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Previous loadout: Assault + USAS + extra C4 + extra shells.
Current loadout: Medic + USAS + extra speed + magnum ammo.
180 degree turnaround in gameplay.
What's the end result?
a) 2x more effective squads. I'm a smart dude -- spending 2 minutes of my time to C4 a tank that's nearly useless anyways is not the best way I can contribute to my team. Pulling off 5 revives in that span of time makes my squad, and my team a lot more effective.
How to un**** the BF franchise:
1. More punishments: Steal a dude's tank and drive off like a punk? -200 points. Ignore a revive as a medic? -100 points. Don't spot as a sniper? -100 points. Revive a fella, he gets killed, revive him again, he gets killed, revive him again? -500 points.
2. More rewards: Keep a random dude's tank repaired for a round? +200 points. Pull off 3 revives in a row? Every one is worth
Updated 05-01-2010 at 10:49 PM by Zhohar
Battlefield: Bad Company 2:
- no VOIP
- no squad leader
- no team commander
- no armor
- tiny maps
- no teamwork
I consider my money well spent on BC2 -- it's a fun game and I've spent a fair bit of time in it, but ... is it a Battlefield game?
Why does it bother you what weapon kills you?
At the end of the day, you are still dead, the enemy alive, you worse, he better, and that's how it is. The rest is whining, plain and simple.
I don't look at being CG'd any different from being killed by the 3-burst pistol: I still screwed up and I need to improve.
I just don't get the mentality of "oh no, it's definitely NOT my fault because I was killed by that particular weapon."