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Discussion: Game Forum Archives / Brink - Voip issues solved - Kinda - I wouldn't say this is a solution just a work around. For some reason there
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    johnflenaly's Avatar

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    Voip issues solved - Kinda

    I wouldn't say this is a solution just a work around. For some reason there is not option to adjust voip levels in game, and those who have played know the voip by default is very quite. After playing around with it I figured out a workaround, although its not ideal, I'll get to that later.

    First go to steam, and click on view/setttings/voice. You need to max out "microphone volume" and "receive volume" Don't worry about the push to talk options the game actually handles this, so just leave them as default.



    Now you'll need to go in game and adjust your sound volumes lower till you can here the in-game voip. You will probable have to adjust your speaker volumes up till you can here both game and voip at a reasonable level. Now obviously this is not ideal because you've adjust your speaker volume up, things like teamspeak and other programs are going to be very loud.

    You can't have any sacred cows if you want to make a really great game. Unless you're making a game about killing sacred cows. That's okay. Matt Higby

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    Exploding_Silver's Avatar

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    Re: Voip issues solved - Kinda

    +rep

    ps you look very handsome in your green uniform shirt

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    UnDeaD's Avatar

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    Re: Voip issues solved - Kinda

    The game has built in VOIP, with two channels, for team and fire team. If you disable this option in "VOIP" settings, it will automatically use Steam's built in voip.
    |TG-12th|Undead


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    Re: Voip issues solved - Kinda

    Quote Originally Posted by UnDeaD View Post
    The game has built in VOIP, with two channels, for team and fire team. If you disable this option in "VOIP" settings, it will automatically use Steam's built in voip.
    wait, what? so the native, in-game fireteam-voip doesn't work?

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    Re: Voip issues solved - Kinda

    Quote Originally Posted by WhiskeySix View Post
    wait, what? so the native, in-game fireteam-voip doesn't work?
    It does its just really quite.
    You can't have any sacred cows if you want to make a really great game. Unless you're making a game about killing sacred cows. That's okay. Matt Higby

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    Acreo Aeneas's Avatar

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    Re: Voip issues solved - Kinda

    Quote Originally Posted by johnflenaly View Post
    It does its just really quite.
    Meaning it's basically broken. At least that explains why none of my friends could hear me over fireteam voip.
    |TG-13th| Acreo Aeneas
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    Re: Voip issues solved - Kinda

    Quote Originally Posted by Acreo Aeneas View Post
    Meaning it's basically broken. At least that explains why none of my friends could hear me over fireteam voip.



    so are people using TS3 for VOIP, or?

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    UnDeaD's Avatar

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    Re: Voip issues solved - Kinda

    TS3 works fine, your team only consist of eight people. I think some servers may not even have VOIP enabled. It definitely works though!
    |TG-12th|Undead


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    Re: Voip issues solved - Kinda

    From silvers other post, the team voip is turned off but not the fireteam voip, think the admins might be having issues with the server settings.
    You can't have any sacred cows if you want to make a really great game. Unless you're making a game about killing sacred cows. That's okay. Matt Higby

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    Exploding_Silver's Avatar

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    Re: Voip issues solved - Kinda

    I just did some tests with harley and baguiar and found that steam backgrund settings for receive volume makes no difference, that was worth investigating but turned out to be a red herring

    i got some video, so will post it up today

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    Exploding_Silver's Avatar

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    Re: Voip issues solved - Kinda

    so you can hear the quiet voip and how game sounds at 50% or lower at 30% make voip a lot better



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    Re: Voip issues solved - Kinda

    NEW INFO HERE
    http://www.splashdamage.com/forums/s...545#post303545

    read down several posts and it talks about commands to change voip volume from -6 to 0
    i am not sure if this is client or server side
    its midnight here and I am tired, so have not read it carefully

    EDIT
    ok i concentrated and it suggests 2 more commands for voip into server config
    s_volume_voipin_db = 0
    s_volume_voipout_db = 0
    the thread suggests these are at -6 by default and need to be set to 0 by adding the commands above

    EDIT EDIT
    may be a client command to go into client console or Auto config and not a server setting
    http://www.splashdamage.com/forums/s...55&postcount=8

    this is more likely a potential client attempted fix and not a server settings
    I just got excited !

    needs testing this one
    Last edited by Exploding_Silver; 05-13-2011 at 07:27 PM.

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    Exploding_Silver's Avatar

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    Re: Voip issues solved - Kinda

    Just tested it with harley

    Tested as client commands
    in steam / right click on brink / properties / launch options / add +com_allowconsole 1 / ok
    in game open console with ctrl + shift + tile
    enter two commands
    s_volume_voipin_db = 0
    s_volume_voipout_db = 0
    we found that voip volume went from 60%-70% of teamspeak volume to equal volume as teamspeak
    if a person enters the client commands then other people hear the voip louder, even if they have not entered any commands
    entering the commands in console like this does not last, maybe to map change or leaving the game server, or leaving the game app

    apparently can put in Autoexec.cfg so you dont have to re-enter the commands all the time
    Autoexec.cfg file located here:
    Steam\userdata\########\22350\local\base
    *Note If you don't already have one, create a notepad file named Autoexec.cfg there, open with notepad and paste...


    The big question is if these two commands can be server side and up everybodies voip volume
    if so then with global voip on and this, it would be a general fix to voip, otherwise we would have to wait for a patch
    Last edited by Exploding_Silver; 05-14-2011 at 10:20 AM.

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  27. #14

    Exploding_Silver's Avatar

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    Re: Voip issues solved - Kinda

    TG admins

    are you gonna test this, added these two cvars to the server config, to see if it fixes voip ?

    s_volume_voipin_db = 0
    s_volume_voipout_db = 0

    it would require an organised test of before and after voip volumes

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    Re: Voip issues solved - Kinda

    I can add them but from what I have read this is a client side command run in the console window. But we can give it a shot.



    TG ArmA Motto "Move out, have fun, blame Lowspeed"

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