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03-15-2009, 05:47 PM #1
new settings on server 2
Just been playing on server 2 for awhile and after the restart the new settings came on.
Got a few things I wanna comment on.
- no name tags on friendly's makes it very difficult.
You could say a challenge but with guilly suits its impossible to say who's who.
- no more voice chat icons above the players talking over the mic.
also not really a big deal but I can't tell who's who by just looking @ them so if some one makes a comment like follow me who to follow..??
and another thing but that's the same on server 1 as well the icons on the bomb sites are gone.
Makes it more realistic I know but also very difficult to choose your kit accordingly to defence or offence when a new map starts.
Other than that I got a positive remark as well..
I like the amount of work that is going into the game settings witch are making the game more realistic and more of a challenge.!
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03-15-2009, 06:01 PM #2
Re: new settings on server 2
I agree about the guilly suits, there should be some way of identify them other than just standing there saying "Are you on my team, if you say nothing then im gonna shoot you."
And true aswell the amount of work thats gone into this is great, when im on teamspeak all i ever hear is Drona talking about what he's tweaking or modding.
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03-15-2009, 07:11 PM #3
Re: new settings on server 2
guilly suit......this is TG Tell your team where you are

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03-15-2009, 09:34 PM #4
Re: new settings on server 2
Server 2 is a realism server, so you have to be much more aware of your teams locations. You should be engaging targets based on uniforms not unrealistic tags in the air. Your teammates have to communicate their locations, routes of travel and claymore emplacements to avoid TKs. If you have a sniper on your team, you need to know where they are at all times, as well as your fellow team mates.
If you want to know what side you're on when a round changes, hit the ESC map. I've lengthened the pre round timer to 30 seconds so folks can tweak a kit before the round starts. If it needs to be longer, I'll change it.
I'll get the voice icons going asap.
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03-16-2009, 01:19 AM #5
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03-16-2009, 02:50 PM #6
- Join Date
- Oct 2008
- Age
- 41
- Posts
- 74
Re: new settings on server 2
I think DeeJee took my thunder, but I'm going to predict the future: I think the nametags issue is gonna become just like the old bogey-man, BOUNDARIES. I know it is more realistic to not have nametags. I know we are supposed to be communicating. I know I AM NOT TRYING TO TK! But even though I KNOW all of these things, it is still going to happen; and if any indication can be taken from CoD:WaW 1.0, this is going to be something which is eventually changed back.
Look, at the end of the day, shouldn't the game be playable as well as realistic (within reason)? I know I personally hate killing teammates across the map, etc. because I cannot see a friendly tag. Nothing makes me more mad than committing a TK. If for no other reason than game enjoyment, I believe, you will eventually add the tags back in. Its only gonna take 2 straight rounds of TK's to Birdie or Bronco because of this feature being turned off.
One last thing on this is the complaint about "team comms" not being what it should be in-game causing most TK's. IMO that is a bunch of bull. I try to communicate with the best of them, but when I get TK'd because a friendly thought I had possibly died in the area I was in, I really find it hard to be mad. What is he supposed to do? Try 1 time to bring me up on voice chat before shooting? Should we now make a mandatory "try comms 3 times" before shooting rule?
If putting nametags back on will save a lot of this type of heartache, I say it is a good trade off for the "realism" of the gameplay. I HATE TK'ing! Nothing makes me more mad than for me to accidentally kill a teammate.
Just my 2 cents.
Bomber
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03-16-2009, 04:01 PM #7
Re: new settings on server 2
You might be right, Bomber. We might end up with a TK-fest. This might be one of those things where the potential is there for greatness, but it never happens because we're all human. But I think we've got to try. Maybe it'll FORCE people to communicate. Wouldn't that be a great bonus?
I think I'll start each round by pointing out on voicecomms that if you're a sniper and you don't communicate your movements (or better yet pick a position and stick to it), you'll probably get TKed. The way people currently play, communication on attacking isn't great, but I think it's significantly better than on defense, where each round starts, 1/3rd of the defenders say which bombsite they're going to, and that's about it in terms of teamwork for the rest of the round.
I know I'm as much to blame as everyone else, but I'm going to try and redouble my efforts to organise something on defense. It can't be that hard to form two similarly sized fireteams and send them off to defend each bombsite, then have them locally organise their arcs of fire so that everyone's got everyone else covered as well as possible.
To answer your question, Bomber, "What is he supposed to do?"... What would you do IRL if you knew a squeeze of the trigger could kill your teammate, your friend, the person who might one day save your life?
Maybe you should pass up the shot. Hey, you may have missed a chance to take someone out, at least you're still alive, your friend might still be alive, and you know where a suspected enemy is. That's still a huge advantage to your team.





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03-16-2009, 05:16 PM #8
Re: new settings on server 2
There is no way there should be any "TK Fest" on any server. You guys have played this game a LONG time..if you cannot tell who is who by now, especially with in-game VOIP working fine, then you got issues. If you are scoped in on someone and you cannot tell whose team they are on, simply ask with the VOIP if this is "so and so" or hit your "ESC" button and look..
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03-16-2009, 06:37 PM #9
Re: new settings on server 2
The way it looks to me, snipers or anyone else that is not involved in the direct push towards a bombsite or not on their objective on defense, will have to have a more increased sense of situational awareness (i.e. what's going on, where are my teammates, am I going to surprise anyone coming around this corner?) in order to play effectively. I have witnessed (in-game) plenty of people asking if anyone is moving mid or something to that effect and communicated before firing. I've also noticed the guys (and I'm guilty of this too from time to time) who shoot at the first sight of movement in their "lane" and T.K. throughout the rounds.
Everyone should embrace the challange and step their game up to what the admins decide is good for the server, that's one of the reasons why they are given that responsibility.
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03-16-2009, 06:37 PM #10
Re: new settings on server 2
Comms, comms and more comms. That is the name of the game. Being in the job that I am comms is essential in staying alive. We do not have name tags hanging in the air above our officers. As stated, you should know the uniforms of your team. If you are out by yourself then that is your first mistake. Teamwork and comms is and will be the key to success.

TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."
18th SF Operational Detachment Delta
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03-17-2009, 10:57 AM #11
Re: new settings on server 2
I'm happy to announce I only TKed someone once yesterday. Although I'd like to make a personal request for Kizzer (Mr. Fidgety) to try and announce where he's going more often. There were so many times on Sconsegrad that I saw him where someone hadn't been a moment ago. I had to pull up my map to check him. He's gonna get ME killed cos I have to doublecheck EVERYTHING when he's around

I tried the whole organising defense a couple of times last night, too, but people don't tend to listen unless you're holding the bomb, which is hard to do on defense
Maybe if the big respected names get in on the idea of designating defending positions for people instead of having everyone do their own thing, it'll become part of the culture of the server. I'm always happier following instructions than doing my own thing, even if I disagree with the plan.
Oh, and welcome to the forums, Bloodclot






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03-17-2009, 11:52 AM #12
Re: new settings on server 2
Balfa, the lack of defensive SL has bugged me for a while now. This should get fixed in MW2, if they build on the WaW SL system. Once this is coded into the game, it won't be that much of an issue. We will probably be able to write a script that limits the number of squads created and will kick folks that don't join a squad within a certain amount of time.
I think what needs to happen in the mean time is one of these:
*Both sides designate an SL for the entire map, offense and defense.
*The bomb carrier becomes the defensive SL for the next round. Someone on the initial defense team would volunteer for SL, plan the defense then carry the bomb next round. So, each SL would do an assault and a defense.
*Some variation of the above two that provides the defense with a designated SL.
However we do this, either through a rules change/agreement or with Balfa's suggestion,
which should be implemented in the interim, we need to make this happen. It's too easy for the offense to trick the D into moving between sites then ambushing them one by one. A little leadership and fire team coordination would help stop this.Maybe if the big respected names get in on the idea of designating defending positions for people instead of having everyone do their own thing, it'll become part of the culture of the server.
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03-17-2009, 02:11 PM #13
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03-18-2009, 02:40 PM #14
Re: new settings on server 2
I think I rather have name tags then the need to hit esc to see who's who if they are not communicating, pulling up a minimap is even more unrealistic than name tags on your team m8's in my opinion.
I understand the need for comms, the need for planing and all that more but like bomber said in his reply:
there is still a line between the need to be realistic and the playability of the game.
IRL you see the faces of your team m8's you know who's who by the way they move/walk/smell/look like.
In the game you just have their uniform and their willingness to communicate.
I played on server 2 just 1 time after the mod update (read after the name tag re movement), I sure will give it some more time and will try to play the game as it is intended by the TG mods.
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03-18-2009, 03:15 PM #15
- Join Date
- Oct 2008
- Age
- 41
- Posts
- 74
Re: new settings on server 2
I think DeeJee and I are brothers seperated at birth.... He said my thoughts exactly in his last post. I think I am gonna have to take a break from TG for a bit... I just can't seem to get the uniform thing in my stupid head, for some reason. I honestly am trying to make it work, but for whatever reason, I'm FAIL without them. I would try to work it out and train myself to do play without them, but I am so tired of killing teammates.... its just not worth it to me to try; and it certainly isn't fair to my teammates when I shoot them in the back of the head.
Anyway, I'll keep watch on the forums and check in every once in a while, but I think for now I'm gonna have to be a forum participant only. Don't take this at all personal, Drona. I'm just too dumb to make it work. It's a "me" problem, as I tell my kids.
Be good!
Bomber
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