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Old 01-10-2006, 01:16 PM   #16 (permalink)
 
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Re: Realism Mod AARs

no rush....im sure gonzo could use some more bowflex time....
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Old 01-10-2006, 01:18 PM   #17 (permalink)


 
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Re: Realism Mod AARs

Quote:
Originally Posted by TG_Bubba
Bonehead is updating servers and such as we speak. As soon as he has it all together he will let us know.
Okay, then. That's it.
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Old 01-10-2006, 01:59 PM   #18 (permalink)
 
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Re: Realism Mod AARs

RL comes first...deal with that......we can wait...less stress for you means better target for us
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Old 01-10-2006, 02:28 PM   #19 (permalink)
 
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Re: Realism Mod AARs

did you get it fixed......
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Old 01-10-2006, 02:46 PM   #20 (permalink)
 
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Re: Realism Mod AARs

o i was just gauging by your responce thought you had it done......thats a good rating...no rush..i have to go to work soon anyway
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Old 01-16-2006, 10:10 PM   #21 (permalink)


 
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Re: Realism Mod AARs

WRM is back with a vengeance! Damn, tonight was some of the best gaming I've experienced in a while. Thanks to everyone for a great turnout. I'm definitely looking forward to more.
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Old 01-17-2006, 03:31 PM   #22 (permalink)


 
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Re: Realism Mod AARs

A question. Why is there a limit on weapon selection?
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Old 01-17-2006, 03:42 PM   #23 (permalink)


 
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Re: Realism Mod AARs

Quote:
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A question. Why is there a limit on weapon selection?
So that there aren't 14 snipers on each team (which is a problem on many of the pubs). I really like this feature of the mod.
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Old 01-17-2006, 04:28 PM   #24 (permalink)


 
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Talking Re: Realism Mod AARs

Then are the weapons open to first come first serve?
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Old 01-17-2006, 04:32 PM   #25 (permalink)


 
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Re: Realism Mod AARs

Quote:
Originally Posted by kin3
Then are the weapons open to first come first serve?
EDIT: Nevermind, Bonehead answered it first.
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