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| Call of Duty - Maps and Modifications Map and Modification discussion for Call of Duty. |
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#1 (permalink) |
![]() ![]() Join Date: Dec 2007
Location: Seattle WA
Age: 37
Posts: 418
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mp_krutzenfleig rev3
Well I'm just about done I think. I'd like to remove the big concrete boarder around the entire map with more of a realistic background. And I think it needs some more little details to it, to make it more like the stock maps. If you want to see the latest version, it's uploaded on filefront. I fixed the problems that were mentioned in the previous posts and added a couple of custom buildings, along with some more places for cover.
http://hosted.filefront.com/size12point5
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#2 (permalink) |
![]() ![]() Join Date: Dec 2007
Location: Arkansas
Age: 30
Posts: 1,313
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Re: mp_krutzenfleig rev3
cool! will download and test it out now!
Really liking it. Found a couple of things that need to be fixed I think. Will post the screens of them later. Have class in a few.
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|TG-13th|KDaddy ... aka "Emperor of Clays"
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#3 (permalink) |
![]() ![]() Join Date: Dec 2007
Location: Seattle WA
Age: 37
Posts: 418
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Re: mp_krutzenfleig rev3
I'll take any input I can get, good or bad. I want this map to be playable (without any or very little gripes). Can't wait to hear what you have to say. Thanks.
12.5
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#4 (permalink) |
![]() ![]() Join Date: Dec 2007
Location: Arkansas
Age: 30
Posts: 1,313
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Re: mp_krutzenfleig rev3
Minor thing: The area behind this building is unreachable when you come out of the building. You have to go to either side to get over that hump.
![]() Majorish thing: Hand weapon! In the building with the laptops, there's an area to switch weapons apparently and you get this weird thing: ![]() ![]()
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|TG-13th|KDaddy ... aka "Emperor of Clays"
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#5 (permalink) |
![]() ![]() Join Date: Dec 2007
Location: Seattle WA
Age: 37
Posts: 418
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Re: mp_krutzenfleig rev3
Fixes done.
I worked on the outside boarder of the map by removing the tall stone wall. Adding some fences and opening up some of the outside areas more. I spent 3 hrs. doinking around with the perimeter of the map. I'll work on it some more over the next couple of days. It's hard to make the outside look really good with some of the buildings being so tall. You can see all the way across the map. I'll do my best to make it fit in better. Thanks for the pics Daddy! 12.5
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