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Call of Duty - Maps and Modifications Map and Modification discussion for Call of Duty.

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Old 01-18-2008, 08:17 PM   #31 (permalink)
 
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Re: Mod tools to be released by the end of this week!

Downloading as we speak, someone already has a custom map up.

*edit finished downloading. Link is fast.
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Old 01-18-2008, 09:54 PM   #32 (permalink)

 
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Re: *RELEASED* Mod tools to be released by the end of this week!

http://www.infinityward.com/communit...?topic=10931.0
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Old 01-19-2008, 12:09 AM   #33 (permalink)
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Re: *RELEASED* Mod tools to be released by the end of this week!

What about modded perks? Would it not be sweet if Juggernaut made a real difference? Iron Lungs with Stead Aim combo did something cool? What about Sonic Boom + Extra Explosives gives you +2 +3 for 5 extra grenades? Or Extreme Conditioning also affected by weight of weapons so that you run faster with lighter weapons, and further too ontop of the bonus?

How about changing the way Claymores and C4 works? Remove the red laser indicators for more clay action and make C4 explosives C4 deadly (overpowered woot).
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Old 01-19-2008, 12:26 AM   #34 (permalink)
 
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Re: *RELEASED* Mod tools to be released by the end of this week!

All that is possible with these mod tools.
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Old 01-19-2008, 09:16 AM   #35 (permalink)
 
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Re: *RELEASED* Mod tools to be released by the end of this week!

D/Ling. I haven't made any maps since Far Cry.
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Old 01-19-2008, 09:29 AM   #36 (permalink)
 
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Re: Mod tools to be released by the end of this week!

Quote:
Originally Posted by ikonic View Post
I am going to attempt to make a map that is similar in concept to Office in CS, the main difference: it is night time and the building power has been cut. OpFor will spawn in the building and the USMC will be outside.
cant wait to see that but do we have to download the maps when your done with them im just checking cause im really late for everything.Cause there is alot going on now.
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Old 01-19-2008, 11:31 AM   #37 (permalink)
 
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Re: *RELEASED* Mod tools to be released by the end of this week!

Quote:
Originally Posted by Avs View Post
What about modded perks? Would it not be sweet if Juggernaut made a real difference? Iron Lungs with Stead Aim combo did something cool? What about Sonic Boom + Extra Explosives gives you +2 +3 for 5 extra grenades? Or Extreme Conditioning also affected by weight of weapons so that you run faster with lighter weapons, and further too ontop of the bonus?

How about changing the way Claymores and C4 works? Remove the red laser indicators for more clay action and make C4 explosives C4 deadly (overpowered woot).

This is now in the final stages of testing.
I know the claymores can be modded to remove the lasers.
I need to send a PM to find out how.
But the mod that is being tested can modify all weapons values.
The players speeds are now edited to allow classes with lighter weapons more speed.
The heavy gunner is currently at 75% of the original speed.
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Old 01-29-2008, 12:31 PM   #38 (permalink)
 
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Re: *RELEASED* Mod tools to be released by the end of this week!

Did anyone know they released a patch for the mod tools a couple of days ago?

http://www.totalgamingnetwork.com/ma...d.php?t=141883
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Old 01-29-2008, 01:11 PM   #39 (permalink)
 
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Re: *RELEASED* Mod tools to be released by the end of this week!

Yep, I installed it, just a simple copy two files, and overwrite. I really started to read the wiki last night, and was able to create a room 2 exit doors, and a window, only took 2 1/2 hours heh.
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