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07-19-2009, 01:50 PM #1
New CoD4 Server rules - effective immediately!
Please read and sign the new server rules in the sticky above. If you have questions/comments, please use this thread.
The new rules are effective immediately.
We are attempting to bring our servers closer to the mainstream of CoD4 players while still maintaining our expectation of teamwork and communication. The old rules and their subjectivity where causing a lot of friction with new and existing players alike.
While the defense will be given a much broader latitude in terms of their positioning and ability to maneuver against the attackers, the team still comes first. Lone wolfing will not be tolerated, nor will bum rushing the enemies spawn at round start.
TG tagged players need to be at the fore of promoting team work and proper comms as well as setting an example for new players. You are the key to making this rules change work and preventing the game play from degenerating into Team Deathmatch. The admin team is here to help you educate the newer players and keep the peace but we can't do it all for you.
Being a member of the TG community means you are held to a higher standard. Please do not exploit these new rules or consider them a license to go out hunting. Lead by example and help promote team play and communication!
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07-20-2009, 12:52 PM #2
Re: New CoD4 Server rules - effective immediately!
So the main difference is that once the attacking team has been identified and is engaging a bombsite or chokepoint, the defensive team can take any neccessary route to neutralise them?
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07-20-2009, 01:47 PM #3
Re: New CoD4 Server rules - effective immediately!
Essentially. The defense can, but does not have to, take any route to maneuver to neutralize contacts called or to reinforce the other bomb site. The defensive SL should be the bomb carrier from the previous round and it's up to them how to deploy or maneuver their forces.
The primary objective of the defense remains the protection of the bomb sites. Pulling folks off of them to flank contacts weakens the defense at the sites, so care should be taken not to leave then insufficiently protected.
If a decision to flank is made, a fire team of at least 2 players should be assigned to the task. If the defense is not at full strength, the smarter move might be to stick close to the sites, as the attackers eventually will present themselves at one or the other. Our sneaky attackers are also known to use distraction techniques and they may be setting your flank up for an ambush as they move away from the site.
Here's the Army FM on defensive ops for reference.
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07-20-2009, 05:29 PM #4
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07-23-2009, 11:31 PM #5
- Join Date
- May 2009
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- 3
Re: New CoD4 Server rules - effective immediately!
There was some confusion on this tonight on the server
Say we have a city map with only point B to defend, in the far north east corner. Can defense move all the way to the other side of the map and take up position?
Oh, and I miss everyone :-(
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07-24-2009, 02:56 PM #6
Re: New CoD4 Server rules - effective immediately!
I feel like these newer rules have encouraged more people to hunt, or so called "flanking".
For me, the old rules were perfect. A little strict on the boundries but it kept people from lonewolfing or hunting.
((Sometimes, you just gotta take it Slow...e))
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07-24-2009, 03:55 PM #7
Re: New CoD4 Server rules - effective immediately!
From my experience on the WaW server, there are a few ways to take care of the lonewolfers. First and foremost, peer pressure works wonders. When you see a member of your team on defense, moving too far forward without a called enemy contact or orders from the team leader, tell them to come back. Let them know that they are more valuable to the team alive and defending the objective. From what I have seen, this works most of the time with regular players on the server. This can be expanded upon by letting the lonewolfer know that they are the primary reason your team lost the round (if you team indeed lost the round). Of course, when using this tactic, be sure to be polite and courteous.
Another non-admin way of handling the lonewolfer is to ask them to stick with you (if you aren't a lonewolfer yourself) to see how the defenders should play, good spots to set up, and where to expect the enemy to come from. Tactics are contagious!
The next way to handle the situation requires an admin to issue a warning to the offending player. This generally lets the lonewolfer know they are doing something wrong and they will shape up.
If that doesn't work, generally, a kick without time is in order to grab the offenders attention. A reason of "Tactical Flanking is acceptable, your lonewolfing is not. Please visit TacticalGamer.com for rules." or something similar.
If they come back and continue lonewolfing, a timeout is now warranted. Several hours to a day timeout lets them know we are serious. The offending player usually gets the picture at this point and straightens up or doesn't come back.
If they still don't get it, send them on their way with a permaban.








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07-24-2009, 04:07 PM #8
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- So close to Mexico I bathe in the Gulf and fish in the Rio Grande
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Re: New CoD4 Server rules - effective immediately!
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07-25-2009, 05:41 AM #9
Re: New CoD4 Server rules - effective immediately!
After a few hours in server 2 last night the new rules gave me a totaly different feel of the gamplay.
And to be honest not in a positive way.
There where only regulars and members in the server, so there was no lone wolfing or hunting as you see in normal public servers.
Still defense too the new rules to heart and set up camp wa further on the maps we played.
On old school for example, almost whole defence team packed up in side the 2 wings of the school it self. On first and second floor.
Leaving the attackers with unreachable bombsites and minimizing their abaility to manouver and plan their attack like they should.
I am not saying the rules are no good, I'm just stating that there is a difference between the way they are writen down and the way thay are interperted.
If the reason for changing the old rules was that there was room for discusion on them, then thats still the case with these new rules.
Even more so in my opinion.
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07-25-2009, 08:41 AM #10
Re: New CoD4 Server rules - effective immediately!
Dee if there were people setting up camp in the wings straight away then I dont think thats right either, only when the attackers have been identified can you make a tactical flank I think it should be.
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07-25-2009, 09:11 AM #11
Re: New CoD4 Server rules - effective immediately!
Well I think you need to look at, if its a team effort or is it just one guy doing the same thing every round. Are they rushing spawn or are they setting up in an area you wont expect. On the WAW server I watch what my team is doing and will say the troubles we had in the start with this are nearly gone. Every one playing needs to step up to the plate and play as a Team. If you see your fellow team mates rushing spawns and constantly
running to the choke point then you are just as much to blame as they are.
Also rember just like in real life the enemy can be anywhere. So you need to adapt your own playing style knowing this.

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07-25-2009, 11:45 AM #12
Re: New CoD4 Server rules - effective immediately!
The bomb carrier from the previous round should be actively squad leading on the defense round, otherwise THEY'RE kinda breaking the rules.
They should be instructing everyone where to go, and if they send a single sentry ahead of the battleline, so be it, but if someone changes position without being instructed to do so by the squad leader, then they're breaking the rules and multiple violations should bring a kick. If no admins, a kick vote, preferably started by the squad leader.





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07-25-2009, 12:22 PM #13
Re: New CoD4 Server rules - effective immediately!
I think the new ruleset is really going to show which maps are just too small for our style of play. Oldschool is a pretty cool map, but way too small for anything more than a 3v3.
Perhaps the gametype could be changed on the map to CTF or HQ, kind of like what has been done on the WaW server with smaller maps. Even with a game mode that allows respawns and is more RnG, you can still have some tactical play. Not to mention, it allows everyone to blow off some steam before the next tension-filled match of S&D.
Just my $0.02.








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07-25-2009, 01:27 PM #14
Re: New CoD4 Server rules - effective immediately!
I think the play style will level out as the rules are understood better. Even I got kicked last night for something I thought was ok by the rules. However after speaking to Drona I understand I was breaking them. Things like that will happen with new rules, but as they are corrected and refined in use then it will improve I think.
And some maps will be too small and may need to be removed.
I also have a question. We arent supposed to move from defense unless we have contact, but can we send out scouts if they are ordered to not engage unless engaged? I want a couple of forward observers to report movement. They would be snipers who hide and shadow the attackers. Would that fit in the rules? Or what that just create more issues?
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07-25-2009, 02:06 PM #15
Re: New CoD4 Server rules - effective immediately!
People need to remember that just because you "can" does not mean you "should"..
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