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03-18-2009, 09:57 PM #16
- Join Date
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- So close to Mexico I bathe in the Gulf and fish in the Rio Grande
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Re: new settings on server 2
I like this dude.
But, FEEDBACK is essential for the improvement of the server.
Now I haven't played server 2 in a while so I assume the gripe is about not having green tags at all time above a person in game. If this is the case what about just enabling the tags to come up on a friendly when aiming down the sights. I know it could be done in COD2 and WRM which TRM was pretty much got it's entire idea from and then merged with OWP.
That could possible make up for the realism in you knowing your uniform and squad mates. While still maintaining the game.
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03-18-2009, 10:05 PM #17
Re: new settings on server 2
I dunno, you're aiming down the sights almost all the time anyway, so that would be no different to having them act like normal.






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03-19-2009, 01:08 AM #18
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03-19-2009, 03:26 AM #19
Re: new settings on server 2
Not to say that the leaving off one person should make the rules and settings be rolled back to their previous form...
but i think that even one person leaving due to rules/settings changes is one to many.
I had a litle thinking session again last night.. (my head stull hurts from the previous thinking session..
)
I am all for more realistic gaming....
See the last word in that sentence..??
It still is gaming, and if the need to be realistic makes the game unplayable for some people then I think the settings/rules should be up for discusion.
I am not a member of TG so maybe I have no right to speak up my mind, but I seriously think this name tag thing should not be a one nights sleep decision.
For me it makes my game change alot, not like bombers.
I think to much trying to tell who's who witch gets me killed right away, that shure does take the fun out of this game for me.
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03-19-2009, 10:21 AM #20
Re: new settings on server 2






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03-19-2009, 10:46 AM #21
- Join Date
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Re: new settings on server 2
Everyone has the right to speak their mind. Would your thoughts be regarded more than a random freaky person that just joined the server and started hating on the server. In my honest opinion, yes. Are your comments worth less becuase you aren't a Supporting Member, HECK NO!
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03-19-2009, 01:47 PM #22
Re: new settings on server 2
Think you lost me in the translation here.
I sure hope you don't mean that I am a random freaky dude that hates the server..??
Because I don't see what that comment adds to this conversation,
and besides that it's not right, I am not a random freaky dude, I am freaky dude.
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03-19-2009, 02:55 PM #23
Re: new settings on server 2
I want to hear everybodies' opinion on the server settings, member or not, freaky or not.
DJ, I think Nice Day was saying that you're not just some random dude that shows up once and starts hating. You're a valued member of the community whose opinion is important.
The tags thing should only be effecting server 2. Friendly tags are on on server 1 out to the maximum the mod allows, which is 277 meters/yards. Most of the maps on server 1 are 300x300 give or take so this really shouldn't be a big deal. Enemy tags are off.
It only takes a second to tap your ESC button and check for friendlies, which BTW, you should be doing frequently regardless of the server you're on. It's good practice to always know where your team is, floating tags or not, and regardless of who is the squad lead. Try to do it from cover though.
I'm not really here to criticize peoples chosen play styles, kits or preferences. That said, your choices effect your teams' ability to successfully complete their objective. And if your choice is to ignore the map, not confirm your targets and plug anything that moves, you're a liability to the team and you will TK them. You are responsible for your own actions and choices in game. Server 2 is all about taking off the training wheels. To succeed you must effectively communicate with your team and have far greater situational awareness then what you can get by with in server 1. It will not suit all preferences and it's not meant to.
Here's a question for everyone. Why do you play on server 2?
My response to the question would be: I play on server 2 for the increased degree of difficulty that must be overcome to succeed. I also enjoy the increased level of teamwork and coordination required to be successful.
**If the issue here is really about access to the custom maps without having realism settings, then that's a discussion we can certainly have.
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03-19-2009, 03:43 PM #24
- Join Date
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- 41
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- 74
Re: new settings on server 2
See, this is why I keep coming back to these forums. Drona does a very good job of "bottom lining" this for us all. From a 50 thousand-foot view he has boiled this down to the real discussion: what type of game do we all want to play? I enjoyed the post.
I would define my personal preference for playing CoD4 as: HC/SD/Custom Map/Tactical Team. "Realism" isn't on this list because, IMO, that isn't as much a game mode as a feeling. This isn't real life, nor am I actually even play-acting on a paintball range, for example. So defining what is "realistic" for me is too nuanced and ambiguous; thus the lack of inclusion in my personal gaming preference. What is "realistic" to one player, might not be for another.
I do not discount Birdie's definition of how we would all "like" to be able to play. In a perfect situation online (such as with the 82ndID's TWL/CAL/CEVO teams I have played on), you know your squadmates so well, you never even have to talk about where you are since you know how they play all the time. In these "perfect" situations, the comms really are more about situational awareness and current status, rather than simple "I'm going to walk in front of you, so don't shoot me in the back of the head" or "I'm going to defend B from behind, so don't shoot me" comms. The problem is, this is a public server, not a match server. We aren't SCRIM teams. Not everyone in-game enjoys talking every-single-time they move, relocate, etc; this should be "strongly" advised and recommended, but not "mandated" IMO.
The above "ideal" gaming type I describe is almost impossible to get in an ad-hoc, public server situation <--- This is MY bottom line.... And since I really don't care for any more stress in my life, I just don't care to spend that much mental thought in playing a round in CoD4. If we were competing, the situation would be completely different (see above paragraph), but we aren't.
Anyway, I appreciate the fact that Drona is showing how wise he is by asking for all of our opinions, instead of just being the typical server Nazi and saying "its my way or the hiway, brother."
Keep up the great work, TG. There is a reason why us non-TG'ers still troll your forums and servers.... I will keep checking in on the forums and see how things are proceeding. No matter the outcome (tags vs. no tags), I will still be around, just not in-game.... Maybe. :-)
Peace!
BomberLast edited by 82ndID-Bomber; 03-19-2009 at 06:44 PM.
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03-19-2009, 05:52 PM #25
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03-19-2009, 08:09 PM #26
Re: new settings on server 2
I think a more realistic goal to go for is that the bomb carrier stays SL for the defense round. The first side on defense can go with out an SL when on defense or someone can step up and call it then carry the bomb next round. It's a long commitment to do a whole map and switching SLs every couple of rounds allows more folks to get practice at the position.
I'll start an SL discussion thread so we can keep this one on track.
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03-19-2009, 09:12 PM #27
Re: new settings on server 2
I favor gameplay over realism, and I agree with your opinion Bomber. Not that I play on the COD4 servers often if ever, but I think there needs to be a balance for full enjoyability....... and the grey area expands once again. lol.
Unless your name is Bronco....... =PVir-Chew-All!!
"I'm blind to you.... haters! Can't touch me, war instigators!" - Collie Buddz
"I really was about to call a whaaaaambulance! Less whining, more winning!" - Vir2L
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03-20-2009, 02:48 AM #28
Re: new settings on server 2
I think I go for game play aswell.
Aswell as bomber I do not want to put any more thoughts into the game.
With the load my work gives me I want to relax @ a slower gaming pace with a fair set of rules and a truck load of good guys to play the game with.
The rules and the slower game pace is what got me into the TG server 1 the first time and the gamers in server 1 got me into server 2.
I like the more intense game play on that server, the people in it, the different maps but as shown by my first post en the reply's I gave in this thread up to a certain amount.
I do not like to be TC, my english is good enough for it that's not it, but I do not like to make up plans and see them fail or what ever.
I make plans all day long 5 days a week.
Stil I come back to server 2 because off the game play there, and I just follow some one else's plan, use my comms, tell every one what I see and where I am moving to.
So the no name taggs are not my favourite but I think I might get over that...
The TC thing and the need to be one for like 2 rounds..??
hhmm think I draw my line there.
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03-21-2009, 10:13 AM #29
Re: new settings on server 2
After playing on server 2 last night while it was full, it's clear that no tags at all creates a big problem when organizing your squad. I'll be changing the tags to on for friendlies only and setting the range to 100 ft. We'll try this and see how it plays.
The server crashed a couple of times last night so I have some diagnostics to do on it to get it stable again. I'll work on that this afternoon. Thanks for your patience.
Any thoughts on moved bomb sites?
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03-21-2009, 11:39 AM #30
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Re: new settings on server 2
Bomber = Karnak
I like the new bomb locations, but I would like to see Metro removed from the map rotation....
Thanks for the tags back, Drona. I really think it will make gameplay more enjoyable.
Bomber
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