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Old 11-26-2007, 05:46 PM   #16 (permalink)
 
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Re: camping = "tactical"?

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Originally Posted by Vodkatonic View Post
Like others said it depends on what your mission goal is. Defense or Offense........I'm gonna protect the bomb carrier or plant the bomb. If my job is to defend the bomb location. I will take up a location near the planting location and wait.

There's is plenty of "free for all" servers out there if that's what you are looking for.
I expected some responses like this. Did I say I was looking for free for all? Because I don't think sitting in a dark corner all round waiting for someone to walk by = the pinnacle of tactics therefore I should be playing <insert insulting brainless gamemode here>?

Obviously people are going to overwatch the bomb locations when the situation calls for it, but that doesn't mean running for the nearest corner at the beginning of every single round and hiding there. That is weak "tactics". I have higher expectations when it comes to teamwork, coordination, and strategy because I have seen much more compelling examples here at TG in other games.
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Old 11-26-2007, 06:51 PM   #17 (permalink)
 
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Re: camping = "tactical"?

If we be civil on the forums dont post. Camping is tactical like most have stated. We have 2 servers to fit everyones needs. We are working on changing the servers to better fit our TG needs. Just hang in there and make suggestions, we will look into all of them and see what we can do.

SD is objective based, thats why its on the hardcore server. Some times camping is needed to win your objective. You may agree with that or not but thats what we are going for.
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Old 11-26-2007, 07:25 PM   #18 (permalink)
 
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Re: camping = "tactical"?

I don't think hardcore is as unbalanced as many seem to think and I've played it pretty much exclusively since I got the game.
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Old 11-26-2007, 08:28 PM   #19 (permalink)
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Re: camping = "tactical"?

fldash what is your gun of choice and what do you see most other people use in hardcore? I don't play hardcore much but I think sniping with a silenced p90, from a fair distance(by the white truck in the center of pipeline to the broken glass building) or killing two guys who were together at over ten meters, while firing from the hip with a p90 is screwy weapon balance.
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Old 11-26-2007, 08:35 PM   #20 (permalink)
 
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Re: camping = "tactical"?

But your completely against any kit restrictions...

Game balance is currently going under a minor overhaul.... give it some time and see what you think of the results.
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Old 11-26-2007, 08:37 PM   #21 (permalink)
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Re: camping = "tactical"?

what would kit restrictions do to that situation? allow only one person to wreak that kind of havoc?
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Old 11-26-2007, 08:45 PM   #22 (permalink)
 
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Re: camping = "tactical"?

restrict the sniper to the bolt action and a .45 pistol with 2 claymores. Problem solved. With moding we can also adjust distance and pentration of each bullet taking out the smg snipers.
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Old 11-26-2007, 08:56 PM   #23 (permalink)
 
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Re: camping = "tactical"?

No L1on, kit restrictions would REMOVE those problems.
We're doing what we can with what we have, if that isn't good enough, then I don't know what to tell you...
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Old 11-26-2007, 10:45 PM   #24 (permalink)
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Re: camping = "tactical"?

ok, what is the theory behind kit restrictions fixing how easy a p90 is to run and gun with? you have just told me twice it will but with no evidence or support.
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Old 11-26-2007, 10:49 PM   #25 (permalink)
 
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Re: camping = "tactical"?

removing the p90 from any kit will fix the issue you just stated. Also restricting kits does slow the pace down. Cause a) we can limit the number of grenades/claymores per team and b) because people will be less concerned about their unlocks and more concerned with teamplay they say doesn't exist.

Also keep in mind any changes like this would happen on server 2 not server 1.
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Old 11-26-2007, 11:00 PM   #26 (permalink)
 
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Re: camping = "tactical"?

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ok, what is the theory behind kit restrictions fixing how easy a p90 is to run and gun with? you have just told me twice it will but with no evidence or support.
What do you suggest we do L1on?
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Old 11-26-2007, 11:01 PM   #27 (permalink)
 
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Re: camping = "tactical"?

Kit limitations, rules and all kinds of other things could happen here to "fix" the problem..

BUT, when a team is playing out a round of any game mode/any game.. and you see a few players avoiding the objectives in order to stay alive, It is Very frustrating... I understand the "tactical" mindset of waiting for that "perfect shot". Hiding behind a box all round is not tactical. Running south when the "bomb" is 20 meters north of our "defend" is not tactical. Waiting for your team to go die or kill most of the enemy while you sit safe in the rear, is not tactical.

Last night on Countdown-Sab, we were getting camped back to our spawn so bad. I died at least ten times in the spawn area, at least twice by Air Strikes. I dont blame the other team, I blame my team. If I was to see five red dots on the map when deploying a strike, I would drop it there too. It was not the player who dropped it there, it was the four players who were hiding in our spawn, who got us killed over and over again.

Not to mention, the players who snipe the other teams spawn point in the first moments of a round of S&D, then wait til the rest of the players to die, BEFORE leaving their spawn area, only to crawl around awaiting the round to end one way or the other.. usually to kill or be killed by his nemesis on the other team. Camping comes in many forms

I have seen full maps of S&D (11 rounds) when the bomb went off once.. and was defused twice.. all finished by the campers killing each other in the last 30 seconds of the round. Really fun for the rest of the players.

Of course defending is not camping.. If you are really defending a position you are not camping. Even defending a teammates flank on offense is not camping.. As long as you ARE playing the objective, 95% of players will be happy with your "tactics".

So, regardless of kit limits, unless the admin team is going to enforce the "play the objective" rule vigorously... There will always be players who will "camp".
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Old 11-26-2007, 11:25 PM   #28 (permalink)
 
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Re: camping = "tactical"?

Rules have been spelled out for the TG members that play on our server. If they are NOT following these rules, you need to report them so we can deal with them.

Also, the best way to ensure these rules are followed, folks need to set an example. I've witnessed a few people complaining about how the games are going, yet watching these people play, they are also guilty of what they were complaining about... leaves me speechless.

Take for instance; a few nights ago, a few players (yes, more than one, and this was all at once...) mentioned in teamspeak that nobody was communicating... Now, as an admin, do you expect me to kick people for not calling out positions? The best way to get good games going is to lead by example. If they aren't talking, who cares? Keep calling out enemy position and movements, keep telling your team (example, me talking) "Clod defending A"... then remind them every chance you get that communication is KEY to success. It works, believe me!

As for pubbies running amok... try getting me on xfire. I leave it running almost 24/7 and theres a GOOD chance you'll catch me. All you gotta do is ask, I'm really not a bad guy!

If your having a problem with admins will have to be taken up with the admins privately, would be appreciated.
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Old 11-26-2007, 11:46 PM   #29 (permalink)
 
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Re: camping = "tactical"?

Clod.. You make me smile... I completely agree with what you said.. No one is ever communicating, even in S&D... maybe three words at the beginning, and then silence.

I hear more chatter from the pubbers on a random server.
I do speak my mind in game.. Yes, it is me who keeps telling you all to "Move Up".
But when I dont hear anyone replying, I think my mic is broke or that I am just talking to myself.

What really drives me crazy, is that more chatter is being done on our PoE server by the pubbers, than by TG members in a game that teamwork is most valuable. Pretty sad.
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Old 11-27-2007, 12:11 AM   #30 (permalink)

 
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Re: camping = "tactical"?

Clarification on the in-game chat... Z to talk to your team.. but when you're dead, does Z still allow chat with your team/side? Thought I heard some place that when you're dead, you can only chat with the entire game's dead - from both teams.
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