Thread: Realism Mod AARs
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01-10-2006 01:16 PM #16
Re: Realism Mod AARs
no rush....im sure gonzo could use some more bowflex time....
that sounds like a good idea trooper.
-Vulcan
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01-10-2006 01:18 PM #17
Re: Realism Mod AARs
Okay, then. That's it.
Originally Posted by TG_Bubba
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01-10-2006 01:59 PM #18
Re: Realism Mod AARs
RL comes first...deal with that......we can wait...less stress for you means better target for us
that sounds like a good idea trooper.
-Vulcan
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01-10-2006 02:28 PM #19
Re: Realism Mod AARs
did you get it fixed......
that sounds like a good idea trooper.
-Vulcan
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01-10-2006 02:46 PM #20
Re: Realism Mod AARs
o i was just gauging by your responce thought you had it done......thats a good rating...no rush..i have to go to work soon anyway
that sounds like a good idea trooper.
-Vulcan
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01-16-2006 10:10 PM #21
Re: Realism Mod AARs
WRM is back with a vengeance! Damn, tonight was some of the best gaming I've experienced in a while. Thanks to everyone for a great turnout. I'm definitely looking forward to more.
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01-17-2006 03:31 PM #22
Re: Realism Mod AARs
A question. Why is there a limit on weapon selection?
The Old Guy
kin3


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01-17-2006 03:42 PM #23
Re: Realism Mod AARs
So that there aren't 14 snipers on each team (which is a problem on many of the pubs). I really like this feature of the mod.
Originally Posted by kin3
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01-17-2006 04:28 PM #24
Re: Realism Mod AARs
Then are the weapons open to first come first serve?
The Old Guy
kin3


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01-17-2006 04:32 PM #25
Re: Realism Mod AARs
EDIT: Nevermind, Bonehead answered it first.
Originally Posted by kin3
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