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07-14-2008, 01:07 PM #1
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07-14-2008, 02:35 PM #2
- Join Date
- May 2006
- Location
- So close to Mexico I bathe in the Gulf and fish in the Rio Grande
- Age
- 30
- Posts
- 1,681
Re: TRM: Defuse claymores and c4
Done and Done.
We have been running this since we implemented 1.7.5 on the TG TRM server.
All you do is if you see some claymores or C4 you hit F to pick up unused ordinance.
Now to defuse it's a bit trickeier.
You crawl up behind it and hit and hold F I believe.
Though it may still blow up in your face.
Next version will have varying chances based on class.
So a demolition class will have a greater ability to succesfully defuse a clay or c4.
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07-14-2008, 03:18 PM #3
Re: TRM: Defuse claymores and c4
Kick butt! I will have to give it a try.








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07-15-2008, 04:34 PM #4
Re: TRM: Defuse claymores and c4
Good luck!
Every time I get the defuse animation I stand up to resume operations and ....
Click....
KA BOOM!!
Anyone else been successful with a defuse?

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07-15-2008, 05:45 PM #5
Re: TRM: Defuse claymores and c4
As successful as you.

TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."
18th SF Operational Detachment Delta
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07-15-2008, 07:24 PM #6
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07-15-2008, 09:59 PM #7
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