Welcome to Tactical Gamer

+ Reply to Thread
Page 3 of 3 FirstFirst 123
Results 31 to 36 of 36
Discussion: Call of Duty Archives / Call of Duty 4 - General Discussion - rule clarification: boundires and downed bomb - Originally Posted by Hawk201 Guys its not that hard. The rules are rules. If the
  1. #31

    KillDaddy's Avatar

    Join Date
    Dec 2007
    Location
    Arkansas
    Age
    33
    Posts
    2,128

    Re: rule clarification: boundires and downed bomb

    Quote Originally Posted by Hawk201 View Post
    Guys its not that hard. The rules are rules. If the bomb goes you can cross the boundary to defend the bomb not to go hunting for kills.
    This is incorrect. You can ONLY cross the boundary lines for these reasons: the bomb is PLANTED, downed near the objective (inside the defensive boundaries), or the large majority of your defenders at the other site are down. (like say ONE guy is left over there).

    From the rules:


    Defender Roles:
    Defenders are to defend their objective and its immediate choke-point entryways. Defenders are not to go on hunting parties and aggressively eliminate the enemy; defenders can take any FLANKING route they like to a different objective to reinforce once:
    • It's clear that the bomb is down near that objective
    • Most or all the defenders there are dead
    • The bomb has been planted.
    Contact Me ~ CoD Contact an Admin Forum ~ CoD Rules & SOPs



    New Rig Specs:
    Intel Core i7 920 @ 2.66ghz - Gigabyte EX58-UD5 Motherboard - 6GB G.Skill DDR3 PC3-10666
    XFX Radeon HD 4870 1GB XXX Edition - 2 x 640GB Western Digital Caviar Black HDDs
    750W PC Power & Cooling Silencer PSU - NZXT Tempest Case



  2.  
  3. #32

    Delta's Avatar

    Join Date
    Mar 2006
    Location
    A small planet somewhere in the vicinity of Betelgeuse.
    Age
    21
    Posts
    1,610

    Re: rule clarification: boundires and downed bomb

    Quote Originally Posted by LpBronco View Post
    CS:S has boundaries, they are just not drawn for all the world to see. So you may dislike the idea but in practice you've been playing with boundaries for years.

    The CS:S concept of no boundaries with communication is still a smoke screen as you still can't flank thru the offensive spawn to arrive at the alternate bombsite. Added that a majority of CS:S maps are larger than stock CoD4 maps and the "lines" aren't so obvious.

    And spare me your "this is ridiculous" comeback. The community NEEDED a quick way to educate the public about play on our servers as we are one of the biggest proselytizing groups out there (our way is "the" way). I rarely play on any server that doesn't measure up to our ideals.

    That being said, the original intent of the lines were to identify the "immediate chokepoints" and the lines were a compromise that allowed for some movement and territory beyond those points when map size didn't accommodate a full server. I think we've done a good job bringing an arcade run and gun under the TG banner and given the rarity of this accomplishment across the 20,000 servers out there, three cheers for Bubba and crew.

    Besides if you participated in the first password night, you got to play with TG players playing the TG way. There wasn't a warning. kick, or ban issued all night nor where there incriminations of cheating, etc. It was an admin holiday, there wasn't anything we had to do but play and you would have been able to see how well the rules work.

    Again, the rule of law is there for our protection and one of those rules is the sites not the bomb is our objective. Its the law,don't like it, work for change,can't change it,live with it.

    (I, also, tried to influence a change in objective to include protecting the downed bomb, like Counter-Strike, but learned quickly the quagmire that allowing a change in objective produces and the rule bending and breaking that goes with it)
    Bronco, there are no absolute set boundaries in CS:S, and you know this. There's no line that once crossed, you're going to get kicked, unless you obviously rush their spawn or something stupid that a TG player wouldn't do. Secondly, this isn't CS:S, this is CoD4. And I'm NOT going to spare you my, "this is ridonkulous!" comeback because it is appropriate. The boundaries may be needed to educate the public, but the public doesn't instantly know the boundaries, nor do they know that they are on this website. TG players should know these boundaries and whether or not they are stepping past them. Personally, as mentioned before, I don't think there should be ACTUAL boundaries as it amazingly inhibits your options for covering a bomb site. Yet again, TG players should know what they're doing and whether or not they're kill hunting. It's also what the admins are there for. Moving on. Sadly, I did not participate in last Fridays event because of other things going on. And you say you've brought an arcade run-and-gun game to TG standards? Up until recently, I have not seen much different from run-and-gun play. Also, if you can please define how the rule is there for our "protection"? That seems to puzzle me a little. Yes, it may be law. I'm working to change it. Optimistically, I'd like to change it for the better. Realistically, it's probably going to fail, as you all are set in your ways.
    TG Primer


    Atomic Dog: Do it, hit it with a crowbar!
    Delta: I don't have a crowbar.
    Atomic Dog: Hit it with the dog!

    Ednos: I just need to man up and get ready to have a testicle removed (which is what using Vista feels like)

  4.  
  5. #33

    HAZMAT's Avatar

    Join Date
    Nov 2007
    Age
    40
    Posts
    1,899

    Re: rule clarification: boundires and downed bomb

    Quote Originally Posted by LpBronco View Post
    That being said, the original intent of the lines were to identify the "immediate chokepoints" and the lines were a compromise that allowed for some movement and territory beyond those points when map size didn't accommodate a full server. I think we've done a good job bringing an arcade run and gun under the TG banner and given the rarity of this accomplishment across the 20,000 servers out there, three cheers for Bubba and crew.
    +rep as soon as I spread some more!

    Great comment! Even if you got the names wrong

    Quote Originally Posted by Delta View Post
    Realistically, it's probably going to fail, as you all are set in your ways.
    Delta, I have yet to really understand what your point in all of this bickering is? CAN YOU PLEASE just say what it is you want to say?? The only thing I have really seen is that your not happy that this isnt CS:S and that you cant go bounding all over the teeny maps looking to increase your kill count. I have been a player on the CoD servers since the games came out. I have witnessed the transformation of the Run and Gun S&D from November or last year to the slower paced tactically oriented S&D that it is now. Sadly, we have lost some players and you know what, oh effing well. There are over 21,229 servers running CoD4 and only a handfull claim to be tactical. Of those 5 actually have rules. Of those only 2 have limits. Only one runs a forum based website that actually shows what the limits are. I think we set ourselves up to be above the rest of the CRAP servers. We have admins and a player based that enjoy having areas where the team can plan and not worry about getting flanked in the spawn by a solo @$$hat looking to increase their K/D ratio.

    We provided the player base a game that is strictly Run & Gun and continue to round hole square peg it to make it work as a tactical game.

    If you aren't happy with that please use the contact an admin message and state your issues. As far as the boundaries they will not be lifted nor will they be ignored. So let it be written, so let it be done.



  6.  

     
  7. #34

    Hawk201's Avatar

    Join Date
    Aug 2008
    Location
    Charleston SC
    Posts
    176

    Re: rule clarification: boundires and downed bomb

    Quote Originally Posted by KillDaddy View Post
    This is incorrect. You can ONLY cross the boundary lines for these reasons: the bomb is PLANTED, downed near the objective (inside the defensive boundaries), or the large majority of your defenders at the other site are down. (like say ONE guy is left over there).

    From the rules:
    Sorry if I misunderstood the rules. But does the bomb have to be down inside the boundaries to be able to move to it. For example if I we are on Downpour and I am looking into A house from outside and kill someone moving into it. Then I call a bomb down. Now I know that I don't have to go inside to defend it but can you? If the bomb goes down can I go into the house to defend??? I probably wouldn't anyway but I was wondering if you could?
    "Semper paratus, Semper fidelis, Semper validus, Insquequo mortalitas."

    "Incoming fire has the right of way."

    "Don't die......it's not healthy."

    *Ss*Hawk


  8.  
  9. #35

    Kampf's Avatar

    Join Date
    Nov 2007
    Location
    Lakeland, FL
    Age
    24
    Posts
    290

    Re: rule clarification: boundires and downed bomb

    Quote Originally Posted by Gunner View Post
    And that doesnt mean that they can break the boundary lines to "VERIFY" that the bomb is down either correct?????
    Except I see a bunch of people saying bombs down we can go to it and defend it. Now on CSS you can defend the bomb because its literally the objective. Once you lose that bomb the enemy can regroup and attack at a point in your defense where you are weak. Its not hard to tell who goes where and how many went to what bombsite. My two cents are bomb down egress and cover it unless in enemy spawn but what do i know.
    Sorry I only play Hardcore!


    Pain and suffering are inevitable, misery is not!

  10.  
  11. #36

    Delta's Avatar

    Join Date
    Mar 2006
    Location
    A small planet somewhere in the vicinity of Betelgeuse.
    Age
    21
    Posts
    1,610

    Re: rule clarification: boundires and downed bomb

    Quote Originally Posted by HAZMAT View Post
    Delta, I have yet to really understand what your point in all of this bickering is? CAN YOU PLEASE just say what it is you want to say?? The only thing I have really seen is that your not happy that this isnt CS:S and that you cant go bounding all over the teeny maps looking to increase your kill count. I have been a player on the CoD servers since the games came out. I have witnessed the transformation of the Run and Gun S&D from November or last year to the slower paced tactically oriented S&D that it is now. Sadly, we have lost some players and you know what, oh effing well. There are over 21,229 servers running CoD4 and only a handfull claim to be tactical. Of those 5 actually have rules. Of those only 2 have limits. Only one runs a forum based website that actually shows what the limits are. I think we set ourselves up to be above the rest of the CRAP servers. We have admins and a player based that enjoy having areas where the team can plan and not worry about getting flanked in the spawn by a solo @$$hat looking to increase their K/D ratio.

    We provided the player base a game that is strictly Run & Gun and continue to round hole square peg it to make it work as a tactical game.

    If you aren't happy with that please use the contact an admin message and state your issues. As far as the boundaries they will not be lifted nor will they be ignored. So let it be written, so let it be done.
    I have said NOTHING about wanting to go bounding around the server trying to increase my kill-count. I have said nothing of CS:S nor about changing it to be CS:S. This game has better graphics. Don't get me wrong, the server is incredibly better than any other server out there, it's just it could use some improvements. I'm just throwing my opinion out there of what improvements could be made, if you see fit. You do not see fit, therefore, I will stop discussing it.

    Quote Originally Posted by LpBronco View Post
    Its the law,don't like it, work for change,can't change it,live with it.
    That statement is the reason for my ending statement. You guys have something that works, and again, I was just adding what I think might make it better. I have already stated my points and reasons for those points if you have read what I've typed. Please, I have a great amount of respect for you Haz, and all that you and the administration have done with the server. I do enjoy playing on it, but do not insult me with insinuations that I just want to run around and up my K/D ratio. I joined TG to play with tactically minded players, not ones that just want to get the best score that they possibly can. You guys don't want to change it, so oh well. I'm not administration. I'll live.
    TG Primer


    Atomic Dog: Do it, hit it with a crowbar!
    Delta: I don't have a crowbar.
    Atomic Dog: Hit it with the dog!

    Ednos: I just need to man up and get ready to have a testicle removed (which is what using Vista feels like)

  12.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top