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#31 (permalink) | |
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Join Date: Jul 2007
Location: Illinois
Age: 16
Posts: 180
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Re: We've all got issues...Lets talk!
Quote:
another note mounted guns needed to be taken out, normally they would represent a defensive position that you need to attack tactically, in cod4 it is an unlimited ammo wall busting cannon. you have no cover from them as they basically pierce anything and you can just use them to spray down everything in sight and pick up free kills. |
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#32 (permalink) |
![]() Join Date: Jun 2003
Age: 33
Posts: 150
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Re: We've all got issues...Lets talk!
My 2 cents:
Remove air strikes, Heli, UAV Remove hover over people's names, only allow friendly names ( not sure if this is already in place ) TK's: Seems like I'm tk'd more then killed by the enemy. Perhaps reflective tk? For Domination: Exponential respawn time possible? The more you die, the longer you wait to encourage, not dying or playing like a rambo which I'm guilty of sometimes. Remove some of the small open snipe no where to hide maps. Other then that, it's fun fun good. |
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#33 (permalink) | |
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Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,637
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Re: We've all got issues...Lets talk!
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This is the exact thing we are trying to fix so people cant do that.
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that sounds like a good idea trooper. -Vulcan |
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#34 (permalink) | |
![]() Join Date: Oct 2007
Age: 37
Posts: 547
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Re: We've all got issues...Lets talk!
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If you have rotating console messages that regularly list server rules and have enough admin's around to have at least one on the server at most times of the day (use Australasian admin's for late night/early morning coverage), the server will gather a regular crowd of good players. Good examples of this are the {BdG}, 504PIR and 82ndAB servers. |
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#35 (permalink) |
![]() ![]() ![]() Join Date: Jun 2005
Location: Mobile, Al
Age: 62
Posts: 1,191
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On one COD2 server they banned nades only if you can see the enemy player, but you are allowed to nade the objective. That is the only time it is allowed. They also have a iron site only rule, no shooting from the hip, and you may be kicked if you don't obey this rule. It may sound harsh but their servers are always full.
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The Old Guy kin3 |
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#36 (permalink) | |
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Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,637
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Re: We've all got issues...Lets talk!
Quote:
mounted guns are a map thing, we have no control over them.
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that sounds like a good idea trooper. -Vulcan |
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#37 (permalink) |
![]() Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,835
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Re: We've all got issues...Lets talk!
How would enforce these kinds of rules though? Are you going to have an admin on 90% of time to take care of this? The one thing that bothered me the most on the POE, PR, and 2142 servers was having these rules and yet most of the time, not having anyone to enforce them.
Please don't setup an environment where TG players are expecting rules to be enforced and a certian environment that are nearly impossible to enforce. That is more frustrating than just dealing with the noob tubs and what not. I would like most the rules here to be enforced on the server, but really unless your spectating each player that throws a nade, how do you know he didn't barely see that player running? Don't take this stuff the wrong way, I know you guys can't watch over the server 24/7, I'm just asking that you guys take that into consideration before setting up too many "gentlemen's rules" so to speak.
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#38 (permalink) |
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
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Re: We've all got issues...Lets talk!
After playing on the TL then TG servers the day I got the game, I immediately came here and stated that there should be rules against frag grenades, air strikes, and choppers in the first 20-30 seconds of the match. They also have on the death-cam which isn't liked here, but encourages more movement and less camping, something else that has recently come up. I hope the game admins are taking note.
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It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
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#39 (permalink) | |
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Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,637
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Re: We've all got issues...Lets talk!
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We do take note and do alot of research on other servers, config files and mods. If we can insert a timer, which i think you can, into the game for teh nades. Also another thing that will limit them is default kits, which will probably happen on the hardcore server. Limit certain kits like assault and demo to the grenades/m203s. Claymores to teh sniper, 1 per side. type deal.
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that sounds like a good idea trooper. -Vulcan |
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#40 (permalink) |
![]() Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,835
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Re: We've all got issues...Lets talk!
I would to agree with L1ON, kit limits don't sound fun at all. I'm open to see how you guys implement them but from my experience in PR, they just were not tatical.
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#41 (permalink) |
![]() ![]() Join Date: Nov 2006
Location: Colorado Springs, CO
Posts: 1,056
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Re: We've all got issues...Lets talk!
Kit limits are fine. After all, you don't see every infantryman carrying a sniper rifle.
The problem with kit limits is choosing which weapon represents each kit. If there were a way to limit classes (so-and-so amount of the rifleman kit, such-and-such SMG kit, etc) that'd be great. You select your preferred kit, and then are able to choose which weapon you want to use. Oh, and if you crazy bastards put a respawn timer longer than 30 seconds MAX, I'm going to blow all of you up. :P |
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#42 (permalink) | |
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Join Date: Jul 2007
Location: Illinois
Age: 16
Posts: 180
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Re: We've all got issues...Lets talk!
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limiting kits is lame but I can live with it if you limit support roles like lmg, sniper, shotty, and allow unlimited assault/riflemen. gille is spot on with the weapon representation I know what I like now and what I can play at my max with and I don't want to be forced into a certain gun. well you can always have it as a server rule not to hard to reinforce if people report over chat when killed by it, it is a distinctive sound. |
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#43 (permalink) |
![]() Join Date: Jan 2006
Location: Warren, OH
Age: 28
Posts: 2,616
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Re: We've all got issues...Lets talk!
Here are my thoughts on the issues at hand.
Spawn Time - I'd be ok with the spawn time being around 10-15 seconds. If it's any longer people will become bored as Lion mentioned. The maps are too small and players die so frequently. I don't want to stare at the respawn screen for a large amount of time. I do try to value my life, but if the server is close to capacity, the action is fast and furious. Nade/203 Spam - Create a hard rule about nade spam at the beginning of rounds. This is so frustrating on maps like Bog and District where every single round you have to wait a few moments to let the nades fly by while the cars get destroyed. Set a hard 20-30 second nade free window at the beginning of the round to eliminate this atrocious 'strategy'. UAV/Airstrike/Heli - Remove the Heli and Airstrike on hardcore mode. UAV obviously isn't nearly as devastating as the air assaults. There's no defense to either of those. It's cool to at least have some reward for kill streaks by leaving the UAV in. At least there's a counter to that with the UAV jammer. Kit/Perk Limiting - I would not like to see any sort of kit limiting. I didn't know the playing field wasn't level. Not once have I thought that one weapon was more powerful than another. The base M16 is probably one of my favorite weapons. Granted, not everyone is on the same rank, but I just don't see any sort of weapon imbalance ala the original VEPR from POE2. With that said, I'd be ok with limiting claymores to just 1 per player. I know it's an easy defense but it's ridiculous the amount of claymores I see on every single map. Sure you can use the Bomb Squad perk as a counter, but I don't have Bomb Squad in every class. I do like to change classes once in a while. Teamkills - I think Undead mentioned this either in game or here on the boards, but friendly name tags don't always show up, especially when that teammate is under cover or near cover. I know I've teamkilled that way more than I'd like to. Distinguishing friendly from foe is quite difficult at certain times. I'm not sure how we could modify this. Maybe it's just an engine problem. Maps - All the maps, except Shipment, are awesome to play. My only gripe is that the maps are just so small. If what you guys said about the COD2 maps is true, then I don't know why they reduced the size of the COD4 maps. No I don't need BF2 sized maps, but I would like to try to play on some maps twice the size of the current ones. Release the damn map editor so we can play some custom maps!
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#44 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,493
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Re: We've all got issues...Lets talk!
At the moment, I would rather play on a server with the words Tactical and Realism in the name but not Tactical Gamer. The respawns have got to go. Although, I hear that server 2 is running no respawns (empty today). Setting a 15 sec. respawn timer didn't help on server 1. I was forced to run and gun just because everybody else was doing it. The action was faster than Battlefield, probably because of the smaller maps. The best way to deal with run and gun is to have no respawns and short round times. Teams have to act fast but they must also value their lives or the team falls apart.
The other server I've been playing on has some neat script that lets players run commands. These commands issue warnings and display rules. I'm not exactly sure what all the features are but it is quite effective at policing the server. The games are slow but the action is fierce. Nobody can use airstrikes within the first 20 seconds of round start. Nobody can shoot from the hip. We just need one admin playing a night to enforce the rules and a bunch of regular players to remind new players of the rules. Virtually every time I've played on the Tactical Realism server, there has been an admin reminding players of rules and kicking those that continually break them. This has been nearly 20 hours of game play on their server. It has been a very good experience and is possible for TG to obtain. |
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#45 (permalink) |
![]() Join Date: Feb 2007
Location: Midwest/DC metro
Age: 23
Posts: 870
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Re: We've all got issues...Lets talk!
The sniper class should have both Claymores. It is essential to their defence and one just flat out wont cut it. I'd be fine with not allowing assault classes to use claymores and such because they we'd just find them in every bush and it would kill gameplay.
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