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| Call of Duty 4 - General Discussion General discussion for Call of Duty 4 |
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: North Kansas City
Age: 37
Posts: 1,352
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Greetings everyone! The following graphical representations are for review and acknowledgement by the entire CoD4 Community. Below you see green lines drawn on the overhead maps for server 1 (base maps). These green lines allow both sides to understand what is acceptable areas for defensive operations. The purpose of this is to inform both sides and all players what constitutes a defensive zone of operations. As the admins have reviewed and agreed to the same standard we will now ensure that at the initial onset of the map that players do not run passed the zones that are identified. These zones will remain in affect until the criteria has been met which are stated in the core rules of CoD4.
Each area of operations given significant room to maneuver and to emplace defensive measures. These lines are not a fail safe and admins cant see the battlefield all the time. If someone crys foul they need to ensure they have the proper information before raising an issue. The lines are a GUIDELINE to help increase the balance of the tactical play on the server and it is used for an instructional purpose. These lines are NOT the end all measure. Again criteria has to be met and then once it is the lines fade from play as the bomb is down near an objective or majority of the team is eliminated, if you dont know the RULES please go review them ASAP. Also note that the admin team will continue to enforce the WARN, KICK and BAN system of dealing with players who continually break the rules for example this is what all players will see on the first instance: Player Name Here, you ran across the road away from the bomb site and passed the defensive zone of engagements. You are either kill hunting or not following the rules. Which is it? Then the next occurance will be: Player Name Here, you ran across the road away from the bomb site again. You have been warned and now you are being kicked for failing to play by our rules. Good bye. ] Also, Admins enjoy playing too. So if you spot a foul please report it in the proper manner in either VOIP, TeamSpeak, or in the contact an admin forum. So please take a moment and review the following Defensive Guide Lines for Server 1: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Thanks for taking a look. And be sure to drop you signature to this posting! Good luck guys and enjoy.
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![]() ![]() Tactical Game Primer|Call of Duty - Official Rules, Announcements & SOPs|Have a problem? Need an admin? Last edited by HAZMAT; 09-16-2008 at 11:24 PM. |
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#11 (permalink) |
![]() ![]() Join Date: Dec 2007
Location: Colorado
Posts: 669
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Re: Defensive Boundaries for Server 1 Map Rotation (Sign when Reviewed)
Signed
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Govern well thy appetite, lest Sin surprise thee, and her black attendant: Death. ~ John Milton - Paradise Lost | TG FAQ | TG Primer | Rules of Conduct | | Wearing the |TG| tag | TG CoD4 Server Rules | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#12 (permalink) |
![]() Join Date: May 2008
Location: Sydney Australia
Age: 37
Posts: 38
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Re: Defensive Boundaries for Server 1 Map Rotation (Sign when Reviewed)
Thanks Haz and all the admins. Signed
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"one should clique closely with one's allies,but even more closely with one's adversaries" General Grievous |
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