Welcome to Tactical Gamer

+ Reply to Thread
Page 2 of 2 FirstFirst 12
Results 16 to 29 of 29
Discussion: Call of Duty Archives / Call of Duty - Maps and Modifications - [Released] - mp_sharqi Final - I need to dust off my sniper rifle...
  1. #16


    Join Date
    Jun 2005
    Location
    Las Vegas, NV
    Age
    33
    Posts
    907

    Re: [Preview] - mp_sharqi

    I need to dust off my sniper rifle...
    Long Live the 2nd BCT and 1st MIP

  2.  
  3. #17

    amu107.9's Avatar

    Join Date
    May 2006
    Location
    So close to Mexico I bathe in the Gulf and fish in the Rio Grande
    Age
    30
    Posts
    1,681

    Re: [Preview] - mp_sharqi

    uploading now

    attempt1 by Agapito_S, on Flickr

  4.  
  5. #18

    jmaker's Avatar

    Join Date
    Jan 2006
    Location
    Warren, OH
    Age
    32
    Posts
    3,069

    Re: [Preview] - mp_sharqi

    Quote Originally Posted by Jusb View Post
    I need to dust off my sniper rifle...
    Yeah, no kidding. This might be the bad thing about this map. I don't see how anyone's not going to want to just sit at the very top of the tv station and pick people off since you have a clear view of the whole courtyard and more below. Other than that the map looks pretty awesome.
    |TG-12th| jmaker

  6.  

     
  7. #19


    Bubba's Avatar

    Join Date
    Jul 2005
    Location
    Goodyear, Arizona, United States
    Age
    57
    Posts
    7,393

    Re: [Preview] - mp_sharqi

    Counter-sniper. It is in the rotation.


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

    18th SF Operational Detachment Delta

  8.  
  9. #20


    Join Date
    Nov 2007
    Location
    FL
    Age
    27
    Posts
    237

    Re: [Released] - mp_sharqi

    It's a very open map.

  10.  
  11. #21


    Join Date
    Jun 2005
    Location
    Las Vegas, NV
    Age
    33
    Posts
    907

    Re: [Preview] - mp_sharqi

    Quote Originally Posted by jmaker View Post
    Yeah, no kidding. This might be the bad thing about this map. I don't see how anyone's not going to want to just sit at the very top of the tv station and pick people off since you have a clear view of the whole courtyard and more below. Other than that the map looks pretty awesome.
    better load up some smoke before the map loads...
    Long Live the 2nd BCT and 1st MIP

  12.  

     
  13. #22

    Long Bow's Avatar

    Join Date
    Apr 2007
    Location
    Ontario, Canada
    Age
    33
    Posts
    1,571

    Re: [Released] - mp_sharqi

    I played this the other night on S&D and it was fun. However being so wide open with great vantage points, sniper rifles were key. I usually don't snipe but had to on this map, theres no way to approach the bomb site that doesn't involve a 100-200 yard dash in the wide open. It was fun but there is limited cover for both sides to work with. Perhaps if he put the bomb sites in the construction area and the attackers started over in the corner away from the tower it would work. That way you could watch over the bomb sites from the tv tower as attackers but you it would take some time to get there.

  14.  
  15. #23

    ednos's Avatar

    Join Date
    Dec 2006
    Location
    Massachusetts
    Posts
    4,242

    Re: [Released] - mp_sharqi

    Playing HQ on this map was painful. I imagine most other game modes would be fun; Search and Destroy would require some coordinated movement.
    The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
    I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
    Feel free to quote me. ~ Skylark

  16.  
  17. #24

    UnDeaD's Avatar

    Join Date
    Feb 2006
    Location
    Lake Worth,Texas
    Posts
    8,226

    Re: [Released] - mp_sharqi

    Domination might be pretty fun, since its more of a battlefield style gametype, for a battlefield type map.
    |TG-12th|Undead


  18.  

     
  19. #25

    jmaker's Avatar

    Join Date
    Jan 2006
    Location
    Warren, OH
    Age
    32
    Posts
    3,069

    Re: [Released] - mp_sharqi

    |TG-12th| jmaker

  20.  
  21. #26

    Long Bow's Avatar

    Join Date
    Apr 2007
    Location
    Ontario, Canada
    Age
    33
    Posts
    1,571

    Re: [Released] - mp_sharqi

    I haven't seen or played the new release but the notes sound promising. More cover and more building access will help a lot.

  22.  
  23. #27

    ikonic's Avatar

    Join Date
    Aug 2007
    Location
    Michigan
    Age
    25
    Posts
    1,387

    Re: [Released] - mp_sharqi

    In S&D, the TV Station roof is one of the worst places to be at; if the enemy plants at A, they will never have a chance to kill the bomb defenders and defuse in time. There are better places to snipe from anyway.
    -F-

  24.  

     
  25. #28

    WhiskeySix's Avatar

    Join Date
    Oct 2005
    Posts
    13,483
    Blog Entries
    1

    Re: [Released] - mp_sharqi

    what'd be cool is a "Day 2" type map... lots of debris and craters and crap all over the place.. the result of a brutal first day of fighting.

    |TG-12th|WhiskeySix

  26.  
  27. #29

    UnDeaD's Avatar

    Join Date
    Feb 2006
    Location
    Lake Worth,Texas
    Posts
    8,226

    Re: [Released] - mp_sharqi

    Beta 2 of Sharqi looks very nice.





    |TG-12th|Undead


  28.  

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top