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11-14-2009, 02:10 PM #1
Mixed Mode Server Updates
Based on player feedback, the following tweaks have been applied to the Mixed Mode server:
Spawn protection is now 3 seconds, down from 6. There is no longer a shock penalty for the player shooting a protected player but the shield still shows when you hit them.
Gun jams have been turned off entirely. Despite being set to a 1 in 1000 chance, they seemed to occur quite frequently and at the worst possible time. Also, players primary weapon would be jammed after using a fixed MG.
Players now have only one smoke grenade as opposed to 2 and max hand grenades are now 3 instead of 4.
When I have the chance, I'll experiment with the new OWP Visual Mover and see about changing the locations of some of the objectives and spawns.
I try to write down suggestions as people have them in game but if I've missed something or there's something you'd like to suggest, please post here.
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11-21-2009, 01:18 AM #2
Re: Mixed Mode Server Updates
I like the no shock on spawn fire and no gun jams. I agree it happens at the most inopportune time.
"The mind stretched to a new concept can never return to it's orginal dimension."
"What the mind can conceive and believe..... it can achieve."
The Mediator






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11-21-2009, 10:17 AM #3
Re: Mixed Mode Server Updates
Gun jams happen at the most inopportune time because you are mostly firing in the middle of a fire fight lol.
But i agree about moving the bomb locations/spawn locations, on sabotage in particular there are some maps where the spawn protection makes it impossible to plant, namely mp_dgtown
And restricting the nades, in a 5v5 having like 10 nades comeing into a room while assaulting a hq is always going to end badly.
Good work^^
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