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Old 04-17-2008, 04:44 PM   #16 (permalink)

 
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Re: I've noticed a trend, need clarification

Well in all fairness I have never liked it when folk rush up but on the other hand you should be ready to defend yourself as soon as the game starts. You shouldn't assume that no one is going to be there. As for the running through peoples spawn. Well there needs to be a time on that. I would think that would be no more than 20 secs in the round. The way you get around this is to have 1 or 2 guys cover your 6. If you see them go down then you know someone is coming. I know that is a lot to keep up with in the beginning of a round but War is intense so Live or Die it up to you. This is why VOIP is so important. The more comms you have the less this is an issue.
Sledge out!
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Old 04-17-2008, 08:48 PM   #17 (permalink)
 
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Re: I've noticed a trend, need clarification

Quote:
Originally Posted by SledgeHammer View Post
Well in all fairness I have never liked it when folk rush up but on the other hand you should be ready to defend yourself as soon as the game starts. You shouldn't assume that no one is going to be there. As for the running through peoples spawn. Well there needs to be a time on that. I would think that would be no more than 20 secs in the round. The way you get around this is to have 1 or 2 guys cover your 6. If you see them go down then you know someone is coming. I know that is a lot to keep up with in the beginning of a round but War is intense so Live or Die it up to you. This is why VOIP is so important. The more comms you have the less this is an issue.
Sledge out!
Couldn't of said it better Sledge. I think people need to stop nitpicking the "rules" and start playing like a team. The assaulting team should never feel safe, and I don't think there should be any "kill-free zone" on any map, except maybe spawn for a certain amount of time. Play smart, cover eachother... always be ready for an attack. And no, I don't think the defenders should be able to spawn rush.... but if they do, it's the attacking teams fault if they get flanked.


Oh the good ol days when playing tactically had hardly any rules, except for, play like a team! Where did they go?
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Old 04-17-2008, 09:28 PM   #18 (permalink)
 
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Re: I've noticed a trend, need clarification

Quote:
Originally Posted by SledgeHammer View Post
Well in all fairness I have never liked it when folk rush up but on the other hand you should be ready to defend yourself as soon as the game starts. You shouldn't assume that no one is going to be there. As for the running through peoples spawn. Well there needs to be a time on that. I would think that would be no more than 20 secs in the round. The way you get around this is to have 1 or 2 guys cover your 6. If you see them go down then you know someone is coming. I know that is a lot to keep up with in the beginning of a round but War is intense so Live or Die it up to you. This is why VOIP is so important. The more comms you have the less this is an issue.
Sledge out!
I could almost agree, except that I believe you're forgetting the part of the SOP's where defenders are supposed to be playing the objective; i.e. the bomb sites. Something tells me that, as much as you might advocate the attackers always be ready to defend themselves, you'd end up getting pretty irritated if every round you had to encounter the entire defending team before you ever got within sight of a bomb target. Technically that's still the defenders defending, since the primary mode of winning is killing the enemy. Our rules as they stand, though, say that defenders rushing is a no-no.

Quote:
Originally Posted by |SOG| Vir2L
And no, I don't think the defenders should be able to spawn rush.... but if they do, it's the attacking teams fault if they get flanked.
That reads like this to me: "I don't think the defenders should be allowed to break the rules, but if they do, it's the attacking team's fault that the defenders broke the rules."

Applied to early air strikes: "I don't think the defenders should be allowed to use air strikes early, but if they do, it's the attacking teams fault for not always moving under cover."

See how this goes? :P

Quote:
Oh the good ol days when playing tactically had hardly any rules, except for, play like a team! Where did they go?
It's these rules that prevent you from getting naded or air-striked in the first 2sec, keep people from bunny-hopping or ignoring the objective altogether and making it team deathmatch. The rules were put in place to make the game a bit more realistic because that's what the community wants.

Now, to put it another way. I play within the rules, whatever the rules may be. If that's defenders must stand on spots X,Y and Z while attackers are only allowed to throw rocks, well, them's the rules and I'll play within them. If a time comes where I disagree greatly with the rule set, then I find another place to play.

My issue is that I've been seeing a regular trend of veteran players not playing within the rules as they seem to be written. So, either the rules need to be changed/clarified (and I'll play within the newly stated rules), or people need to be reined in. I hardly think it's fair to call it nit-picking when I see a defender on the complete opposite side of the map from any bomb site in the first 30sec when both bomb sites are actively being pressed.
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Old 04-18-2008, 09:45 AM   #19 (permalink)

 
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Re: I've noticed a trend, need clarification

Well regardless of what we think is acceptable for the defence to do the rules as they are currently need to be followed. Until they change or clarify the situation we need to follow them regardless of how we feel about them. Just my opinion.
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Old 04-18-2008, 12:55 PM   #20 (permalink)

 
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Re: I've noticed a trend, need clarification

ditto.
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Old 04-18-2008, 05:24 PM   #21 (permalink)


 
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Re: I've noticed a trend, need clarification

We were told that if, for example, the 4 or 5 guys at "B" get killed off, and you are at "A", the it does not matter how you get there, you can get there..

Also, there is a LOT of misconception of what/where "Spawn" points are...All night long you hear people crying about others "..going through our spawn" when in fact, there was no one near the actual spot where you commence the game...

There are entirely too many mouths running about "..he did this, that guy did that.."

You guys have to understand that you are not going to get someone kicked or banned for continual whining/complaining as we (admins) need to see proof that there is actually someone doing something "wrong"..and then that person is going to get a warning, if they continue then there will action taken. God help them if they are wearing the tags, as there will be NO WARNING GIVEN, and very possibly a ban will be enforced.

Follow the rules, be respectful, and do what your mother told you to do: IF YOU DON'T HAVE SOMETHING NICE/CONSTRUCTIVE TO SAY, THEN KEEP YOUR YAPPER SHUT.

DO I MAKE MYSELF CLEAR? The excessive whining/chatter needs to come to a halt. The constant "tattletelling" WILL come to a halt, as abuse of the VOIP is about to be enforced a great deal more I think.

Now...before you start crying about how "someone did something to me", stop and think, did they actually break a rule? Or did you just get man-beasted, as Ikonic would say, and you are upset about it?

Think before you propose action. Simple..
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Old 04-18-2008, 07:37 PM   #22 (permalink)
 
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Re: I've noticed a trend, need clarification

Bubba and Birdie has hit this square on the noggin.

Be aware that Big Brother watches these servers and we actively monitor and track behavior on the server. We have caught people that were acting good in front of an admin, but turns around and breaks the rules when they "left". Consider yourselves warned.
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