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Discussion: Call of Duty Archives / Call of Duty - Maps and Modifications - [Released] - mp_sharqi Final - Yes this is a recreation of Sharqi from BF2, one of my favorites too. Zeroy
  1. #1

    UnDeaD's Avatar

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    Thumbs up [Released] - mp_sharqi Final

    Yes this is a recreation of Sharqi from BF2, one of my favorites too. Zeroy who created Tactical Night Mod is creating this map for CoD4, and I'm very excited for it, and cannot wait for it to be finished. I think he is focusing more on the 16 player size of sharqi, considering the 64 player size is extremely large for CoD4 standards, since CoD4 does not offer vehicle support.

    You can visit Zeroy's website, http://www.zeroy.com/

    mp_sharqi_day & night by Zeroy
    ------------------------------

    This is the Final release of the map. Most bugs have hopefully been caught, it is Final version unless a major bug is found.

    All feedback and/or suggestions to the raidersmerciless.com or infinityward.com mapping forums or directly on my site:

    zeroy.com

    Email: zeroy99@gmail.com

    NOTES: !!! Only tested on 1.5 and AWE4 1.2 !!!

    Changes in this version:
    ------------------------

    - New minimap
    - New Loadscreen
    - TV Station sides can be accessed again
    - Added way around the hills between Axis spawn and TV Station
    - Removed Leaking/Explosive barrels (issues with oil decals)
    - Added breakable glass to the Double container and fence
    - Added night version with modded building/added models

    The map
    -------

    It took well over 200 hours from start to finish (started on 19/01/08)

    * 11 Fx are used in the map
    * Scripts used for elevator, breakables, fan spining
    * 146 Textures in use
    * 963 terrain patches (including blending layers)
    * Near 14000 models placed in map (not unique )
    * Compile time of about 4 hours
    Last edited by UnDeaD; 02-18-2008 at 09:35 AM.
    |TG-12th|Undead


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  3. #2

    Exploding_Silver's Avatar

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    Re: [Map Preview] - MP_Sharqi

    This is really quite AWESOME !
    I would fire up COD4 in a second to have a go on this one

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    Re: [Map Preview] - MP_Sharqi

    Looks cool.
    But it brings back bad vBF2 memories... all those noob chopper rushes *shudder*
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  7. #4

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    Re: [Map Preview] - MP_Sharqi

    Holy crap, that looks awesome. All I gotta say is, who's doing Strike at Karkand?
    |TG-12th| jmaker

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  9. #5

    UnDeaD's Avatar

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    Re: [Map Preview] - MP_Sharqi

    Quote Originally Posted by jmaker View Post
    Holy crap, that looks awesome. All I gotta say is, who's doing Strike at Karkand?


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    Re: [Map Preview] - MP_Sharqi

    Yeah I just saw that. Awesome!

    http://www.modsonline.com/Projects-full-2474.html
    |TG-12th| jmaker

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  13. #7

    UnDeaD's Avatar

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    Re: [Map Preview] - MP_Sharqi

    I'm trying to convince Zeroy to also do a version of Mashtuur. I'd also like a version of Songhua Stalemate done, although I'm not sure how the water would work, they'd either have to make you die, or stand on top. Swimming does not seem to work well in COD.
    |TG-12th|Undead


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  15. #8

    UnDeaD's Avatar

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    Re: [Map Preview] - MP_Sharqi

    More screens.

    Fog has been added.





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  17. #9

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    Re: [Map Preview] - MP_Sharqi

    Wonder if we can get a night version? You ain't rolling unless you can use them night goggles....

    attempt1 by Agapito_S, on Flickr

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  19. #10

    tWiStED__'s Avatar

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    Re: [Map Preview] - MP_Sharqi

    Whoa, this map looks really good. Going inside those two construction site buildings will be suicide...
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    Re: [Map Preview] - MP_Sharqi

    awesome..!!

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  23. #12

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    Re: [Map Preview] - MP_Sharqi

    New prefab.






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  25. #13

    UnDeaD's Avatar

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    Re: [Preview] - MP_Sharqi

    He's actually taking some of the buildings, and adding interiors to them. One feature BF version does not have.



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    Re: [Preview] - mp_sharqi

    i cant ever get any of the screenshots to load and neither will his site.
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    Re: [Preview] - mp_sharqi

    |TG-12th| jmaker

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