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Mixed Mode Server Updates
Based on player feedback, the following tweaks have been applied to the Mixed Mode server:
Spawn protection is now 3 seconds, down from 6. There is no longer a shock penalty for the player shooting a protected player but the shield still shows when you hit them.
Gun jams have been turned off entirely. Despite being set to a 1 in 1000 chance, they seemed to occur quite frequently and at the worst possible time. Also, players primary weapon would be jammed after using a fixed MG.
Players now have only one smoke grenade as opposed to 2 and max hand grenades are now 3 instead of 4.
When I have the chance, I'll experiment with the new OWP Visual Mover and see about changing the locations of some of the objectives and spawns.
I try to write down suggestions as people have them in game but if I've missed something or there's something you'd like to suggest, please post here.
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