to do a 7 minute cold boot until I can actually use the laptop.  And even then with my multitasking, it gets to the point where I've had to do 1-2 things at the same time rather than bog down the drive with several tasks at once.  Basically, it is super freaking slow and I am tired of waiting for the drive to catch up so I can finish my work/tasks/gaming, etc.<br />
<br />
With the advent of Samsung's TLC NAND chips, I'm hoping in the next couple of years to see high density (aka high capacity) SSDs at relatively low and affordable prices.  I'm thinking 1 TB+ for $200 or less.  Ideally, I would love for 1 TB SSD to cost ~$100 (which is what a 2 TB mechanical costs nowadays).  Reliability would be far better than a mechanical and I would still have excellent read speeds as well as decent write speeds.  Given the write speeds of the TLC NAND based Samsung 840, it could be surpassed by a modern 7200 rpm mechanical.  In the future, that may still be the case or it may not.  I don't expect the margin to be much greater if TLC NAND SSDs surpass write speeds of mechanicals.  <br />
<br />
Anyways, that's not really relevant to why I purchased two SSDs.  For those who don't know my current main rig consists of one 240 GB Kingston 3K SSD.  I've written approximately 2500 GBs to the drive and it's been 8 months.  So given Anandtech's expected write duties/volumes of a &quot;light&quot; user (typical consumer user) is about 3600 GiBs in a year (upper limit), by my calculations, I will surpass that number in this first year by 100-200 GiBs.  <i>(P/E stands for program/erase cycle.  This means writing to the SSD NAND chips, erasing, and then writing again.  What about reads?  They have almost no effect on NAND's lifespan in real world usage.)</i>  That's ~134 P/E cycles out of 3000 P/E cycles for my Kingston SSD.  Well that's a long time I'll have on this drive given that I'd probably have to have written a few thousand TiBs before I'd have to worry over my SSD failing.  Given the non-pro 840 I bought doesn't have 3,000 P/E cycles but rather, 1,000 P/E cycles, actually probably 500 P/E cycles minimum given Anandtech estimates the smaller 840 (theirs is a 250 GB version) will have half the lifespan of the larger 250 GB drives.  <br />
<br />
If I were to assume the same write payload on my non-pro 840, I'd be looking at 3-3.5 years of life at the most if I were to use it in my laptop like I were using a desktop.  Obviously, I don't and wouldn't have the same payload of work anywhere nearly as frequently as my desktop would see.  This is largely thanks to the limited GPU hardware I have on my laptop which means I can't play most of my games and working on 3D models or writing code is sometimes frustrating on the smaller screen with the way less resolution of 1366 x 768.  Not to mention utter crap vertical viewing angles (makes most desktop TN panels look like a godsend). <br />
<br />
Now wait!  Before you go: &quot;Oh I'm not buying a 840 non-pro!&quot;.  Don't make that judgement call yet.  The 3.5 year lifespan is based on a very conservative 10X write amplification (wear leveling on SSDs means for every write it performs, it mirrors onto other NAND chips evening out the writes so one chip doesn't wear out faster than another).  Most consumers won't see a 10X write amplification.  Kristen (author of the 840 review over at Anandtech) writes in a comment reply that it would be closer to 1-3X.  Assuming a worst case of 5X, I'm still looking at 7 years of lifespan on the cheaper non-pro 840.  That would make the more expensive 840 Pro last probably 20+ years.  Of course, I knew all of this going in before I even bought my Kingston in August 2012.<br />
<br />
-----------------------------------------------<br />
Edit: April 30, 2013<br />
<br />
To put &quot;lifespan&quot; into perspective (at least in relation to my usage), here's the a current 120 GB Samsung 840 (non-pro) SSD after 400+ TiBs written: <a href="http://www.xtremesystems.org/forums/showthread.php?271063-SSD-Write-Endurance-25nm-Vs-34nm&amp;p=5163560&amp;viewfull=1#post5163560" target="_blank">http://www.xtremesystems.org/forums/...=1#post5163560</a><br />
<br />
It obviously is dead, but 400+ TiBs.  Using my Kingston SSD's total written thus far for this 8+ months I've had it, there is the potential that the 840 that I installed into my laptop will last about 100 years before failing.  *mind blown*<br />
<br />
I have ~2500 GiBs written so far to my Kingston SSD after 8+ months.  Rounding up to 2500 GiBs and rounding down time in use to 8 months, that equates to a average of 312.5 GiBs written every month.  Now I'll round up to 350 GiBs written to this drive for the next 4 months (makes it a year), that brings the figure to 3,900 GiBs written projected.  Now I round up to 4,000 GiBs for the first year and use that as a prediction for my 840 drive (quite possibly a worst case scenario as my laptop won't see as much usage probably).  That's 4 TiBs a year.  400 TiBs / 4 TiBs per year = 100 years.<br />
<br />
So going off of that, I will be looking to purchasing a high density TLC-based SSD in the future to replace my storage drives.  Then I can finally kiss mechanical drives goodbye!  :D<br />
---------------------------------------------------------------------------------------<br />
<br />
So it all comes down to &quot;quantity vs. quality&quot;.  <br />
<br />
SSDs = Quality / Quantity.<br />
HDDs = Quantity / Quality.<br />
<br />
So the morale of the story here is, buy an SSD if you care about reliability and quality.  If sheer storage is your main concern, buy a HDD.  Just don't expect today's HDDs to last very long or to not fail right before a big project is due.  (The people behind Anandtech actually replaced their entire HDD storage with SSD storage because of the worry of a potential HDD crash right before a major deadline.  Goes to show why &quot;quality&quot; and &quot;reliability&quot; matters more than sheer capacity.)<br />
<br />
Okay, I think I'm done.  Had to put that all down mostly so I can point to this in the future when someone asks me about buying a SSD and has concerns over reliability and lifespan.  Well actually, I've already had to explain this in detail to several friends and others in real life recently.  I'm just tired of having to repeat myself and try and find articles to show people (prove) that I'm not talking squat and trying to convince them into buying a ghost of a product (which they are not).<br />
<br />
Now if you want miniscule details, I am not fit to answer those questions.  I'd need an engineer to explain that kind of intricacy and detailing.  <br />
<br />
For those generally interested in reading on technology and trying to understand some of the stuff we take for granted as gamers, I <b>highly suggest</b> following these tech sites: <a href="http://www.anandtech.com" target="_blank">Anandtech</a>, <a href="http://www.tomshardware.com" target="_blank">Tom's Hardware</a>, <a href="http://techreport.com" target="_blank">Tech Report</a>, and <a href="http://www.hardocp.com" target="_blank">Hard OCP</a>.  The wealth of information, knowledge of the people behind the articles, and the informity of the articles themselves are a godsend.  Thanks to sites like these is why I am informed about these various technologies and hardware.</blockquote>

]]></content:encoded>
			<dc:creator>Acreo Aeneas</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/acreo-aeneas/1047-moar-ssds.html</guid>
		</item>
		<item>
			<title>Just Another Day at Work</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1042-just-another-day-work.html</link>
			<pubDate>Sat, 06 Apr 2013 15:25:15 GMT</pubDate>
			<description>http://www.youtube.com/watch?v=i6-67VavH1k</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">
<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/i6-67VavH1k?wmode=opaque" frameborder="0"></iframe>
</blockquote>

]]></content:encoded>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1042-just-another-day-work.html</guid>
		</item>
		<item>
			<title>Dad</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1041-dad.html</link>
			<pubDate>Fri, 05 Apr 2013 20:46:25 GMT</pubDate>
			<description><![CDATA[I went to Canada's National War Museum today with my father. He told old war stories as we walked by pieces of equipment he worked with during his military service. 
 
Here he is standing in front of a Sherman tank. He used to work on their communications systems.  
 
Image:...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">I went to Canada's National War Museum today with my father. He told old war stories as we walked by pieces of equipment he worked with during his military service.<br />
<br />
Here he is standing in front of a Sherman tank. He used to work on their communications systems. <br />
<br />
<img src="http://i1090.photobucket.com/albums/i367/mstrangelove/DSCN4412_zps6b2867f6.jpg" border="0" alt="" /></blockquote>

]]></content:encoded>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1041-dad.html</guid>
		</item>
		<item>
			<title>Epic is not a word its a noise</title>
			<link>http://www.tacticalgamer.com/blogs/sabre_tooth_tigger/1040-epic-not-word-its-noise.html</link>
			<pubDate>Wed, 03 Apr 2013 00:47:21 GMT</pubDate>
			<description>https://www.youtube.com/watch?v=4gQz-5HclDo 
 
RAF have been flying this valleys for decades, Ive been in exactly the same place but I never saw one this low or sound this awesome 
:madsmile:</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">
<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/4gQz-5HclDo?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
RAF have been flying this valleys for decades, Ive been in exactly the same place but I never saw one this low or sound this awesome<br />
:madsmile:</blockquote>

]]></content:encoded>
			<dc:creator>Sabre_Tooth_Tigger</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/sabre_tooth_tigger/1040-epic-not-word-its-noise.html</guid>
		</item>
		<item>
			<title>I am Going to Write this Down . . .</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1039-i-am-going-write-down.html</link>
			<pubDate>Sun, 31 Mar 2013 05:06:29 GMT</pubDate>
			<description><![CDATA["I am Going to Write this Down" 
 
Slicktron's words to me after I promised him that I would personally train him in squad leading. 
 
Slicktron asked if he could take over as SL tonight and I declined, saying he needs further training, but I would personally ensure that he gets the training he...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore"><span style="font-family: Century Gothic"><font size="3"><font color="#FF0000">&quot;I am Going to Write this Down&quot;</font></font></span><br />
<br />
Slicktron's words to me after I promised him that I would personally train him in squad leading.<br />
<br />
Slicktron asked if he could take over as SL tonight and I declined, saying he needs further training, but I would personally ensure that he gets the training he needs.<br />
<br />
This is, I believe, the essence of a community like TG --  the willingness to train others in the art of teamwork. <br />
<br />
I believe that anyone can rise to leadership if they are willing to follow the rules and principles of standard operating procedures.<br />
<br />
Whether or not someone will be a good leader depends of things that cannot be taught, but the TG community must stand ready to work with the willing.</blockquote>

]]></content:encoded>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1039-i-am-going-write-down.html</guid>
		</item>
		<item>
			<title>Ethnography of Gaming</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1038-ethnography-gaming.html</link>
			<pubDate>Thu, 28 Mar 2013 14:01:39 GMT</pubDate>
			<description>With my third book for the University of Toronto Press now in the hands of my editor I am turning my attention back to my hobby, the ethnography of online military gaming. This will probably culminate in yet another book down the road.  
 
I recently taught a course at the University of Ottawa on...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">With my third book for the University of Toronto Press now in the hands of my editor I am turning my attention back to my hobby, the ethnography of online military gaming. This will probably culminate in yet another book down the road. <br />
<br />
I recently taught a course at the University of Ottawa on online virtual environments, using Celia Pearce's text, Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds. A good introduction to the kind of autoethnographic project I am undertaking here at TacticalGamer.com. Pearce's work highlights a significant difference between the role of avatars in military FPS games and more social games such as Sim City -- an issue to which I will return herein.<br />
<br />
Meanwhile, this from the <a href="http://www.nideffer.net/classes/270-08/week_02_game_studies/ludicrousdiscipline.pdf" target="_blank"> inaugural  issue of Games and Culture</a> (Jan 2006):<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_quote">
		<div class="quote_container">
			<div class="bbcode_quote_container"></div>
			
				&quot;the study of gaming is moving from the periphery of scholarly inquiry to take a central position in how we study and theorize social life. I continue to be surprised by the lack of scholarly interest in video games and interactive media more broadly given not only their massive and rapidly increasing impact worldwide but their usefulness for thinking through a range of key questions concerning selfhood and society.&quot;
			
		</div>
	</div>
</div>Using TacticalGamer.com as the primary subject, I will probably focus my own study on the issues of virtual community (online cultures), gaming as a learning experience (beyond simply learning how to play the game!), leadership and authority.<br />
<br />
I am also interested in answering the question: are military (combat) skills acquired via virtual military gaming?<br />
<br />
I'll use this blog to publish my draft notes and observations as feedback from the TacticalGamer.com community will prove to be a valuable part of the ethnographic process.</blockquote>

]]></content:encoded>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1038-ethnography-gaming.html</guid>
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		<item>
			<title>PS2 Trailer Draft Opening</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1037-ps2-trailer-draft-opening.html</link>
			<pubDate>Tue, 26 Mar 2013 16:00:52 GMT</pubDate>
			<description>Working on a new opening title sequence . . . 
 
http://www.youtube.com/watch?v=rPSejvsHfbA</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Working on a new opening title sequence . . .<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/rPSejvsHfbA?wmode=opaque" frameborder="0"></iframe>
</blockquote>

]]></content:encoded>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1037-ps2-trailer-draft-opening.html</guid>
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		<item>
			<title>Communication Best Practices: Guide</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1036-communication-best-practices-guide.html</link>
			<pubDate>Tue, 26 Mar 2013 13:39:54 GMT</pubDate>
			<description>Here is a new guide to some basic best practices in Planetside 2 (or any environment). 
 
Playing around with my new editing tools . . . 
 
http://youtu.be/YyC_0ymu7Iw</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Here is a new guide to some basic best practices in Planetside 2 (or any environment).<br />
<br />
Playing around with my new editing tools . . .<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/YyC_0ymu7Iw?wmode=opaque" frameborder="0"></iframe>
</blockquote>

]]></content:encoded>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1036-communication-best-practices-guide.html</guid>
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		<item>
			<title><![CDATA[Cinematic PS2 Intro & New Special Effects]]></title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1035-cinematic-ps2-intro-new-special-effects.html</link>
			<pubDate>Mon, 25 Mar 2013 02:58:08 GMT</pubDate>
			<description>My latest video, with new editing features. 
 
http://www.youtube.com/watch?v=P0sm-HpT-GI</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">My latest video, with new editing features.<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/P0sm-HpT-GI?wmode=opaque" frameborder="0"></iframe>
</blockquote>

]]></content:encoded>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1035-cinematic-ps2-intro-new-special-effects.html</guid>
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			<title>BF2:Project Reality returns to TG</title>
			<link>http://www.tacticalgamer.com/blogs/delta-randyshugart/1034-bf2-project-reality-returns-tg.html</link>
			<pubDate>Sat, 23 Mar 2013 20:00:41 GMT</pubDate>
			<description>As many of you have probably read, TacticalGamer has given the Green Light for BF2:Project Reality to return to the TacticalGamer server. 
 
The fun starts tomorrow: 
*Opening Day 
When: Sunday, March 24th 
Time: 2pm Eastern/1800 GMT* 
 
*_Our map list for Opening Day is as follows:_* 
 
    Vadso...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">As many of you have probably read, TacticalGamer has given the Green Light for BF2:Project Reality to return to the TacticalGamer server.<br />
<br />
The fun starts tomorrow:<br />
<b>Opening Day<br />
When: Sunday, March 24th<br />
Time: 2pm Eastern/1800 GMT</b><br />
<br />
<b><u>Our map list for Opening Day is as follows:</u></b><br />
<br />
    Vadso City - 32<br />
    Fools Road - 64<br />
    Burning Sands - 16<br />
    Qwai - 64<br />
<br />
Looking forward to hearing and catching up with old voices/players and seeing new ones.<br />
<br />
Remember, be patient with us old returning players and the new ones to the server.  I haven't played a full game in a very long time, I will mess up mumble, I will mess up on some very basic tasks, but remember it is all about having fun, having some awesome gameplay and reviving the server!!<br />
<br />
See you on the battlefield!!<br />
<br />
footnote: Warlab's original blog regarding Project Reality returning to TG</blockquote>

]]></content:encoded>
			<dc:creator>Delta*RandyShugart*</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/delta-randyshugart/1034-bf2-project-reality-returns-tg.html</guid>
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			<title>Special Effects Test #1</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1033-special-effects-test-1.html</link>
			<pubDate>Fri, 22 Mar 2013 20:35:15 GMT</pubDate>
			<description>Spent $200 upgrading my video editor and will waste many hours exploring the new special effects. 
 
Here is the first one . . . 
 
http://www.youtube.com/watch?v=w0Q79dIMZbg</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Spent $200 upgrading my video editor and will waste many hours exploring the new special effects.<br />
<br />
Here is the first one . . .<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/w0Q79dIMZbg?wmode=opaque" frameborder="0"></iframe>
</blockquote>

]]></content:encoded>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1033-special-effects-test-1.html</guid>
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		<item>
			<title>New Tactical Gamer Promo</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1032-new-tactical-gamer-promo.html</link>
			<pubDate>Fri, 22 Mar 2013 01:35:20 GMT</pubDate>
			<description>Playing around with a upgraded version of my Corel editing software . . . 
 
http://www.youtube.com/watch?v=q2xJ7UYqwiA</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Playing around with a upgraded version of my Corel editing software . . .<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/q2xJ7UYqwiA?wmode=opaque" frameborder="0"></iframe>
</blockquote>

]]></content:encoded>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1032-new-tactical-gamer-promo.html</guid>
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			<title>Branding and Identity in Online Gaming Communities</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1031-branding-identity-online-gaming-communities.html</link>
			<pubDate>Thu, 21 Mar 2013 16:09:05 GMT</pubDate>
			<description>My video editing now includes more branding aspects, including (1) an image uploaded to YouTube that functions as the video thumbnail and includes the TG name, (2) a TG branded Intro, (3) a TG branded Outro, and (4) TG elements in the YouTube description. 
 
This is the latest example of such...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">My video editing now includes more branding aspects, including (1) an image uploaded to YouTube that functions as the video thumbnail and includes the TG name, (2) a TG branded Intro, (3) a TG branded Outro, and (4) TG elements in the YouTube description.<br />
<br />
This is the latest example of such branded amateur video production:<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/OWpvoCRcNOU?wmode=opaque" frameborder="0"></iframe>
</blockquote>

]]></content:encoded>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1031-branding-identity-online-gaming-communities.html</guid>
		</item>
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			<title>Visualization of Collective Action in a Virtual Environment</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1030-visualization-collective-action-virtual-environment.html</link>
			<pubDate>Wed, 20 Mar 2013 19:49:02 GMT</pubDate>
			<description>As part of my ongoing ethnographic study of online gaming I made the following representation of platoon movement in PS2.  
 
http://www.youtube.com/watch?v=jE_C_8assKk</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">As part of my ongoing ethnographic study of online gaming I made the following representation of platoon movement in PS2. <br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/jE_C_8assKk?wmode=opaque" frameborder="0"></iframe>
</blockquote>

]]></content:encoded>
			<dc:creator>E-Male</dc:creator>
			<guid isPermaLink="true">http://www.tacticalgamer.com/blogs/e-male/1030-visualization-collective-action-virtual-environment.html</guid>
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		<item>
			<title>Electronic Arts CEO to Step Down</title>
			<link>http://www.tacticalgamer.com/blogs/e-male/1029-electronic-arts-ceo-step-down.html</link>
			<pubDate>Tue, 19 Mar 2013 13:29:53 GMT</pubDate>
			<description>Image: http://i1090.photobucket.com/albums/i367/mstrangelove/cd66d098-4f42-497a-b304-f3e7e9875638_zps1fdae504.jpg  
 
EA appears to have been recyling old ideas for far too long, while Sony is leading in innovative online gaming. BF3 is so 1995, while Planetside 2 pushes the envelop. 
 
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EA appears to have been recyling old ideas for far too long, while Sony is leading in innovative online gaming. BF3 is so 1995, while Planetside 2 pushes the envelop.<br />
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				&quot;Riccitiello's tenure coincides with the collapse of the traditional video game industry. EA has struggled as consumers shifted away from packaged games to mobile and social games. The company has invested significantly in building its presence in mobile in particular, generating $1.5 billion in digital net revenue annually. But the company is still losing money.&quot; -- <a href="http://www.cnbc.com/id/100565533" target="_blank">CNBC</a>
			
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			<dc:creator>E-Male</dc:creator>
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