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Re: PNY GeForce 8800GTS --> $280 AR
Probably because 8x32MB comes out to 256 which is a nice round number for people to work with. Everyone's used to RAM in 128-sized chunks, so when you get an oddball number like 320 everyone's all like "whoa." The idea is that maybe game devs have their high quality textures that take up ~500 megs of RAM, medium textures at ~256, and low at ~128 or ~64, so those are the targets 3d card makers go for.
I'd imagine that 320 megs is fine, though, and that it will get fully utilized.
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