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| Call of Duty - Maps and Modifications Map and Modification discussion for Call of Duty. |
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#1 (permalink) |
![]() ![]() Join Date: Dec 2007
Location: Seattle WA
Age: 37
Posts: 444
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mp_wherearewe
Just some pics of my progress. Still need to add a lot of the small things. I did add some tunnels though...might need to add a few more.
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]![]() ![]() ![]() ![]() ![]() ![]() Last edited by Size12point5; 02-26-2008 at 06:01 PM. |
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#2 (permalink) |
![]() ![]() Join Date: Dec 2007
Location: Arkansas
Age: 30
Posts: 1,462
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Re: mp_wherearewe
I've tried running this locally several times and every time I try to switch to the map it freezes my PC up.
I have it in my /usermaps/ folder of course, but I placed copies of the .ff files to my /zone/english/ folder and a copy of the .iwd to my mod folders (all mods I have running).
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#3 (permalink) |
![]() ![]() Join Date: Dec 2007
Location: Seattle WA
Age: 37
Posts: 444
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Re: mp_wherearewe
Yeah.. I can see where it might not work quite right yet. I still need to pack the appropriate files with this. I started to do it and then got frustrated with it (so I guess I halfa$$ed it). I'll go back through the steps and do it the right way when I'm done with the whole map. The 1.5 patch is giving me some issues with my maps right now. Thanks for taking interest in this though.
12.5
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#4 (permalink) |
![]() ![]() Join Date: Jul 2005
Location: TEXAS..!
Age: 39
Posts: 2,561
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Re: mp_wherearewe
lookin sweet brutha man!!! way to go..!!!
making the tunnels big enough to actually move if need be is awesome..is there going to be some cover at the entrance/exit as well..? maybe a few old smoldering vehicles? ![]() great work and thanks for your efforts! ![]() |
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#6 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: In the cell next to Icky.
Age: 54
Posts: 5,944
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Re: mp_wherearewe
Is this all done?
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