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07-25-2009, 04:58 PM #16
Re: New CoD4 Server rules - effective immediately!
I dont say they should, I just wrote down what my experience was after playing a few hours last night.
I am not pointing fingers to bad SL's or bad planning or anything like that.
Not saying the rules suck or what ever.
Just trying to help by saying that things are different in the actual game then they are written down in the rules topic and signed by most of our players.
to be honest I think the whole SL thing should be worked out more and be more of a standard then it is now.
Most of the players get the fact the bomb carrier is the SL for the attacking round, but somehow on defence every one just flies off to their comfortable spots and the SL is no longer seen or heard from.
The new rules are a nice change of things and good to make a uniform standard in the rule set on the different games.
BUT they should only be changed after the not changing set of rules are completly clear and followed.
By that I mean, the whole SL part of the rules should be a prime rule, after that works out nicely the new rules like these wont be such a problem.
Again I am not breaking down rules or typing all this to make an argument, just trying to speak out my thoughts and how I think it might work out better and smoother.
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07-26-2009, 11:39 AM #17
Re: New CoD4 Server rules - effective immediately!
We had some very tense rounds last night and a lot of good action. I noticed that folks on defense were questioning their own as to their choice of positioning and there was a lot of defensive coordination. The attackers still managed to get some bombs planted.
If all the maps were going 4-3, with all the round wins to the defense, I would be worried that things were out of balance too much in favor of the defenders but there were plenty of round wins for the attackers. To me that shows that it's really down to which team has the better coordination.
Taking some thoughts from what's been posted here, plus some of my own, here are some things we can look at doing.
1. Encourage all the non-TG regulars to register at the forum and read and sign the rules.
2. Use the Tacticsforum for discussions of best practices.
3. TS town meeting. - I prefer the forum in all honesty - does not require scheduling.
4. Squad Leader training for interested individuals. - I'm working on TGU modules.
5. Remove the smaller maps or change them to CTF or HQ - very successful on WaW. - Discuss.
6. Move some sites/spawns around on a couple of maps. - Discuss.
7. Implement the day/night cycle available in OWP 1.6. - in process - similar to WaW.
8. Restrict Perks like claymores and bomb squad to Demo and SpecOps classes and limit planted clays to 4 per side.
9. Reduce server 2 slots from 24 to 18, which would mean a max of 8 players per side plus 2 for the SM kick script to function.
10. Implement Mumble for streamlined squad comms. Would require a high percentage of players actually using it for it to help.
11. Reduce points awarded for kills and increase points awarded for planting and defusing. Increase the points taken away for TKs. Or...Remove scoring altogether and only show rounds won/lost.
12. Add 2 minutes to the round timer. - Implemented.
13. Weekly Captain's Matches were each side has a single SL for the whole match.
14. Always have 2 bomb sites spawn. - Implemented as of this AM.
15. Anyone with WaW that hasn't played on the SOGmod recently should give it a try and see how we play and coordinate.
16. Revisit (again) some of the larger maps we no longer play.
So, there's some stuff to mull over right there to helps us improve the game play. Please chime in.
Possible CTF/HQ maps:
Apesgorod
Meanstreets2
Old School
Metro
Fatal Morgana
Docks
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07-26-2009, 11:51 AM #18
Re: New CoD4 Server rules - effective immediately!
Another thing for OWP 1.6 we can try is the Assassination game type. It's similar to VIP, where the attackers have to successfully get their VIP to the extraction zone. I'm working on 1.6 today and will add this mode to a couple of maps so we can test it out.
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07-26-2009, 12:37 PM #19
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07-26-2009, 06:58 PM #20
Re: New CoD4 Server rules - effective immediately!
1. agree
2. agree
3. forum
4. good
5. yes remove the small maps
6. agree...makes new maps out of old one
7. yes it adds to the game and keeps something new going.
8. agree....works in WaW
9. don't know for or against
10.no if enemy can hear you
11.agree to try
12.
13. agree
14.
15.
16. yesThe Old Guy
kin3



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07-26-2009, 08:48 PM #21
Re: New CoD4 Server rules - effective immediately!
#9 - Reducing the slots: Makes sense because the game play is better when having a maximum player limit. I like the idea but would we have people sitting on the side waiting. As it's been lately I don't think this would be much of an issue considering we don't have a full server that often.
The only bad thing would be if it was filled up with SMs and we couldn't get any new blood in to play with us.
We can talk more on the other parts of the list but overall seems doable."The mind stretched to a new concept can never return to it's orginal dimension."
"What the mind can conceive and believe..... it can achieve."
The Mediator






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07-26-2009, 10:08 PM #22
- Join Date
- May 2006
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- So close to Mexico I bathe in the Gulf and fish in the Rio Grande
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- 1,681
Re: New CoD4 Server rules - effective immediately!
How about reducing the number of public persons that can join.
So you have 18 slots be public and maybe another 10 slots that are passworded. These slots are only accessible via password and when you connect with the password you don't take up a public slots.
This password can be placed in the SM sections of the forums.
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07-27-2009, 08:08 PM #23
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07-28-2009, 05:41 PM #24
Re: New CoD4 Server rules - effective immediately!
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07-28-2009, 06:14 PM #25
Re: New CoD4 Server rules - effective immediately!
I'll just talk about the ones where I have some to say beyond "agree"...
3. I prefer forum.
5. I know other people have said HQ and the likes aren't tactical enough. All I can say is that I've never played anything other than S&D on TG, so of course I'd be willing to try.
6. I'm fairly happy with the current layouts. I'd be fine with change as long as we're willing to recognise a change for the worse and return it to how it was.
8. And make clays kill friendlies :P Does OW allow friendly clays to appear on the minimap?
9. That sounds good. I don't like when there are so many people on that we can't communicate. If this was the case I'd like server 1 identical to server 2, though. No point in having one server full and the other empty just because it isn't as good.
11. Don't really care. Never been too bothered about kills or score. Never been bothered by anyone else with regard to this either.
13. VERY much agree.
17. Have visibility on minimap and nametags removed beyond 30ft. Pleeeeease. Having a soldier's name floating about above his head is an affront to all that is realistic and tactical.





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07-28-2009, 07:15 PM #26
Re: New CoD4 Server rules - effective immediately!
I hate to keep bringing up the SOGmod (no I don't) but over there, betties kill friendlies but there are only 2 classes that carry them. The friendly name tags are only on up close. It is much more immersive gameplay IMO and I'd like to bring more of that to server 2.
Last time we tried it, folks got all up in arms over it but I'm willing to bring more tac/realism in. I'm punching up the OWP 1.6.1 files now and will make a few changes in this direction. Just like with the new rules, folks will have to adapt some to be successful. I'll start a different post with info on the changes in a shortly.
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07-28-2009, 08:47 PM #27
Re: New CoD4 Server rules - effective immediately!
Well, isn't this Tactical Gamer? Aren't we supposed to be playing games in as tactical a manner as possible? Isn't that the whole reason we are here?
From what I have seen, there are hundreds and thousands of pub RnG servers on the internet that can accomodate those that do not like to play FPS' tactically. I say, Bring on the Tactical and let the RnGers fall to the wayside.








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07-29-2009, 03:20 AM #28
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07-29-2009, 04:27 PM #29
Re: New CoD4 Server rules - effective immediately!
i like the idea of implamenting kits, so that we try and have a realistic load out for a fire team and with those kits gets restrictions. Wookies idea of night vision as a perk sounds like an awsome plan. as much as it pains me to say it right now due to the lack of an SM on my part, i belive that the reduction of max players is a great idea. In CS:S, we have it set to 7 v 7 (maybe a little small im thinking more like 9v9) but that does not limit the amount of SM's that can play. ive seen matches (CS:S) where we have had 9v9 and 10v10 all SM's. i think that it makes people want to play and when they cant, they crave it b/c then they have to go put up with a pubbie server untill a slot opens.
i agree on the weekly captins matches. but we have to streamline the process a little more. i find that there is a lot of wasted time. on average our captins matches take over three hours to complete...PR matches dont even last that long..and instead of captins matches how about we try and implament our own "ladder" system with small teams?? have a league run for a month or so...
As a community that loves Tactical Gameing, we have to realize that certin aspects come with that. i for one would love to see NO tags what so ever and i would love to see clays kill friendlies, but with that comes back to the kit selection and limitations!
is there any way that we can implament new ranks?? i mean i love how it takes FOREVER to rank up in the SOG mod, but could we make those ranks mean something?? give advice about tactical gaming?? seinority in captins matches??
for those who are not SM's if you feel that you would like to take an "extra" step into tactical gaming, remember that there are the Irregulars!!! Im in the process of talking to sonic about getting a platoon officer for the COD tittle but i need to know who is interested, if you are please PM me so that i can forward that information over to SOnic that would be great.



Arma Irregular Platoon Information
ArmA Platoon Code
Irregular Applications
TacticalGamer Arma Pathfinder - Callsign Spartan 14
"...The scab is a traitor to his IHS, his fellow gamers, and his community....." ~ Jack London, Amended by ME!
"TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers" ~ Apophis
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07-29-2009, 06:42 PM #30
Re: New CoD4 Server rules - effective immediately!
Ha, our recent scrim took about 5.5 hours from scheduled start time to finish...

I think a ladder is a good idea, but with the relatively small player population we have, I think the teams would have to be VERY small. If we were doing 5v5, just have 5 players on the team, instead of having an entire B-team as backup in your squad. If someone can't make a match, there'll be plenty of mercanaries around to fill up the numbers. No big deal...and instead of captins matches how about we try and implament our own "ladder" system with small teams?? have a league run for a month or so...
I think for a tournament like this to work, IHS affiliations will have to be largely ignored. Thinking of the attempted 5v5 tournament a few months ago... It seemed like some squads had waay too many players, and smoe were short one player, and instead of working together just to get enough teams, people wanted to retain IHS affiliations, etc. and the whole thing lost momentum and fell apart.
I don't think that's necessary. At a distance of 10 feet, soldiers who live and work with each other every day would be able to distinguish one team member from another with the exact same equipment. The name tags at very short distances are just a way to overcome an unrealistic limitation of the game engine. Last time we tried this, I didn't mind the TKs, but it made it very difficult to distribute orders at the start of the round.i for one would love to see NO tags what so ever
Very good idea! Sent.Im in the process of talking to sonic about getting a platoon officer for the COD tittle but i need to know who is interested, if you are please PM me so that i can forward that information over to SOnic that would be great.





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