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| Call of Duty 2 - General Discussion General Discussion for Call of Duty 2 |
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#16 (permalink) | |
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Join Date: Apr 2005
Location: Hermitage, Pennsylvania
Age: 23
Posts: 212
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Re: Friendly Fire Fest
Quote:
I'm not surprised that there were many TK incidents, given the standard of play in the server so far (that's not the fault of anyone in particular here). When people are running around aimlessly like that you'll most likely run into these kinds of issues.
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#17 (permalink) | |
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Join Date: Apr 2005
Location: Hermitage, Pennsylvania
Age: 23
Posts: 212
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Re: Friendly Fire Fest
Quote:
66.55.131.114:28960 That's the one I'm reffering to in which the speed is drastically slower, it's a pure tactical server, something I wouldn't mind modelling ours after.
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#18 (permalink) | |
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Join Date: Jun 2005
Location: Las Vegas, NV
Age: 29
Posts: 893
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Re: Friendly Fire Fest
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Long Live the 2nd BCT and 1st MIP ![]() ![]() ![]() ![]()
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#19 (permalink) | |
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Join Date: Jun 2005
Location: Las Vegas, NV
Age: 29
Posts: 893
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Re: Friendly Fire Fest
Quote:
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Long Live the 2nd BCT and 1st MIP ![]() ![]() ![]() ![]()
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#20 (permalink) | |
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Join Date: Jun 2005
Location: Las Vegas, NV
Age: 29
Posts: 893
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Re: Friendly Fire Fest
Quote:
__________________
Long Live the 2nd BCT and 1st MIP ![]() ![]() ![]() ![]()
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#21 (permalink) | |
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Join Date: Apr 2005
Location: Hermitage, Pennsylvania
Age: 23
Posts: 212
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Re: Friendly Fire Fest
Quote:
The main game (or the only game) I play here at TG is CS:S. I'm not sure if you've ever played on our Counter-Strike servers here, but 'for the most part' we do keep a tight ship, very tight when any admin is on. When I say tight I'm talking about players being slayed and/or kicked when running off without the team. Players being slayed and/or kicked for not communicating with their team. Players being slayed and/or kicked for kill hunting and not playing their objective. Players being slayed and/or kicked for bunny hopping (or crack jumping), etc, etc, etc. It's probably going to take a lot of time since we're just starting out here, but I think what needs to be done first hand is have a number of admins on staff for the simple reason of not letting the server get out of hand and keep it to where it should and always be. It seems to be a really popular server from the times I've played on it and if the standard of play keeps up like it has it's going to be pretty hard to right the ship when you have that amount of players on the server at any given time. In other words, the longer and longer the Rambo style of play is allowed (again, not anyone at fault here in particular), then it's going to be hard to convince all the non-TGers (which seem to be the overwhelming majority) of our style of play and how we want to play the game. I hope that makes sense. I'm not complaining so don't take it the wrong way, just giving you examples more or less of how to make it really work here.
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#22 (permalink) |
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Join Date: Apr 2005
Location: Hermitage, Pennsylvania
Age: 23
Posts: 212
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Re: Friendly Fire Fest
Just to reiterate, because I don't want to sound pushy or disgusted, I know it's going to take time. This is new to all of us and I certainly wouldn't expect things to come together in just a few days. Rome wasn't built in a day!
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#23 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: In the cell next to Icky.
Age: 54
Posts: 5,849
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Re: Friendly Fire Fest
One thing we can look at is password night for TG only. We can pick a couple of nights and have it our way. That way if someone outside of TG wants in they will have to join TG and play by our rules.
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Admin Graw 2-- Call of Duty ![]() ![]() ![]() TG_Mateo: "Forget freedom, democracy, the blues, New York Pizza: our lasting contribution to human society is Bourbon." Sloppy Joe: "Don't play this game like you are on your own, because if you do... it might become a reality." kin3: "I'll try but I have the grandchildren all day today and if I'm not wiped out I'll play." |
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#24 (permalink) | |
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Join Date: Apr 2005
Location: Hermitage, Pennsylvania
Age: 23
Posts: 212
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Re: Friendly Fire Fest
Quote:
![]() Obviously you'd want the players on the server to abide by our rules at all times, not just on password only nights, right?
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#25 (permalink) | |
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Join Date: Jul 2005
Location: Scotland
Age: 20
Posts: 2,069
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Re: Friendly Fire Fest
Quote:
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#26 (permalink) |
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Join Date: Dec 2005
Location: Boston, MA
Age: 19
Posts: 2
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Re: Friendly Fire Fest
I was on the server last night and it did get kind of crazy on that last CTF match, I believe the map name was Leningrad, but I could be wrong (Stalingrad is the railyard map, and Moscow is wide open and rifle friendly, so by process of elimination...). Anyway, I would like to apologize because I had several accidental TK's, and one of mine may have set off Friendly Fire
. One was particularly as I was attempting to flush a sniper out of a window using a BAR...and a teammate walked into my line of fire. Other than that incident, the other TK's I had were misindentification of friend or foe on Leningrad, as it has been said that the map is in a snowstorm, the uniforms were similar, and in the fast paced battle it was hard to tell what gunfire was directed at me and I picked out muzzle flashes to shoot at and picked wrong a few times :/. I have learned my lesson and will wait for the tag color to indicate friend or foe. |
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