A number of them require jumping and climbing fence or lattice. A lot of little things are not really noticable, but once you see them you will wonder how you missed it. I thought this when haveaniceday was showing me around.
well there's one particular area I'm having trouble with over near where the B objective is on S&D. There's a room with windows looking out, but the only place I saw that might be an entrance was all bricked up when I finally found it.
I really like this map. I think it is what is needed for a lot of the stock maps. Just add some more depth and width as well as some more shooting lanes. It really makes you think about how you approach things.
The one thing I don't like this version is the outside routes. The one in particular is just a poor addition as it is now. It is to difficult to cover and only has two entrance points. It needs to have more entrance/exits and some cover. As well it shouldn't be such a straight shot around the map.
Also, putting some cover along the path would be much appreciated. Aside from that, this map rocks!
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
Feel free to quote me. ~ Skylark