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Discussion: Call of Duty Archives / Call of Duty 4 - General Discussion - Drona, friendly suggestions for new OWP server - Drona, First of all can I just compliment you on a great server set up
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    Drona, friendly suggestions for new OWP server

    Drona,

    First of all can I just compliment you on a great server set up using the new OW mod. I am very impressed. I wanted to start a thread with some suggestions around the idea of opening up these maps a little bit to increase plants and decrease sniper kills (which I am one of as you know). Please take these as ideas as constructive and not critical. :-)

    1. Remove Crash and Vacant <--- To tight
    2. Move A bomb site on Downpour to outside of building it is currently in and place it between MG building and the small room it is currently in
    3. Is it possible to remove fences on Creek? If so, you could really open up the map on the far left side of defence past B. If not, maybe move the A bomb closer to A house by about 15 m.
    4. One Overgrown, move A bomb from current A building just into the road next to it.
    5. Crossfire, move B bomb out of building into open area behind toll booth, same side.
    6. The rest of the maps I think are about as good as you can get them. IMO, the best balanced maps right now are Ambush, Downpour and Crossfire.

    Again, WELL DONE! I can tell you and your team did a great job on this server. Keep up the good work.

    Bomber

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    HAZMAT's Avatar

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    Re: Drona, friendly suggestions for new OWP server

    Quote Originally Posted by 82ndID-Bomber View Post
    1. Remove Crash and Vacant <--- To tight
    Crash is being removed and may need to relook Vacant...

    Quote Originally Posted by 82ndID-Bomber View Post
    2. Move A bomb site on Downpour to outside of building it is currently in and place it between MG building and the small room it is currently in
    My same thoughts were voiced on this during the play testing. Lets see how it looks with it switched for a few rotations.

    Quote Originally Posted by 82ndID-Bomber View Post
    3. Is it possible to remove fences on Creek? If so, you could really open up the map on the far left side of defence past B. If not, maybe move the A bomb closer to A house by about 15 m.
    Cant remove fences or anything else on the maps. They are all locked by the creator and we havent found a way to mod each map. Because if we could Creek would be amazing with all of the areas open up!

    Quote Originally Posted by 82ndID-Bomber View Post
    4. On Overgrown, move A bomb from current A building just into the road next to it.
    We did try that too. I wasnt a fan of the placement in the building but any further back its in the defenders spawn point. And the road next to it is a clear sniper shot from spawn to spawn.

    Quote Originally Posted by 82ndID-Bomber View Post
    5. Crossfire, move B bomb out of building into open area behind toll booth, same side.
    I'd actually like to see it pushed up to the room with the couch. I understand why its been placed there so it keeps defenders out of a strategic position that looks into the A bomb site.



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